Longest AGS-made games?

Started by rickious, Wed 15/04/2015 20:38:25

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Andail

#20
Quote from: Cassiebsg on Thu 16/04/2015 20:09:41
I thought that game length was measured by how long it takes to play from start to finish when you know exactly what you need to do to finish it. Because not all players play the game the same way or take the same amount of time solving the puzzles.

I think this is the "official" way we measure game length in the database, and probably the best. I should add that you're not supposed to click away all dialogue and cut-scenes, but play the game the way it's meant to be played, only never get stuck on puzzles.

Of course, it's still not perfectly fair, because some games rely heavily on puzzle complexity, and they may appear very short when stripped of all puzzle-solving time.

PS:
I thought it might be nice to show you guys this chart I made, showing all visitable locations in TSP:

cat

@Andail Nice chart! I even remember all the locations :)

Quote from: Andail on Sat 18/04/2015 12:49:16
Of course, it's still not perfectly fair, because some games rely heavily on puzzle complexity, and they may appear very short when stripped of all puzzle-solving time.

That's why I think the game lenght should be the average time it takes a player to play a game for the first time from start to finish. This information is most helpful from a player's point of view (i.e. how long should I expect this game to take me) and also from a developer's (i.e. how complex is it, how easily people dash through it,...). That's why I always ask testers for the time it took to finish the game.

selmiak

Quote from: cat on Sun 19/04/2015 07:11:08
That's why I think the game lenght should be the average time it takes a player to play a game for the first time from start to finish.

And what if a player just can't solve one puzzle, is stuck and quits for like 2 days. Then finally when taking a shower or walking the dog he solves the puzzle while not even playing and can then complete the game. Should it be 2 days+ playtime?
Maybe just use the time for a quickrun of the game + 2-5 minutes for every puzzle that is a bit more complex than the obvious use key with door interaction. But this is highly individual again...

Radiant

That's why you need the average playtime (or a decent approximation thereof), not the playtime of one random individual that got stuck.

If the average player does get stuck, well, perhaps you should have done more beta testing ;)

Andail

Average playtime tests how difficult the game is, not necessarily how "big" it is in terms of content and material. You can make a puzzle or two that are super hard, and that might increase the playtime by hours.

It depends on what we mean with size, of course.

Blackthorne

Quest for Infamy has about 250+ rooms - and according to "How Long to Beat" says about 18.5 hours - but with further exploration and discovery, it can take you between 30-50 hours.  It's about 1.6 GB, but much of that is the music and full audio.


Bt
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