Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Mickey Bitsko on Tue 16/11/2004 01:01:56

Title: Loom Remake
Post by: Mickey Bitsko on Tue 16/11/2004 01:01:56
Don't laugh, but I've been working on a remake of Loom for the past couple of months.  Things are coming along nicely -- hey, Lucasarts (or was it Lucasfilm?) did most of the work for me!  I love that game, but it is way too short, and I'm curious to know if anyone has any ideas about subplots that could be worked into the game.   
Title: Re: Loom Remake
Post by: Scummbuddy on Tue 16/11/2004 04:18:31
http://mixnmojo.com/php/site/gamedb.php?gameid=115
http://mixnmojo.com/php/site/gamedb.php?gameid=100
Title: Re: Loom Remake
Post by: Mickey Bitsko on Tue 16/11/2004 04:41:28
Thanks, Scummbuddy.    Had no idea there was a third one planned.  The pix of Fleece Firmflanks have sent my teeth a-chattering!  :o 
Title: Re: Loom Remake
Post by: Rui 'Trovatore' Pires on Tue 16/11/2004 09:26:59
Hmmm... remaking Loom? I mean, you say LucasFilm did most of the work for you... and you're absolutely right. That's because Loom is perfect as it is. WOuldn0t it be much better to do a sequel? Now that you know about Forge and The FOld (thanks Scummbuddy, I didn't know about it either. Boy, it really made me sad. Wonder why they cancelled it), why not try and get on those? Or an unnoficial sequel? Or a prequel? Remake now... Loom doesn't need remaking, that's the thing...
Title: Re: Loom Remake
Post by: Mickey Bitsko on Tue 16/11/2004 14:42:09
You've got a very good point there, redruM.  The idea of remaking such a great game is silly on the face of it, and useless underneath, but nevertheless I persevere.

To be honest, I've never completely liked the way Loom looks (the tiny green city, the lack of details, among other things), which of course makes for a good deal of its charm, but I want it  to look like I've always wished it looked.  I have been making some other changes too, and come to think of it perhaps I should start calling it a sequel to Loom (called "The Forge" of course), since the weaving is not done in the same way as in the original.  Thanks again, redruM, you've given me some delicious food for thought.

I'm not a very original writer, merely a gag man and an appropriator (aka thief).  But, like the man said, "It ain't where you steal it from, it's where you take it to." 

Anyway, enough defense and more offense.  Time to get on with the work!  As I originally asked, if anyone has any ideas for subplots to the original story, please let me know would you?

As I've said once or twice before, I hope this is the correct forum to post this in.
Title: Re: Loom Remake
Post by: Radiant on Tue 16/11/2004 17:19:54
Have you seen the VGA version of Loom? LucasArts did upgrade most of their old games (MM & Zak to hi-res, Indy3, Loom and MI to VGA)
I believe you should not do a sequel unless you can rival Brian Moriarty's storytelling skills, which is not exactly easy. If you're doing the original story with added sidequests, that would actually be a remake (like KQ2+).
There was another Loom remake in the works, from a forum thread about three months ago. Anyone know what became of that one? It had a couple of SVGA screenshots and was supposed to be a sequel in which Bobbin revisits the five Guilds to rebuild the Loom.
Title: Re: Loom Remake
Post by: Scummbuddy on Tue 16/11/2004 17:55:21
I agree you should just make the sequels, but get your story fleshed out before any major production.

And don't forget to the Loom Template by Spyros: http://www.freewebs.com/skimbleshanks/templates.htm
Title: Re: Loom Remake
Post by: Mickey Bitsko on Tue 16/11/2004 18:37:24
Thanks, Radiant & Scummbuddy, for the good advice.  I bought the VGA version of Loom last year on eBay.  A friend of mine in Tucson, Arizona just sent me a Spanish language DOS version he recently found at a swap meet in Mexico City.  It has more dialogue close-ups than the cd version and very nice sound. 

If you speak Spanish, or are learning it , or have the game memorized, I recommend checking this version out.  In fact I would learn Spanish just to play this game!

Title: Re: Loom Remake
Post by: Totoro on Thu 18/11/2004 23:26:42
Seeing the information about the two sequels of Loom who never were done... made me sort of sad  :'(
Title: Re: Loom Remake
Post by: Rui 'Trovatore' Pires on Fri 19/11/2004 06:34:59
It IS very sad, yes, but look on the bright side - this community has very talented individuals. Maybe someday someone will pick up on those projects. Not using the actual names "Forge" and "FOld", maybe, because of copyright issues, but...

...who knows?
Title: Re: Loom Remake
Post by: Radiant on Fri 19/11/2004 08:48:30
Hm... does anyone know if The Professor (i.e. Brian Moriarty) is still around somewhere? He used to be an infocommie. Maybe he has some plot outlines for the planned sequels.
Title: Re: Loom Remake
Post by: Pelican on Fri 19/11/2004 22:20:37
Yeah, its so sad. I loved Loom. I had it for my old faithful Atari. I even played it through on expert mode to get the extra scene. Why don't they make games like that anymore? *sigh*
Title: Re: Loom Remake
Post by: Rui 'Trovatore' Pires on Fri 19/11/2004 23:31:29
Incidently, what WAS the extra scene? I played it through on EXPERT (enjoyed it SO much more) but couldn't identify the extra scene...
Title: Re: Loom Remake
Post by: Radiant on Fri 19/11/2004 23:58:35
"They say it means death to gaze upon a weaver uncloaked. Of course I never believed that."
Title: Re: Loom Remake
Post by: Pelican on Sat 20/11/2004 02:41:24
See below about the extra scene:

Spoiler
In easy or standard mode, when Cobb wanted to see under your hood, it cuts to the baddie, and he mutters something about not being able to think with all that screaming. In expert mode, we see Cobb lift the hood, showing a flashing green light which sucks him inside. Its kinda freaky.
[close]
Title: Re: Loom Remake
Post by: Rui 'Trovatore' Pires on Sat 20/11/2004 09:27:39
Ah, THAT one. But of course, when I played EXPERT, I ALSO played the CD-rom version for the 1st time, and so there were so many differences I didn't know which was the actual difference...
Title: Re: Loom Remake
Post by: Mickey Bitsko on Mon 29/11/2004 15:51:05
I have got to check that out!

By the by, I've given up on the Loom remake.  There really isn't a good reason to remake such a fantastic game, particularly one that is so well regarded, without having highly original ideas to add to it, which I don't.

And since writing my last missive I see I was wrong about the Spanish dub having more details.  It's the same as the VGA non-cd version, which is my fave. 
Title: Re: Loom Remake
Post by: Radiant on Mon 29/11/2004 16:50:11
That is unfortunate. But it's probably taught you some valuable AGS skills you can use in your next project, whatever it may be?

Would you care to show us a bit of what you've done so far? I'm curious.
Title: Re: Loom Remake
Post by: Mickey Bitsko on Tue 30/11/2004 15:39:21
Exactly.  I learned a lot about scripting while working on it.  I imagine that's why a lot of people decide to start off by remaking games; that way they don't have to come up with a storyline or new artwork and concentrate on scripting.  When I was a mere yearling I used to trace everything in sight, and still appropriate the work of others in my paintings.  (For those of you who didn't go to art achool, the word "appropriate" is a good word!)   

I'd love to have the time to put together, with other folks of course, an illustrated step by step .pdf presentation of some of the more mindboggling scripting questions, particularly those having to do with animation (cutscenes and the like). 

There's a lot I still haven't figured out and am definitely not a techie in any sense of the word, but it's all worth it because AGS is just plain brilliant.  I'm a graphic artist and had been waiting for most of my life for something like this program to come along. 

I'd be happy to put up some screenshots of what I've done and see what you think.  Should I do that on this thread or another?

Thanks for the interest!  It's great to hear what people (sic?) have to say.
Title: Re: Loom Remake
Post by: Radiant on Tue 30/11/2004 16:44:12
Tutorials are always a good idea. However if I may make a suggestion, please do it in HTML? PDF is so cumbersome.
Title: Re: Loom Remake
Post by: Mickey Bitsko on Tue 30/11/2004 19:29:06
To quote Monty Burns: Excellent! 
Title: Re: Loom Remake
Post by: Nacho on Tue 30/11/2004 19:52:00
Me, as a leader of a fangame which productions is lasting years, and as an "artist" who has lots of sprites who nobody will ever see, gotta tell you: Publish the animations, the shortcuts, the BGs... I know many people (I include me) would LOVE to see them.
Title: Re: Loom Remake
Post by: Mickey Bitsko on Wed 01/12/2004 21:49:40
I'll put up a link to some screenshots as soon as I can.
Title: Re: Loom Remake
Post by: Scummbuddy on Thu 02/12/2004 02:41:42
You said you weren't going to do the remake, but what about the sequels?
Title: Re: Loom Remake
Post by: Mickey Bitsko on Thu 02/12/2004 15:26:46
I'm of two minds about that.Ã,  I could either make a sequel or a parody.Ã,  Or something else.Ã,  I guess I'm just your average wannabe game maker lost in a broom closet on an endless space quest!

I do think making a sequel would be very do-able.Ã,  It wouldn't have to be long, the look and the basic storyline are already there to be pilfered (and changed enough to avoid the wrath of Marin County lawyers, who I seriously doubt would even notice).Ã, 

One of the things I really enjoy about Loom is the mix of humor and seriousness.Ã,  Some games have done it well.Ã,  The Longest Journey does a good job, I think -- I'm very impressed by that game, warts and all.Ã,  But no one has pulled it off as well as Loom.Ã,  I wonder if Lucas didn't make the sequel not just because of Loom's tepid sales but because of where the story was going.Ã,  I think they made a mistake, but hey, it's their money.Ã,  Along those lines, I was surprised that Peter Jackson's The Two Towers was such a huge hit, because the storyline is so dark and tragic.Ã,  Or Terry Gilliam's Twelve Monkeys, a very sombre tale indeed.Ã,  I never thought that would do so well.

I'm a graphics person and have co-written screenplays, a couple of which were filmed very very cheaply, so I know how to work with a group on a project.Ã,  Most of what I've done so far with Loom is backgrounds, some character sketches, some walkthrough experimenting.Ã,  But I'm pretty pathetic at scripting (someone'd have to write the script for the animations for all those birds!).Ã,  Ã, If anyone is interested in working on a Loom sequel or a "Loomish" project, or just blabbing, let me know.Ã,  I very much appreciate the response so far.Ã,  Ã,  Ã, 
Title: Re: Loom Remake
Post by: Mickey Bitsko on Mon 07/02/2005 21:00:10
Scummbuddy -- you believe sent me an e-mail a few months back expressing interest in working on a project, possibly a Loom sequel.  I'm afraid I was quite busy there for a while and also lost the message you sent.   Could you resend it or send another?  Thanks!
Title: Re: Loom Remake
Post by: Scummbuddy on Mon 07/02/2005 21:17:14
I don't believe I did, I'm fairly busy working on 4 games currently.Ã,  ;)

I was interested in pushing you though, someone tenacious enough to pick up with loom, using the template, and art already given by the first game, into creating sequels to games that I know a lot of people would like to see. I, for one, haven't actually played Loom longer than 10 minutes. I would say I am far inferior to begin work on a fan game/sequel on that basis alone.

If you wan't me as team leader, or manager; someone to yell at you every day, wondering where that new art sheet/background is... I'd be more than happy to keep you on a workable deadline.  ;D