Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: rainkaimaramon on Tue 12/04/2011 20:53:10

Title: Making a "cartoon" image.
Post by: rainkaimaramon on Tue 12/04/2011 20:53:10
Hi, I was wondering how to make a clean cartoon-like sprite like in Curse of Monkey Island or Nelly Cootalot? Do I just make it at full size (which is over 1200 x 900 for clearity(SP?)) with thick lines (about 3 - 5 pixels thick) and scale it down than add a pixel boarder around it or what? Just wondering if this is right, so thanks in advance..
Title: Re: Making a "cartoon" image.
Post by: Eggie on Wed 13/04/2011 23:33:33
If you work on a transparent background you can set AGS's colour depth to 32 bit which means you can  import sprites with that transparency in tact, so there's no need for the pixel-border step.
Good luck!
Title: Re: Making a "cartoon" image.
Post by: 2ma2 on Fri 15/04/2011 03:42:13
If you want to work with ligne claire (http://en.wikipedia.org/wiki/Ligne_claire), I suggest you learn to work with vectors for making your core graphics and render pixel images for import into AGS. Open-source alternative to piracy is found in Inkscape.