Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Gemmalah on Tue 16/09/2003 12:54:59

Title: Making an adventure game for my media studies coursework, can you spare a moment
Post by: Gemmalah on Tue 16/09/2003 12:54:59
Hello all  8)
I have two ideas for my game, i need to have the final ideas done by next week, could you say which is the best and why you would play that?
I would be so grateful...

1. Dragon slayers,
You play as chuck champion (thanks to the person who helped me name him) intrepid adventurer and dragon slayer, but you are 8 and wearing carboard box armour. The two big puzzles i'll use are to find weapons for you and 2 friends, then turing a little sister into a princess as bait.

2.
This is a game starring Gemma, who goes to sleep and has to navigate round her dream world to find a way to wake up from a nightmare.
a funny witty, inteligent girl who does not like pink but is still proud to be female. Based on myself  :-* One planned puzzle is to get past a guard who is scared of mice you have to get a stuffed mouse toy and a vibrator, putting them together causes them to move round the floor scaring the guard.  

Sorry last question, is there a specific time frame for when a game was made to include it in the 'retro' catagory?
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: YOke on Tue 16/09/2003 13:44:38
I like the first idea the best.
If this is your first game, you should not go overboard with the size of it, and the first idea sounds like it could be done in a modest size. Also there are quite a few "dreamworld" games flying around already.

"Retro" is anything made in a style that is not used anymore. Since adventure games are not made anymore, all adventure games are "retro". :)
But seriously; in adventure games "retro" is more about technical specs: resolution, number of colors etc.

Anyway, good luck with the project. Hope you will keep us informed on your progress.
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: DragonRose on Wed 17/09/2003 00:45:59
As I said to the last person who suggested a game about dragonslayers:

Dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon dragon DRAGON!!!!!!!

First one all the way!
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: Las Naranjas on Wed 17/09/2003 09:44:55
2nd deadset.

It gives you far more capacity to be creative, not only in terms of plot and environment, but with puzzles.

As far as there are "already dreamworld games floating about", there's still vastly more scope for development than with a child dragon adventure.

It'd be more satisfying at least.

Plus it would be easier to confine to a smaller context for a short project, and the plot can be pragmatically used to take shortcuts, like I did in Novo's animation.


And Retro is a state of mind...duuude.
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: Captain Mostly on Wed 17/09/2003 11:53:21
I think that a "dreamworld" setting is always a bad idea. Almost as bad as "it was just a dream all along" style endings. Thus: Dragons.
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: DGMacphee on Wed 17/09/2003 13:24:48
Number 3 sounded cool
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: Pessi on Wed 17/09/2003 14:28:36
I like the first one more. I first thought by the name that it'd be some kind of Might&Magic fantasy dragon game and was positively surprised that you're going for more of humoristic approach (I suppose). I like the idea a lot. I think you could be pretty creative with the plot in the same manner as with the dream idea, as children do have lots of imagination and might mix them with reality. Take Hobbes for an example, from Calvin and Hobbes.

But then again it's just my preference, I don't really have many logical arguments as to which is better. Well, the thing that really makes the difference is the atmosphere I would expect from the game. From the first idea I would expect a positive atmosphere, whereas I would expect a negative and oppressing atmosphere from the second one. In the end though, it could be either way.
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: Gemmalah on Thu 18/09/2003 10:52:29
Quote from: DGMacphee on Wed 17/09/2003 13:24:48
Number 3 sounded cool

What number 3, unless you mean retro? Thats what i am making saying the whole genre is retro, because noone makes them any more!

I feel dragon slayers is gettin votes!
Oh yeah i'm making a games company logo, "Zombie games, digging up the past" With a computer rising out of a grave on a stormy night, lighting and everything. thanks guys your help is apprechiated!
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: Captain Mostly on Thu 18/09/2003 22:33:01
If I ever manage to get a stable team going, I want to call it "Zombie_fried games" and have some kind of visual pun for the logo...

I'll have gone off this idea by the time you read this, so feel free to thieve it.
Title: Re:Making an adventure game for my media studies coursework, can you spare a mom
Post by: straston on Fri 19/09/2003 10:39:19
I like both, though the second has the danger to become too arbitrary...
You seem to have most ideas for the first one, so better begin with that.

Actually, why not include the mouse puzzle from the second game into the first? It can be an obstacle on a way to the weapons.

Bye, Straston