Mouse control - left and right

Started by Totoro, Mon 15/12/2003 13:39:22

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Totoro

Hi everyone,
I am working on my new game and I don't want to use the classical gui, rather using a simple point and click control, using just the left and the right button of the mouse. One button should be for look at and the other one should be for all kinds of interactions. But I can't really decide which one should be left and which one should be right. So what do you think? Which of the two ways would be most enjoyable for you?

Gonzo

So there's going to be a 'smart cursor' for the click that isn't for 'look at' - Broken Sword style? Cool interface.

My preference would be for right-click = look, left-click = interactions.

Barcik

I like it more when the left-click does the more default actions, and the right-click is used for more complicated tasks. In other words - left-click for look, right-click for the rest.
Currently Working On: Monkey Island 1.5

AGA

Well it depends how you want it, really, cause both work... Broken Sword has right-click as look, but BASS has left as look. I prefer right-click as look, but it's your decision, really :P

Scorpiorus

#4
You could also make it customizable to the player. Some option in the game preferences maybe. :P

Ginny

Well yes, it does depend on taste, I ussually don't care, though I do think the left click should be look (more automated), but it's easy enough to get used to either one. Still, giving a choice to the player would ensure pleasing everyone (heh, almost) and if someone just played a game which uses the opposite of what your game uses, he can just switch instead of being confused. :)
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Scorpiorus

Also left-handed people would get benefit :)

remixor

I like left-click=action and right-click=look more from an intuitive standpoint, but one thing that bothered me when I was making my own game with this system is that often, especially when a player first plays the game and is figuring out the interface, one will pick things up before they get a chance to look at them, since instinct sort of dictates left-clicking on things if given no other specific instruction.  Since my objects had different descriptions in the gameworld and in the inventory, this was sort of detrimental.  It all depends on the game, though.
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After

Quote from: Scorpiorus on Mon 15/12/2003 22:04:03
Also left-handed people would get benefit :)
Actually, Windows sets the buttons before AGS sees them, so RIGHT is actually the left button under a left-handed configuration.

Scorpiorus


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