AGSWar

Started by JpSoft, Sat 26/04/2008 22:33:33

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JpSoft

This is our first post whit this nick, even when i already released a game as JpGames 1 year ago (march 2007). Moved from Venezuela to Spain, i decided change my nick since im not working with my old friends anymore.

Im working in a RTS game using AGS and it is almost complete; im just adding sounds, some screen effects, AI levels and more stuff. A single game takes around 45 minutes - 1 hour in the standard difficult when you are the programmer and knows how the AI works  ;D

Im looking for someone who can improve the BG of the main map. It is a 640x400 32-bit so you can be very creative. Just let me know via PM and i will send you the BMP (i prefer work with BMP's). Also, if you thing you can create a nice GUI buttons in 8x8 pixels and 30x30 pixels, i could send you the sprites (i recognize that the GUI is very poor for visual)

Finally, if someone want download  the beta-version to beta-test the game, just let me know and i will be more than happy to let you know where you could download it. Beta-version do not have sounds, fade-effects and its just the engine, but it can be played anyway (the engine have almost 4000 lines of code so i want check if there is any failure)

I checked the forums for another RTS games in AGS and its hard to find one (i think some people is working in one called "troppers" right now and thats all) so i believe the engine is, at least, original, even when i inspired myself in MS Age of Empires and a MMORPG called astrowars.

I avoided post in "in production" since the screenshots are very poor visually (yet) and i dont want you can create a poor overall-impression of the game.

Thanks for your time, and of course, thanks to CJ for AGS Ver 3.0  8) (sometimes i really dont understand why Delphi 7.0 is too complicated  and AGS is too easy >:()

JpSoft

m0ds

Thanks for letting us know! This post really belongs in the Recruit A Team Thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30347.0) feel free to repost it there, or I will merge it later on :)

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