Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Teh Crabe on Wed 03/09/2003 17:44:12

Title: My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 17:44:12
After reading a few of the threads on here about commercial vs. free release, it seems people are fairly divided, and I think I have a workable solution.

What I plan to do is break my game into a number of episodes (3-5 depending on how the plot pans out).  The intro and a minimal demo (showing off the caliber of art, 1 or two puzzles and the interface) will be free to download.  Each episode after that will be $1.00 to download, payable via PayPal.

If you don't like the demo, don't buy the game.  If you don't like chapter 2, don't buy chapter 3.  If o one ver buys chapter 2, I won't have to spend my time making chapter 3 or 4.

Does that make sense?  I'm pretty much betting on the idea that gamers like me are willing to pay a couple bucks for a few hours of interactive entertainment, especially if it comes in bite-size chunks.  Something you could get into during your lunch break or just before bedtime.

Eventually, if sales of the game are supportive enough for me to finish it, I'll probably make a "Deluxe" version, with all episodes in one game, with some nice bonus stuff thrown in that will go for full retail.

Does anyone think this is workable?
Title: Re:My plan for my games (free demo, commercial release)
Post by: Privateer Puddin' on Wed 03/09/2003 17:47:44
it could work, however, i think each chapter would need a cliff hanger or something similar to make the person defiantly buy the next, might be a weird story with a few of these if not done properly.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 17:49:23
Well of course I'm going to rely on the cliffhanger to keep people absolutely HAVING to see what happens next.  I plan to not release an episode for sale until the next is at least 25% done, so there won't be too large a gap between games.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Privateer Puddin' on Wed 03/09/2003 17:52:17
and, i dunno know if you know, the idea of episodes isn't too knew, tex murphy (i think) creators were thinking of doing it, might be a good idea to see if any sucessful games come of this idea, or you might wanna try be the first sucessful one ;)
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 17:55:50
Absolutely.  And by keeping the games about the size of most demos, I keep my workload small, and I don't need to spend a year or more developing something I 'd have to sell for Double-digit dollar amounts to break even.

I invest my time, have a fun hobby, and hopefully get some beer money at first, then make a nice profit with the deluxe versions if the experiment is successful.

I know the idea of episodes is not new, but the split that I've seen here is full game commercial release, or give the whole thing away for free.  There's a middle path here that I think people are missing.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Minimi on Wed 03/09/2003 18:37:54
I think you came up with a pretty good idea, though it needs lots of managing, and also requires lots of time, wich I don't have, but I can't ofcourse look at your life. Well.. to tell you my goal at the moment is to first release a couple of free games, and also hopefully a pretty good free game, and after that, when I expierenced enough and maybee found someone either on ags, or in my own neighbourhood that wants to join me with a project, I consider selling the game by internet. But at the time I'm actually selling a game, then we'll be at least a year later! ;)
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 18:50:21
Well, the way I am, I'm not going to put something out there of lower quality than I'm capable of.  And the way I'm going to set the site up, It won't be highly secure or anything, but shame on you if you have to steal something that only costs a dollar, you know?
Title: Re:My plan for my games (free demo, commercial release)
Post by: Archangel (aka SoupDragon) on Wed 03/09/2003 19:04:05
There was recently a story in Future Music magazine where a guy made an $8 audio plugin. After a couple of weeks, he googled his program, and found a Russian site that had cracked it. So don't count on your program not being cracked just because it's $1.

Lecture over, this sounds like a great idea. The biggest problem I can see is getting a company that will process credit card orders, and paying for a server that supports SSL encryption.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Privateer Puddin' on Wed 03/09/2003 19:11:23
wasn't pay pal mentioned? archangel, i would have thought you pay him on that, then he emails you with an address to download it from
Title: Re:My plan for my games (free demo, commercial release)
Post by: Archangel (aka SoupDragon) on Wed 03/09/2003 19:21:30
Hehe, yes I'm an idiot ^_^ of course paypal is a far more logical solution.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 19:32:22
Like I said before, I'm not going to bother encrypting the game or anything.  If people trade it over Kazaa or whatever, I'm not really going to be able to stop it.  

Besides that, it may actually work to my advantage if those people end up buying the deluxe version, which will be mailed on a disc.

If it turns out no one buys it, but everyone seems to have played it, it just won't be worth my effort to make games, as I already make a good bit of money doing freelance illustration.

My mortgage doesn't depend on this business model.  It's mainly just a step above asking for donations.  What's a dollar compared to a couple of hours of entertaining gameplay, and some good backgrounds, animations and jokes?

Outside of that, maybe I'll establish a workable model by which professional quality adventure games can re-enter the marketplace.

Mind you it'll be on a smaller scale, but if someone's willing to buy it, someone else is willing to make it.

And with paypal, I'm not investing a whole lot into recieving payments or fulfillment or anything like that.  It's more of an experiment really, and something good may come of it.
Title: Re:My plan for my games (free demo, commercial release)
Post by: BOYD1981 on Wed 03/09/2003 20:15:39
is this a sign of things to come? everyone wanting people to pay for their game?

i think people are only going to pay for a game if it is of high quality and not just because the person that made it wants to make some money...

what if the people that want to play it don't have a credit/debit card?
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 20:25:41
Quote from: BOYD1981 on Wed 03/09/2003 20:15:39
is this a sign of things to come? everyone wanting people to pay for their game?

i think people are only going to pay for a game if it is of high quality and not just because the person that made it wants to make some money...

what if the people that want to play it don't have a credit/debit card?

That's what I'm getting at.  I'm not going to make something of low quality.  I'm going to spend my time making the best game I possibly can, and I do want to be rewarded for it beyond a pat on the back.  Now, I'm not asking for top dollar either.  It's only a dollar.  For the price of a soda and a bag of chips, you can download a game that I worked for a couple of months on.

If I only wanted to make some money, I'd do something besides make adventure games, believe me.

If you don't have a credit or debit card, then I suppose you can't buy the game.  If you wanted to mail me a dollar, I'd be happy to send you the link for your download.  In fact, that way paypal doesn't get their cut.  :)

I'm not sure what your gripe is.  I don't think I owe my efforts to anyone for free.  I'm giving away an intro and a demo to show you what I'm going to be presenting.  If you'd rather have the soda and chips, by all means do so.
Title: Re:My plan for my games (free demo, commercial release)
Post by: remixor on Wed 03/09/2003 20:35:26
Quote from: Teh Crabe on Wed 03/09/2003 20:25:41
If you wanted to mail me a dollar, I'd be happy to send you the link for your download.  In fact, that way paypal doesn't get their cut.  :)

Yeah, they don't deserve a cut for a service they could easily provide for free.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 20:39:40
Quote from: remix0r on Wed 03/09/2003 20:35:26
Quote from: Teh Crabe on Wed 03/09/2003 20:25:41
If you wanted to mail me a dollar, I'd be happy to send you the link for your download.  In fact, that way paypal doesn't get their cut.  :)

Yeah, they don't deserve a cut for a service they could easily provide for free.

Actually PayPal has massive overhead costs with handling the amount of transactions they do.  It would be impossible to provide the service they provide for free, and they currently are they only servecie that just takes money out of your payments, rather than charging you on top of that.

So in a way it kind of is free.  I can recieve credit card payments for anything through them and have them sent directly to my bank account, or get a card that uses my PayPal account like a debit account, at no cost tome whatsoever.

Pretty sweet deal.  They deserve their cut.
Title: Re:My plan for my games (free demo, commercial release)
Post by: remixor on Wed 03/09/2003 21:28:40
I know, I was--it was--I--never mind.  Too difficult to explain.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Minimi on Wed 03/09/2003 21:35:39
Ohw man!! If you are busy creating the best your capable of, I suggest you go offline man!! All these replys not even 30min from eachother. How will your game ever be completed if you check twice in an hour the fora ;) well... not that I'm never here, but I never said I'd do 100% my effort to make a game, because if I said that, I woulda quit school, and I know that's not worth it, because all you have to do is add some naked scenes in your game, and people love it ;D
Title: Re:My plan for my games (free demo, commercial release)
Post by: Matt Brown on Wed 03/09/2003 21:35:54
didnt paypal get sued for not giving some people their dough? sounds kinda risky. I avoid it. heres what I do
to folks in the state of Ohio, where I do most of my bussiness, I sell CD's with a ton of stuff on them, all the bob's quests, TGC demos, unrealeased AGS stuff, and throw in some behind teh sences and walkthrus and stuff. I charge 5$

For people who dont live in Ohio, (AGSers mostly) or people with uber-good internet, I offer the games for download, free. They just dont get the goodies. I think this is the best way to make money in AGS. (at least for me  anyways, cause my games arent exactly the best...and certainly couldnt turn a profit among game makers) I thrive off the novelty-factor I suppose...kids going, "wow! you make games! cool! I'll pay 5 bucks". Im not trying to make a ton of cash..it really just helps me keep focused, and it helps with my job's salary to pay for uni. ( I hope to pay for books for via my games)

good luck with your idea, I hope it works for you!

Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 21:44:39
Quote from: Minimi on Wed 03/09/2003 21:35:39
Ohw man!! If you are busy creating the best your capable of, I suggest you go offline man!! All these replys not even 30min from eachother. How will your game ever be completed if you check twice in an hour the fora ;) well... not that I'm never here, but I never said I'd do 100% my effort to make a game, because if I said that, I woulda quit school, and I know that's not worth it, because all you have to do is add some naked scenes in your game, and people love it ;D

Heh heh.  I'll have to add that to my manifesto.  Plus, I am working my game.  I MULTITASK!
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 21:48:37
Quote from: Some Call Me Panda on Wed 03/09/2003 21:35:54
didnt paypal get sued for not giving some people their dough? sounds kinda risky. I avoid it. heres what I do
to folks in the state of Ohio, where I do most of my bussiness, I sell CD's with a ton of stuff on them, all the bob's quests, TGC demos, unrealeased AGS stuff, and throw in some behind teh sences and walkthrus and stuff. I charge 5$

I don't know about PayPal suits, most of their deal about freezing people's funds had to do with fraud investigation.  I've been using them for other things for almost 3 years now and never had a problem.

Quote from: Some Call Me Panda on Wed 03/09/2003 21:35:54
For people who dont live in Ohio, (AGSers mostly) or people with uber-good internet, I offer the games for download, free. They just dont get the goodies. I think this is the best way to make money in AGS. (at least for me  anyways, cause my games arent exactly the best...and certainly couldnt turn a profit among game makers) I thrive off the novelty-factor I suppose...kids going, "wow! you make games! cool! I'll pay 5 bucks". Im not trying to make a ton of cash..it really just helps me keep focused, and it helps with my job's salary to pay for uni. ( I hope to pay for books for via my games)

good luck with your idea, I hope it works for you!

YOu idea's good too, but more of a hassle than I want to deal with.  I'm out of school and work 50+ hrs a week.  I don't want to do order fulfillment.

I'll let you know if it does work.
Title: Re:My plan for my games (free demo, commercial release)
Post by: BOYD1981 on Wed 03/09/2003 22:01:42
Quote from: Some Call Me Panda on Wed 03/09/2003 21:35:54
didnt paypal get sued for not giving some people their dough? sounds kinda risky. I avoid it. heres what I do
to folks in the state of Ohio, where I do most of my bussiness, I sell CD's with a ton of stuff on them, all the bob's quests, TGC demos, unrealeased AGS stuff, and throw in some behind teh sences and walkthrus and stuff. I charge 5$

For people who dont live in Ohio, (AGSers mostly) or people with uber-good internet, I offer the games for download, free. They just dont get the goodies. I think this is the best way to make money in AGS.

the way i view it is; AGS is for making games, not money
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 22:13:45
Quote from: BOYD1981 on Wed 03/09/2003 22:01:42
the way i view it is; AGS is for making games, not money

I'm not making money off AGS.  I hope to make money off the game I create with it.  AGS enables me to do that easily (I'm no programmer) and its creator allows me to charge for my game if I want to.

The phrase "You get what you pay for" holds true.  An amateur developer working for no money is only going to take the game so far.  Apprentice is a good example.  THat's top notch, but if those guys could make a little bit of money, imagine what they could produce.

There will still be free games, but I want to make something good enough to charge for.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Minimi on Wed 03/09/2003 22:14:05
Yes, I totally agree with you boyd! Take for an extreme example CJ, he coulda become richer than tony blair, but he refused it, and went for respect, wich I respect ;) And to follow in the steps of CJ I feel kinda responsable to make some nice free adventure games for everyone to enjoy. Asking money wouldn't be fair. If you really want to do it straight, and you ask $1 for the game, you should give at least 75cents to CJ, because he made the awesome-est engine evah!! ;)

hmm a quick addition to your latest reply teh crabe, I think your whole view of people at ags is wrong, because if I take for example ratracer, I see this great work TLJ, where I would have paid for, if he asked it, and its topquality in my opinion. So don't judge about people that they do better when they get paid in money, because getting paid is not only in the way of money... ohwell... you'll understand.... LATER
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 22:29:28
I don't want to start a flame over whether it's right to charge for games or whatever.  If someone wants to put out a professional quality game and give it away, great.  If someone wants to put out an awful game and charge for it, great (commercial publishers do it all the time).

As far as paying CJ 75 cents for every dollar I make, I would, if that was required, but he specifically gives it away royalty free.  That's his choice to make.  

As a final statement on the topic of whether charging is fair or right or whatever, I don't think giving away your efforts for free makes you worthy of respect, nor does charging for your efforts make you unworthy.  

The example minimi made, you said you'd be willing to pay for top-quality work.  That's my point.  If there is a market out there for adventure games (and I think there is) the only way to get professional developers into it is if there is financial sense in doing so.  I want to see if there is.  I'm not all about profit and getting rich off my games.  That's not the point for me, but I do want to make it worth my while to work on these games rather than another of my lucrative hobbies.

Saying you're willing to pay for something only if the creator is willing to refuse your money and give it to you for free is kind of hypocritical.  Saying that's the only way to be respectable about it is almost insulting if taken the wrong way.

Just because I intend to charge a wee amount for my game, I'm still going to give back to the community.  I'll share artwork and tips and participate in discussions about coding, etc.  Wanting to make a hobby worthwhile financially isn't wrong, and shouldn't be discouraged.
Title: Re:My plan for my games (free demo, commercial release)
Post by: on Wed 03/09/2003 23:08:54
._./ hi

Here's a thought: You can't build a reputation on what you're going to do.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Teh Crabe on Wed 03/09/2003 23:24:56
Quote from: ._. on Wed 03/09/2003 23:08:54
._./ hi

Here's a thought: You can't build a reputation on what you're going to do.

I absolutely agree.  I just felt I should respond to the implication that I was unworthy of respect or that I was doing things wrong by wanting to charge for a game.  

It's certainly no sweat off anyone here if I'm full of crap and don't deliver anything.  My original intent for the thread has kind of been side-tracked and for that, I apologize.
Title: Re:My plan for my games (free demo, commercial release)
Post by: Toefur on Thu 04/09/2003 06:37:57
Quote from: BOYD1981 on Wed 03/09/2003 22:01:42

the way i view it is; AGS is for making games, not money

(Graphic) Adventure games were created for making money since the 1980's; all our great favourites would never have been made if not for motivation to make money from them... personally, I think AGS is for making both... at once.  :D
Title: Re:My plan for my games (free demo, commercial release)
Post by: Andail on Thu 04/09/2003 07:37:58
great, now we have two threads just discussing moneymaking....
well, all you need to know is:

1. If you're gonna sell a game, nobody will hold a grudge to you or think you're being immoral
2. But less people will play the game
3. You won't become rich
4. The game will have to be so good that if you don't start making it already (instead of just posting about it) you won't make it before 2005 or something...and then we could all be DEAD!