New Adventure Architect column

Started by chapter11studios, Mon 05/01/2004 14:39:49

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chapter11studios

Hey ya'll!

The newest installment in my game design journal, Adventure Architect, has now been published. For those who aren't familiar with it, it's sort of a design journal mixed with a dash of game design philosophy. And I'm using AGS to build my game, although the journal itself doesn't really get into the technical aspects of AGS.

http://www.adventuregamers.com/display.php?id=332

Oh, and this month's topic is on puzzle design--something that's been a hot topic around here lately. (I don't post very often on this board, but I lurk... oh, how I lurk!)

-Josh

Ginny

#1
 :o :o :o :o :o
You must realise I haven't even looked at the title, I've just been wanting this for sooo long. Tars! My printer isn't working! Oh well :P Now, just looking at it makes my mouth water :D

I'll give actual feedback in this post after I read it. On my mobile phone. Night :D

edit:

Yes, that's a great approach indeed, and though I've read many puzzle design articles, this was very interesting and useful. The whole part was a bit short, but that's alright. I'm glad you're making such great progress with Rise of the Hidden Sun :)
It's incredible how much you've already done.
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Ben

Very nice work. I think you've got a good approach to creating puzzles.. I think it's great what you're doing, and it looks like this project will turn out really well..

Rock on, cowboy..

jannar85

New screenies ;D

Looks good, will read and post when I have time :P

P.S - Just realized that I have posted :P
Veteran, writer... with loads of unreleased games. Work in progress.

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