Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: on Sun 30/05/2004 20:39:05

Title: Myst in ags...?
Post by: on Sun 30/05/2004 20:39:05
Is it realy necessary to exist a character in ags games??? I would like to make something like "KGB" but I can't imagine how... If someone have an answer plz, reply...  ;) See ya...
Title: Re: Myst in ags...?
Post by: Lazy Z on Sun 30/05/2004 20:56:26
(edit) I just remembered this is covered in the AGS beginner's FAQ.

"Is it possible to make a game in first-person perspective, like in Traitor's Gate, Nancy Drew, and Myst?

Absolutely! For each room you create, go to the Room/Settings pane and make sure the Hide player character checkbox is selected. You don't even have to make any walking animations! And, since the Walk cursor will be disabled in every room with this feature turned on, you can simply have the player interact with an object/hotspot/etc. to change rooms. Since there's technically no use for a Walk mode, Interact will do just fine. And if you must have a Walk mode, like in Nancy Drew, then do the following.

To use a Walk mode while the character isn't visible, simply use Mode 8 (or 9 if 8 is being used) as your Walk mode. Name it "Move to" or something like that, give it the Walk cursor, and in the Sierra toolbar GUI, make the Walk cursor change to Mode 8, instead of Mode 0."

There you go.
Title: Re: Myst in ags...?
Post by: on Sun 30/05/2004 22:40:47
Thanks man! I'll try that... 3d rendered rooms in 800X600 will do just fine!  ;D See ya
Title: Re: Myst in ags...?
Post by: TerranRich on Tue 01/06/2004 18:33:32
Yes, this is covered in the BFAQ, and this is the wrong forum, Hindead. Read the rules.