Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: KBlaney on Mon 08/04/2013 12:28:58

Title: Myst Postmortem from GDC 2013 by Robyn Miller
Post by: KBlaney on Mon 08/04/2013 12:28:58
http://gamasutra.com/view/news/189817/Video_The_Myst_Classic_Postmortem_from_GDC_2013.php

Disagreements about whether or not "Myst" is the right kind of adventure game aside, there is an interesting thought on the design of the puzzles. Specifically, that Robyn felt the best kinds of puzzles in the game were the more organic and functional ones which appeared natural to the world. Also during the QA at the end someone asks about the Lucas Arts/Sierra style adventure games and how they might have influenced "Myst". Might that have been anyone from this community? (laugh)
Title: Re: Myst Postmortem from GDC 2013 by Robyn Miller
Post by: frenzykitty on Mon 08/04/2013 14:10:50
It's buffering! Looking forward to this :)
Title: Re: Myst Postmortem from GDC 2013 by Robyn Miller
Post by: Anian on Mon 08/04/2013 14:32:54
Lol, when Jack Wall spoke up, is it weird I'd ask for Wall's autograph instead of Robyn's?  :grin:
Title: Re: Myst Postmortem from GDC 2013 by Robyn Miller
Post by: KBlaney on Tue 09/04/2013 06:33:39
Quote from: Anian on Mon 08/04/2013 14:32:54
Lol, when Jack Wall spoke up, is it weird I'd ask for Wall's autograph instead of Robyn's?  :grin:

I think in this case you'd be able to have your cake and eat it too. :)