Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Dr Lecter on Sun 02/10/2005 12:25:53

Title: NDS AGS Engine port?
Post by: Dr Lecter on Sun 02/10/2005 12:25:53
I don't see any posts about this so I thought I'd start one.
I ordered myself a PassMe a few days ago, so when it comes in I'll be playing games like Monkey Island and such like on DS. I was just wondering if CJ would support a DS port of the engine to let you play AGS games on it. They ported scummvm to the DS:

http://scummvm.drunkencoders.com/

I think that you could easily move the game itself onto the DS, but I think you would need an engine port to change the controls and resolution, etc.

Just imagine... Mmmmm... Erm, anyway... it would be cool
On another note, I may infact finish this game. I'm still working on my combat engine but damnit I keep needing to change variables back and forward from int to strings and vice versa.
Title: Re: NDS AGS Engine port?
Post by: Sam. on Sun 02/10/2005 13:15:22
I THINK , but feel free to correct me, but a DS port is almost never going to happen. Until the allegro library is ported (which is unlikely) then AGS games will never run, so even if SCUMMVM is on there, its a  whole different way of running the games.
Title: Re: NDS AGS Engine port?
Post by: scotch on Sun 02/10/2005 15:14:26
I haven't been keeping up with DS Homebrew stuff, last time I checked it was actually pretty difficult to get homebrew games onto a DS, how is it done?
It's neat that people have ported things, but unless non hackers are able to get the stuff onto their systems, there isn't a lot of point.  If it was easy I'd get a DS right now and start making games for it.
Title: Re: NDS AGS Engine port?
Post by: Elliott Hird on Sun 02/10/2005 17:34:30
Quote from: scotch on Sun 02/10/2005 15:14:26
I haven't been keeping up with DS Homebrew stuff, last time I checked it was actually pretty difficult to get homebrew games onto a DS, how is it done?
It's neat that people have ported things, but unless non hackers are able to get the stuff onto their systems, there isn't a lot of point.Ã,  If it was easy I'd get a DS right now and start making games for it.
USB memory stick. plug it into computer, transfer files, plug it into ds, smile.
Title: Re: NDS AGS Engine port?
Post by: Dr Lecter on Sun 02/10/2005 19:44:11
It will run any C++ based game/program.
Title: Re: NDS AGS Engine port?
Post by: Pumaman on Sun 02/10/2005 21:35:05
There will not be any console ports of AGS. The console systems, and I believe this includes the Nintendo DS, require large sums of money to be paid to allow you to release anything for it. Also, the AGS engine is written in such a way that it uses more RAM and resources than a console would have available, so it would effectively need a rewrite.
Title: Re: NDS AGS Engine port?
Post by: Dr Lecter on Sun 02/10/2005 23:29:05
I believe as long as you don't charge money for any game you make on it its perfectly legal, the only reason why they put so much effort into the security is to stop you playing illegal games, home-brewed is the least of their worries. But, if there isn't enough RAM, then damn, that sucks. I guess any games I make in it will have to be written in a pure C++ language.