Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: OpulentRecords on Mon 17/11/2003 09:01:05

Title: Opulent Records Seeking Game Creator
Post by: OpulentRecords on Mon 17/11/2003 09:01:05
Hey folks,
my name is Jason Appleton and I am a music manager with Opulent Records Management.

My priority band is preparing to launch a new album (Just Left Town) in January and I have been trying to think of an interesting way to market the album aside from the norm. ( www.TheBigCreak.com )

Considering the band is made up of self proclaimed geeks, I thought it might be neat to have a shareware PC adventure game made in the likes of Maniac Mansion etc (the best game ever created by the way).

I have made up a full story board for the game as well as how it should play out etc, what I am in need of is someone who really enjoys projects like these and is capable of putting something like this together.

The game concept is not something that I would consider too time consuming, but I guess that depends on the effort put into it overall.

I am looking to make the game freeware/shareware where the developers name and payment info are available while requesting a donation from people who enjoy the game.

Whoever takes on this project must be able to create impressive background imagery with some skill in basic animation. Think a modern day Maniac Mansion with better graphics..?

Overall, I need someone who an take a well thought out description of each location, characters, puzzles and a map and create the imagery and put it together into a working format.

Lastly, bear in mind that the band is nearing their first record deal and if this does in fact take place, we stand to see a very high number of downloads (hopefully resulting in donations) due to the number of people performing Google searches for the band etc.

Overall, this is meant to be a fun project and something I personally have always wanted to be a part of. I am also willing to do any of the "grunt" work (so long as I am capable) to make things easier for the developer.

Yes, you will also get a free copy of the album and show tickets if you are in a town they will be performing in.

The band is actually incorporated as an LLC and as such may be able to provide college credit for those who participate.

Lots of options for interested parties.

Once the completed project is ready, I will then be taking the game (assuming it is high standard) and send copies of the game to all game oriented trade magazines along with copies of the full album. I feel this may well be a very unique way for a band to market themselves and as such may well be a viable method of getting gaming mags involved.

Overall, I am looking for someone who is truly willing and able to offer their support in this venture in exchange for a cut of the shareware proceeds earned through its use and distribution and possibly an advance.

If your interested, please contact me directly at:
bimmer@seidata.com
AIM: Opulent Records

Please have examples of your work or links to a website where I may view previous projects.

Thank you all and I do hope to hear from some of you soon.
Title: Re:Opulent Records Seeking Game Creator
Post by: OpulentRecords on Mon 17/11/2003 09:39:06
I thought I should say,
if someone is only interested in the design of the background work, this may be of interest to me as well.

I am getting into the guts of this program and may be able to put the game together myself.

I'm kinda dumb so we shall see.

:P
Title: Re:Opulent Records Seeking Game Creator
Post by: Scavenger on Mon 17/11/2003 13:24:37
Wait a moment, please! All you've told us on the game related side is that you want someone to help you make a game about your band, you want it to be a modern day Maniac Mansion... you've worked out a storyboard and how it will play (but you haven't told us) and said it's gonna be freeware/shareware. I'm very interested in this project (though unfortunately, I wouldn't be able to contribute due to my lack of time and skill :P) but can you tell us more? Like resolution, colour depth (for the artists, you see) some of the storyline (a basic synopsis would do) and other game related (not business related) information?

I don't want to nag... you just didn't write enough of the good stuff :)
Title: Re:Opulent Records Seeking Game Creator
Post by: OpulentRecords on Mon 17/11/2003 13:57:01
hehe my apologies.
I didn't want everyone to have to read through a book unless there was actual interest. :P

As for the game, there are 17 locations within the game setting currently mapped out. The theme of the game is Just Left Town, the title of their new album.

The plot is simple, leave town. :P

Seriously though, the game begins with each of the 4 members in a living room of which can be used indivudually for specific functions. The object of the game is to wonder through the city streets while building up the bands fan base and cash so as to better market their new CD and ultimately land a record deal so they can leave their hometown.

The game will be filled with little comedic puzzles mixed in with specific missions needing to be accomplished. You have to get or fix instruments, pay people off for airplay, perform shows, buy flyers and get someone to distribute them, get a manager etc etc. All the things that make up developing a band with a cooky twist.

The game should be high color 16 bit at 800x600 rez (better if possible) and should be truly visually appealing. Something that could be marketed and respected by gaming industry folks as once the game is completed, all trade mags will be sent copies of the game as well as the full album as I try and convince a handful to write about it in some manner.

I am looking for a cartoony type feel to things. Fun, hilarious and challenging.

If you have any other specific questions, Im happy to answer them.
Title: Re:Opulent Records Seeking Game Creator
Post by: OpulentRecords on Mon 17/11/2003 14:01:00
When I say trade mags, I mean Computer gaming Trade mags.
The band has an industry PR rep handling music press etc. The game may also play a role in some magazine reviews from a music standpoint.

Overall, this game stands to get quite a bit of exposure.
Title: Re:Opulent Records Seeking Game Creator
Post by: juncmodule on Mon 17/11/2003 16:29:33
Quote16 bit at 800x600 rez (better if possible) and should be truly visually appealing

:o URK!

Wow, you just cut the available artists for your project to pieces. There are only a handful of artists that can produce stuff that good around here.

As I am not one of them, I will offer to help with coding, but I have the impression you intend to do that bit.

Well, good luck. I must say, I would encourage you to lower the color depth and resolution and go for a RETRO look, and promote it as such. You may have an easier time at finding folks.

later,
-junc
Title: Re:Opulent Records Seeking Game Creator
Post by: remixor on Mon 17/11/2003 16:32:20
Well, I'd say 16bit is fine (probably even easier than finding a good 256-color artist), but 800x600 resolution is dangerous.  You won't find many takers for that around here.  Anything over 640x480 is not too popular among the AGS community.
Title: Re:Opulent Records Seeking Game Creator
Post by: Andail on Mon 17/11/2003 17:01:20
Just so you know, it's extremely hard to recruit artists for that kind of projects (truly visually appealing and 800x600), especially by complete strangers whose capability of leading a game project is unknown.
Usually nobody can engage a good artist before they have made some sample-games first, to prove they are able to row it to shore, if you get me.
But you seem pretty serious, so I wish you good luck :)
Title: Re:Opulent Records Seeking Game Creator
Post by: tamper on Mon 17/11/2003 17:06:05
It's refreshing to see some original thought going into artist promotion!

I would question however the validity of releasing any promotional game as 'shareware'. For a start, very few AGS games (only 2 I believe) have gone this route, to limited success.

Moreover, I think there's an expectation from the public that a promotional 'freebie' would be just that - free, and perhaps released on an enhanced CD single/album.

Not that I don't think it's a good idea to do a game - I think it's fabulous. I just think whomever gets involved will be doing it for love, not money.

Then again, you could always blag a pile of CDs from your A&R men to hand out to participants...

t
Title: Re:Opulent Records Seeking Game Creator
Post by: Kweepa on Mon 17/11/2003 18:45:44
Hmm, that sounds like a lot of work.
Each background is probably two days of work for a pro, so 34 days there.
Then walk cycles for the four main characters, and event specific animations, probably another 10-20 days.
I'd say it'd take at least three months, given that Christmas is coming up, so it's unlikely you'd hit the January release.
Unless you compromise on the graphics, or get two people working on it, or preferably both.
Title: Re:Opulent Records Seeking Game Creator
Post by: shbaz on Mon 17/11/2003 19:01:28
I emailed you.
Title: Re:Opulent Records Seeking Game Creator
Post by: OpulentRecords on Tue 18/11/2003 09:30:59
I am thinking the best way to get the game out is to offer the fulle game free of charge, however, offer an option to make a donation of which will be filtered through those that help create the game.

If a great team is put together to create the game and money isn't an issue for them then by all means, I'm not looking to make a profit from it. However, I would like to make sure that those that help create this game have more to gain that simply a completed project.

I want this to benefit everyone involved as a whole.
Title: Re:Opulent Records Seeking Game Creator
Post by: jannar85 on Tue 18/11/2003 10:04:18
Stop and think about the system requirements for once. If you go for 640*480, it will ten double the gamers who CAN play the game.

800*600 just puts the requirements really high, and it's just not worth it.
Go for 640*480 I'd say. You can make brilliant kick arse graphics with that res as well.

Oh, and the project sounds interesting!
Good luck!
Title: Re:Opulent Records Seeking Game Creator
Post by: Miez on Tue 18/11/2003 10:30:50
Quote from: SteveMcCrea on Mon 17/11/2003 18:45:44
Each background is probably two days of work for a pro, so 34 days there.

And I think that's a VERY optimistic guess!
Title: Re:Opulent Records Seeking Game Creator
Post by: OpulentRecords on Tue 18/11/2003 10:45:44
Im open to 640 rez.

You have to understand, I dont know anything about this stuff qute yet, so if you say we can get something great in 640 rez, lets do it.

Im used to playing games at 1024 or higher..So, I just kinda thought..

All fine with me
Title: Re:Opulent Records Seeking Game Creator
Post by: shbaz on Tue 18/11/2003 18:28:14
Those games at 1024 aren't created by amateurs though, likely. They probably use modern gaming technology with over a dozen programmers and graphic artists. This is just a guess, because I know there are probably a few amateur projects like that. This community is based on people with nostalgia for older games, the ones that always used less than 800x600 res. The engine isn't even designed for more than this. Digging through the archives of games, I think you'll find you can still enjoy a game with less res than that. It's all about whether the game is interesting or not in the end.
Title: Re:Opulent Records Seeking Game Creator
Post by: Pumaman on Tue 18/11/2003 18:36:18
Also, with 3D first-person games, you can simply up the resolution and get a more detailed rendering. The same doesn't apply to 2D games, where the graphics all have to be drawn in more detail in order for a higher resolution to work.
Title: Re:Opulent Records Seeking Game Creator
Post by: Kweepa on Tue 18/11/2003 22:26:10
Quote from: miez on Tue 18/11/2003 10:30:50
Quote from: SteveMcCrea on Mon 17/11/2003 18:45:44
Each background is probably two days of work for a pro, so 34 days there.

And I think that's a VERY optimistic guess!

Obviously I wasn't talking about the kind of detail you put into a background :)
But I know artists who can paint great backgrounds with enough detail in a couple of days - full working days, mind you.
Title: Re:Opulent Records Seeking Game Creator
Post by: on Wed 19/11/2003 19:41:49
I think the main problem is the time scale you're trying to get the game made in. This is a good three or four month project at least.
Title: Re:Opulent Records Seeking Game Creator
Post by: shbaz on Wed 19/11/2003 21:41:19
Do you think it might be feasible to make a demo to bundle with the cd and press packs in January and leave a web address for a later full version? This would increase your website hits for sure, and the game would still be a part of the big picture.

As much as I'm optimistic about my background skills (I'll be mailing you one tonight) I still don't see this all coming together so quickly..
Title: Re:Opulent Records Seeking Game Creator
Post by: OpulentRecords on Thu 20/11/2003 00:10:54
This game does not have to be done by January.
Title: Re:Opulent Records Seeking Game Creator
Post by: MrColossal on Thu 04/03/2004 01:17:07
so, anything ever happen with this?
Title: Re:Opulent Records Seeking Game Creator
Post by: OpulentRecords on Thu 04/03/2004 01:41:16
Nadda,
I got some emails from people wanting to help, then never heard anything from them again.

I was hoping to spend my time learning and developing rather than trying to hunt people down on a regular basis.

I just figured the only way to ever do this is to have the money to pay professionals, otherwise, nothing will ever happen.

Oh well.

:(
Title: Re:Opulent Records Seeking Game Creator
Post by: on Thu 04/03/2004 12:29:52
Download AGS and tinker with it, learn it and make some other stuff in your spare time. That's the best way to start. Then, once you've made a few demos perhaps there'll be more interest in your big game idea.

:)
Title: Re:Opulent Records Seeking Game Creator
Post by: RickJ on Thu 04/03/2004 22:20:13
Quote
Nadda,
I got some emails from people wanting to help, then never heard anything from them again.
Did you return any of them?   I had a phone conversation with you  and sent several e-mails, but never got a response.   Then I read in this thread that you had all the help you needed.   Not very courteous or professional IMHO.
   
Quote
I was hoping to spend my time learning and developing rather than trying to hunt people down on a regular basis.
Did you think a project like this would organize itself?  :)   This is pretty much what I offered to do for you but apparently you thought this to be an unecessary task. :)

Quote
I just figured the only way to ever do this is to have the money to pay professionals, otherwise, nothing will ever happen.
Personally, I resent the implication that we are somehow unproductive, unprofessional, or unable to bring projets to completion.  Many of us here are computer science, engineering, or art professionals.    Further I am always amazed at what some of  our 15 year-old members are able to accomplish with a little mentoring from our group.    

For sure "nothing will ever happen" without motivation.  What you seem to not understand is that creative people are motivated by the joy of creating and inventing; getting paid for it is just a bonus.   My guess is that instead of treating the team as equal partners on the project,  you treated them as employees.   I have no personal knowledge of this,  but did you even provide them a forum and ftp space so they could communicate their work?  

Every couple of months we get a noob that comes in here an posts something to the effect "I got this great idea for a game, I got everything worked out, I just need someone to draw all of the characters and backgrounds and do all of the programming for me.   Who wants to be on my team."   Well anybody can get an idea for a game (for anything for that matter).  It takes a helluva lot more to make an idea into reality and if you don't get to have the sataisfaction of getting the idea  (or at least having a piece of the action) it's really not worth it, is it?  \

It reminds me of that Bugs Bunny cartoon where Bugs is up in Alaska finding gold nuggest big as boulders everyewhere.  Yosemnite Sam finds out and says to Bugs "Hey! I like you rabbit.  I tell you what I'm a going to do.  I'm gonna make you my partner.  All you have to do is find the gold and I'll share it with you 50-50." :)

It be interesting to hear from the folks that were supposed to be on this project.  I wonder what their take on this is?