Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Exorph on Wed 12/10/2005 20:38:58

Title: Outfit inspiration when making characters?
Post by: Exorph on Wed 12/10/2005 20:38:58
(I'm not ENTIRELY sure this is where this topic belongs, but I can't think of another place so..)

I was just working on describing the main character for my (hopefully) upcoming game, when I got completely stuck thinking of what she should wear.
I guess it might just be me sucking when it comes to clothes, but I still thought I'd ask you people if this happens to you too and what you do about it.
Got any good places to look for outfit ideas maybe?
Title: Re: Outfit inspiration when making characters?
Post by: DanClarke on Wed 12/10/2005 20:57:18
Interesting point, i guess i dont really think about it too much.

I try to avoid denim, unless it's some sort of cliche or irony.
Title: Re: Outfit inspiration when making characters?
Post by: MrColossal on Wed 12/10/2005 21:37:41
just look on websites that sell clothes.

http://www.overstock.com/cgi-bin/d2.cgi?PAGE=STOREPICK&STO_ID=7&STL_ID=25

http://fashionbug.charmingshoppes.com/Shopping/thumbnails.asp?attr=548&nav=FM

and tons of other places...

Google is your friend
Title: Re: Outfit inspiration when making characters?
Post by: GarageGothic on Wed 12/10/2005 21:57:48
Look at movies set in the time and environment of the game. And don't necessarily focus on the main character - notice what characters in the background are wearing. If your game is set in modern times, just take a look around you. I usually do a quick sketch if I like a combination of colors someone is wearing or just an unusual neckline of somebody's sweater. It could be anyone - last time I jotted something down it was the outfit of the checkout girl at the supermarket.

Also, think practical. Unless you want the character to change clothes during the game, find something that would work for both outdoors and indoors and for all the different climates the player might encounter (think Temple of Doom, from snowy mountains to humid jungle).

Most Ã, importantly, give her outfit some unique feature. Without his hat, Indy would just be a guy in a leather jacket. I mean, without his clothes, Leisure Suit Larry would be, well... Larry. A good example is DanClarke's recent decision to remove the sailor's cap from his Lost Lagoon main character. It took a way a lot of character as well.

Don't worry too much about klichés, just mix them up a bit. What does it tell about a person if he wears Converse sneakers along with a business suit?
Title: Re: Outfit inspiration when making characters?
Post by: Exorph on Wed 12/10/2005 22:40:41
MrColossal:
I know Google is my bestest friend ever, but I had no idea what to look for.. what I really need is to see how clothes work together I guess, and I didn't think sites that sell clothes would show entire outfits.. now I realize that was rather stupid though, since they usually do.

GarageGothic:
Thanks, though most of what you said doesn't apply to my game unfortunately as it is set on a deserted island, so there will only be a main character pretty much. I will however think of ways to give her character through her clothes, as well as taking a look around me.