Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: AndersM on Wed 20/08/2003 21:12:00

Title: Plot help
Post by: AndersM on Wed 20/08/2003 21:12:00
Ok, the game starts with the following text:

"Nobody ever believed that our human struggle had been observed, but beyond the gap of space, spirits superior to us like we to the animals - monstrous, cold and sinister spirits - looked with envy at our planet. Prudent and save, they schemed their plans. Who are the true masters of space, we or they?"

The the game begins...

The hero walks around in the space station and does some chores like if it was a day like all others; He annoys the female crewmwmber with his pathetic pick-up lines, and talks to his mates, he moves around some barrels of radioactive waste and so. Then, suddenly, it happens...

But waht happens?

I don't have a clue, all my imagination just vanished...


(http://www.2dadventure.com/ags/test11111.jpg)
Hero about to annoy female crewmember in locker-room
Title: Re:Plot help
Post by: taryuu on Thu 21/08/2003 01:20:35
instead a hvaing a huge event.  ie. (a sudden attack on earth)  why not have smaller events that lead to a large conclusion. like he could find a shred of a document that had been put in the trash by some military higher-ups.  he could then find a bunch of scraps that when put together reveal something.
like they've noticed an attack force grouping on the edge of the space station, but are going to sacrifice it so taht they can learn about the alien battle tatics.

or
that the military higher ups have already been taken over by alien bodysnatchers and are going to detonate a biological weapon on the earth from the space station.

or
something really mundane, like "elevator G-8 is out of service, do not use it under any circumstances."  and when the hero uses the elevator he's beamed onto an alien starship that is mind controlling various members of the crew.



mmm maybe my next game will be in space.
Title: Re:Plot help
Post by: Evil on Thu 21/08/2003 02:17:45
* Taryuu makes Evil want to make a space game also

I like that idea...
Title: Re:Plot help
Post by: SSH on Thu 21/08/2003 10:03:02
Prudent and safe, surely?

Maybe the members of the crew he has been interacting with slowly start disappearing. Eventually, the hero is alone on the ship. Then, he enters the cargo bay #5 and finds everyone there and the captain about to open the airlock and blow everyone out into space...

Title: Re:Plot help
Post by: AndersM on Thu 21/08/2003 20:22:42
I thaught about something like in the tv-series 'V' where the aliens wear body-suits to look just like us. For some reason they have 'infiltrated' space-station to find some kind of vital information. (I yet  don't know what kind of information that would be, but...)

The hero notices this while sneaking away from work and taking a nap in the air-duckt or something. But  since he don't know how many aliens there are on board,  he does not dare to tell anyone. Therefore he desides to take 'care' of it himself...

Maybee?



Part of dialogue between aliens while they think no-one hears:

A: Urgh hruf urf gurglll urf arf hurk urk hrugh!
   (It's most important that we fullfill our mission!)

B: Hrrrr. Urgh arf urf hruf urf gurglll urf arf hurk urf urgh urgh!
   (Yes. The Leader has promised us a 10-female harem each if we succeed!)
Title: Re:Plot help
Post by: Al_Ninio on Thu 21/08/2003 20:27:17
That intro text sounds just like the intro to "War of the Worlds"...
Title: Re:Plot help
Post by: Minimi on Thu 21/08/2003 21:35:10
Ok im not the best in sf stories but im doing my best, hope you like it..

The superior powers (wich are aliens in human-bodies) need this one very thing on board of the spaceship, where the hero is. The thing they need is a stone not much smaller than a fist.

The stone is from the excact middle of the earth, where no man, or being can come, is this stone on the spaceship. It got on the spaceship because it came through a small wormhole inside earth, and your hero found this stone, and layed it in the cargo of the ship to keep because he liked the stone.

The superior powers, need only one element to become superior. They are now only powers without source and unity. The stone will bring that, to make them able to overrule all earthly creatures and being. So they sended, some of their finest spirits into the form of human bodies, to search into universe and find the stone.

Your hero does not know this all, and thinks he can maybee stop aliens from invating earth, though the aliens actually want to become superior over humanity and create their own kingdom and make humans as their slaves. Anyhow... the hero will come into a situation that he wounds an alien very badly, and is going to question it. The alien, is telling somethings like "Must get stone.." .."sweet... female" "ugh... get out...humans slaves" ... something like that. On the way of the game the hero will find more and more about the situation, and knows that he HAS to destroy the stone. But how, o how do I get save to the cargo?


I think that would I make of it ;) I hope you like it, and you can do something with it! Let me hear what you think of it, plz! ;D
Greetz,
Minimi
Title: Re:Plot help
Post by: Ali on Thu 21/08/2003 23:58:52
The alien force is often what drives a plot like this (by invading earth, genrally). Why not turn it on its head and have the humans disrupt the planet/dimension/plane of their observers? It could be quite dramatic if, by degrees it was revealed that the protagonist's investigation and exploration was threatening to the alien species and was the reason for any retaliation.
Title: Re:Plot help
Post by: AndersM on Fri 22/08/2003 21:26:23
Thanx everybody. I have now figured out a plot-like 'blueprint' for my game: The hero, John J. Murdoch, is an engineer aboard the Swedish-Canadian space-borne laboratory 'Futility 01'.  The scientists aboard this ship have found out a way to to prevent the repelling forces in the atoms, and due to this they have the knowledge to create a fission-reactor that does not need to be heated up to 100 miljon degrees Kelvin. The aliens want to get their hands / tentacles on this great invension since it would reduce the size of the powerplants onboard fusion-powered spaceships by 80% The hero happens to hear their evil plot as he hide away to take a nap during work-hours, and so it begins. Whom can he trust? how many are they? Just the two he saw or are they more? 4? 8? 12?

Title: Re:Plot help
Post by: Minimi on Fri 22/08/2003 21:37:38
nice! Though my story was better :P GL with the game!