'Publishers' for Amateur Adventures; an idea.

Started by Meowster, Sun 25/04/2004 21:37:35

Previous topic - Next topic

Meowster

I was organising the development schedule of Luna yesterday and, as I was arranging milestones, something struck me.

Who the hell cares?

I mean, I could set a milestone, and tell myself that I'm going to stick by it and that the team is going to stick by it. But really, what incentive is there to stick to it? The reason milestones work in the game industry is because the developer has to show the publisher that yes, they're working on the game and yes, everything is going to schedule. But unless you have a team of extremely dedicated people with a lot of time on their hands, that's not going to work in the amateur game industry, where we have nobody to look up to and fear.

Which is where I got an idea. I grabbed a pen and paper. Then, I went to get something to eat. Then I left the pen and paper and started typing instead.


What if Amateur Adventure Developers could get publishers? It could give Amateur Developers a whole new incentive. It would help publicize amateur games, and-- okay, who are the publishers?

Let's take, for example, Penny Arcade. A famous gaming and comic website. Now, let's take the FoY development team for example. Screen 7 ask Penny Arcade to publicize their game. Now, for PA to agree to this, they're going to want to see that a) the game is going to be good b) their audiences are going to like it and c) they're not going to be advertising a title that's going to go dead after a few weeks of empty promises. If artists or something are needed for the project, PA can advertise for them. If Mark wants fully animated cutscenes, PA can advertise for animators to volunteer for the project. PA basically supports the project (obviously I don't mean FUNDS the project). In exchange, Mark must make sure the FoY team stick to the set milestones and that the game is released on schedule, and also FoY is 'published' by PA, in that PA get to claim a certain amount of credit by sticking their logo somewhere in the game.

Okay, so, long and complicated description there. But basically, Amateur Publishing could benefit both sides of the agreement (admittedly, mostly the developer).

It could benefit the developer by;

    1. Giving the Project Leader and the Team an incentive to work consistently.
    2. Helping to find animators/programmers/other resources.
    3. Helping to release the game to a wider audience
    4. Promoting adventure games, and amateur adventure games.

It could benefit the publisher by;

    1. Making them known as a site that's 'supporting the arts'
    2. Being able to stick their logo in the games, and getting their name known as publishers of certain games.
    3. Probably other stuff I haven't thought of?


It was just a wild, and probably stupid idea I had, that I'm going to regret telling you about later.

But, it's worth thinking about. Especially for people like the FoY team, or the Rise of the Hidden Sun team, who are aiming for more professional-looking finished games.

Comments?

Moox


TheDude

#2
I don't see an incentive for large sites like PA to do this. Sure they could get some publicity from a logo or whatever, but large sites like them don't really need it, they get enough hits already.
I think this idea would benefit the developers a LOT more than the publishers in it's current state.

Maybe if it was aimed at sites like adventuregamers.com and mixnmojo or whoever, it might just work...

Meowster

I e-mailed PA asking what their opinion on this would be. I will probably get a reply filled with hatred and abuse, but you never know.

Sure, it may not benefit them as much as the developers. But it doesn't cost them either. In the long run, they're going to be seen as 'supporters of the arts', maybe.

And it could also work with sites like Mixnmojo, as you said, probably moreso even than PA.

MrColossal

I don't quite know what you're talking about... I wouldn't call a website that allows advertisements for an AGS game a publisher, I'd call them a.. Publisist or something. If the website actively tried to get people to be excited about the game by posting about it, getting articles written about it, emailing people/taking emails from people, hosting the download, providing a website for the game... Then I might be inclined to say they're "publishing" it while the game makers are producing it.

Why can't we just check the official FOY site for news or the FOY dev thread on AGSforums? If Mark needs animators he can search them out and not rely on some random website to find it for them through a passive "ad"?

I understand what you mean that it can often feel like "who cares if i even finish this game." but if you can't get over that hump a "publisher" won't help much. They'll just stop "publishing" your game and you'll quit making it.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Evil

Its a great idea, but like Eric said, what do they get? Thats the only flaw I see in the system and that maybe some noobies might atempt this.

Lunchtime O'Booze

Yeah,
I don't see what difference there would be between this and posting on Games in Production.

In the games industry, the motivations to meet milestones are
1. monetary - bonuses, or keeping a job
2. personal satisfaction
3. expectation of the audience
generally in that order.
I can't speak for all amateurs, but for me it's the same - personal satisfaction comes way above audience expectation.

Basically I guess what I'm saying is why do you feel the need to add that stress and pressure to your life? If you don't want to do it, don't - or change it somehow so you do want to do it again.

On the other hand, if you're sure you do want to do it and you want the publicity that PA or whatever can bring, go for it!

Rui 'Trovatore' Pires

IMHO, good "amateur" games don't really need publicity. Professional always do, because there are expenses to cover, but amateur games are made with love and no price tag attached. And any game, professional OR amateur, gets around, if it's good enough. I don't know how heavily Tierra (AGDI) advertised their remakes, but they're the best known amateur adventures in the last couple of YEARS.

If the game is good, word gets around, no worries about that.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Gravity

I think amature developers, well some, may ned major publishing if they intend to a) go commercial and b) want to try and reach out past the amature or adventure game scene to other gamers. But a lot of good games, big commercial and amture ones, may not get known no matter how good they are. I think in the bottom line if you have a game that is not getting the recognition your think it deserves then yea, try and find someone to help publishize it. On the other hand if you game is known and such don't bother with it. As soon as you make one good game that a lot of people like then any game you make after that becomes easier to get known and played. Of course it you make bad games and keep making them that base will fall, I think. In the end it is up to personal taste and well...everyone is different.

jetxl

Quote from: Ami on Sun 25/04/2004 21:37:35
Let's take, for example, Penny Arcade. A famous gaming and comic website. Now, let's take the FoY development team for example. Screen 7 ask Penny Arcade to publicize their game. Now, for PA to agree to this, they're going to want to see that a) the game is going to be good b) their audiences are going to like it and c) they're not going to be advertising a title that's going to go dead after a few weeks of empty promises. If artists or something are needed for the project, PA can advertise for them. If Mark wants fully animated cutscenes, PA can advertise for animators to volunteer for the project. PA basically supports the project (obviously I don't mean FUNDS the project). In exchange, Mark must make sure the FoY team stick to the set milestones and that the game is released on schedule, and also FoY is 'published' by PA, in that PA get to claim a certain amount of credit by sticking their logo somewhere in the game.

There is already someone with the rights to make Dr. Jones games. LA (a.k.a. Lazy Assholes) will notice it more and more if the game becomes more mainstream. I'm afraid what will happen to m0ds when they send in the sharks with frikk'n laserbeams attached to there heads. The prorgammer of LA might like it but the legal department is a completely different department. They pray on cases like this. Easy money. I think the more underground it is, the better.


But yes, if you put alot of time and energy in your "long length" game and it looks like a pro then it should be played by as much people as possible. Not just adventures, but any great freeware underground game. Pakoon! anyone?

Davis

Quote from: Ami on Sun 25/04/2004 21:37:35It could benefit the developer by;

    1. Giving the Project Leader and the Team an incentive to work consistently.
    2. Helping to find animators/programmers/other resources.
    3. Helping to release the game to a wider audience
    4. Promoting adventure games, and amateur adventure games.

It could benefit the publisher by;

    1. Making them known as a site that's 'supporting the arts'
    2. Being able to stick their logo in the games, and getting their name known as publishers of certain games.
    3. Probably other stuff I haven't thought of?

I think your lists alone show that it benefits the game developer quite a bit and Penny Arcade not at all. PA doesn't need their logo in a game that no one would have seen had they not already advertised it in the first place. I mean, they're getting paid to produce a Splinter Cell: Pandora's Tomorrow comic, and then a few kids say hey totally bust your ass to promote our game and you can put your logo on it! I mean, the independant adventure game developer just doesn't bring anything to the table to bargain with.
"So I've proved my point a thousand fold," snorts Davis. "Ho ho."

KANDYMAN-IAC

I think its a friggin fantastic idea... you just need to attack someone who would be more mutually benificial!

So one of a similar style, who can gain interest for themselves...

I wanna do it... and i wanna do it now...

Who should i approach LJE2 with????
"Don't lose the bluecups they may be our only hope....!!1!!!1"

"I'm jealous of all of you guys, which means. I love your work, I just hate you as a person.... wait thats not right."


Layabout

Why not just market it yourself?

This is how the blair witch project got it's fame.

Hype Hype and more Hype.
I am Jean-Pierre.

Hollister Man

As a developer, I can understand the situation.  I think if you want a "publisher," go for it.  There are lots of record studios that started with an artist who said, "to hell with what the studios want, I'll show them!"  Make a killer mini-game, and ask for a buck Paypal, or something, to help fund your lonely quest to make a great game.  I'd pay you, if I thought it was good enough, and I am sure there's more people who would.

With projects like FoY, its just a hobby.  They don't WANT to make it commercial, cause then it'd be a job and not fun anymore.

If you want someone to produce your game so you can advertize it, there's always Cafe Press, but YMMV.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Sslaxx

Perhaps not what's meant, but anyway... http://www.superiorinteractive.com/ is a very small UK games company (but an old one - having been around since the 1980s), looking for people's games to publish.
Stuart "Sslaxx" Moore.

SMF spam blocked by CleanTalk