Where do you write your dialogue trees drafts?

Started by Alice24, Sun 04/02/2024 13:30:42

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Alice24

Hi! Looking for some  advice    :)
What your go-to software for writing conversation tree drafts where it stays all neat and easy to keep track of? I did find old recommendations on some reddit posts but wondering if there is some consensus here about a specific tool. What are you using?

Danvzare

What's wrong with just using the built in dialog editor?  ???

I find it both neat and easy to keep track of. Although it can be a little cumbersome to move dialog options around, it's not something that's difficult to do.
It'd be nice if it had a spellchecker I suppose.  :-\

This is unless of course you're making a dialog where each option leads to another independent set of options, and each of those options can lead to their own set of options, and so on and so on (perhaps with some overlaps to really mix things up). Which if you're doing that, I'd recommend changing your approach and writing less. Even the most dialog heavy cinematic adventure games like Detroit: Become Human, don't even do that. Nor do Visual Novels, RPGs, and Immersive Sims. Probably because it'd be a nightmare to make and play.  (wrong)

You'll want one or two options that might lead to their own set of options, and then that should usually be enough. And if you're doing that, then like I said, the built in editor should be good enough.

(On the other hand, perhaps I'm just a genius who is incapable of comprehending how normal people aren't able to visualize dialog trees. But I very much doubt it.  (laugh) )

heltenjon

Twine is very easy to use for tree structures or for making flow charts/dependency charts.

I tend to use pen and paper, though.  :-D

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