Quick and easy sprite creation?

Started by Sythe, Sat 20/05/2006 09:53:01

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Sythe

Hello,

Before I start I will just say I did do a search and found pretty much nothing useful on this.

I am interested in making an adventure game but I'm not much of a drawer. What I am even less of is patient, specially with my short commings.

It would be nice to have a sprite creation tool where you could just select your colours bang up a sprite off your tablet then hit a key to go to the next frame... copying the previous frame. Then when you are done with one animation hit a different key to assign the animation to a view in ags and start a new animation.

Basically something to make sprite creation somewhat less mundane.

If there is nothing like this already and no one else is willing to write it I might have a go.

Just wondering if anyone's already done something like this for their own use?


Sythe

Quote from: ManicMatt on Sat 20/05/2006 11:13:58
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26501.0

Can't help you with the actual drawing though.

Yeah I saw that. Not really what I want. The character's have personality in the way they move and their structure. It is no doubt better to freehand but I'm not about to orginise 500 free hand bitmaps into animations and views and characters...

ManicMatt

I suppose I should expect that from someone who cheats on a MMORPG.  :P

http://www.humanbalance.net/gale/us/

Is this what you mean you want?

scotch

Patience is a prerequisite to making games, same goes for just about any other creative persuit. There's nothing that does what you are suggesting unfortunately. Organising 500 freehand bitmaps into views is exactly what every other person making a game has done... it's a very small amount of time compared to actually drawing them.

Sythe

Quote from: ManicMatt on Sat 20/05/2006 12:05:40
I suppose I should expect that from someone who cheats on a MMORPG.  :P

http://www.humanbalance.net/gale/us/

Is this what you mean you want?


Hey! Good stuff bro.

Quote from: scotch
Patience is a prerequisite to making games, same goes for just about any other creative persuit. There's nothing that does what you are suggesting unfortunately. Organising 500 freehand bitmaps into views is exactly what every other person making a game has done... it's a very small amount of time compared to actually drawing them.

Well that's your opinion and you're entitled to it.

Krysis

Ahh, searching for the "maek my gane" button? Good luck. It's the wholy Graal for us, AGS people.

Helm

Quote from: scotch
Patience is a prerequisite to making games, same goes for just about any other creative persuit. There's nothing that does what you are suggesting unfortunately. Organising 500 freehand bitmaps into views is exactly what every other person making a game has done... it's a very small amount of time compared to actually drawing them.

Well that's your opinion and you're entitled to it.
Quote

Yes that's his opinion and he's entitled to it (whatever point that makes) but he was trying to help you by giving you a very valid piece of advise.
WINTERKILL

Sythe

Quote from: Helm on Sat 20/05/2006 15:00:22
Quote from: scotch
Patience is a prerequisite to making games, same goes for just about any other creative persuit. There's nothing that does what you are suggesting unfortunately. Organising 500 freehand bitmaps into views is exactly what every other person making a game has done... it's a very small amount of time compared to actually drawing them.

Well that's your opinion and you're entitled to it.
Quote

Yes that's his opinion and he's entitled to it (whatever point that makes) but he was trying to help you by giving you a very valid piece of advise.

Sounds like you're trying to start a bunfight for no reason.
Was just pointing out I don't agree with him but I don't want to argue about it either.

Thanks for the info I might work on some sprites now.

scotch

#9
I don't really mind if you ignore the advice, but I do wonder which part you disagree with, because it's all basic facts. If it wasn't the case that it requires a lot of time and effort to make games then we'd all have a lot more of them finished. And it's certainly the case that people do import all their graphics manually. At least now there are a few enhancements to the importing, such as importing a number of sprites at once, or an animated gif.

If all you wanted was a paint program like graphics gale I could have suggested a few, but you seemed to want something to automate the process of getting things from the animation program and into AGS. There's no tool to do quite that, but in recentish versions of AGS if you can export your animation to an animated gif you can import that in AGS into seperate sprites automatically, and then if you select those sprites and right click you can "Assign to view".Ã,  That's the best there is right now, IN MY OPINION.

Helm

QuoteSounds like you're trying to start a bunfight for no reason.

Sounds to me like you're the one with the short fuse here.
WINTERKILL

m0ds

QuoteWell that's your opinion and you're entitled to it.

Some people would rather relay facts to you, than URL's. It was good advice & isn't just advice, it's true. Sprite work is time consuming, no matter what method you use. Good luck with your sprites, & be careful of Helm! :p

Sythe

Quote from: scotch on Sat 20/05/2006 16:05:58
I don't really mind if you ignore the advice, but I do wonder which part you disagree with, because it's all basic facts. If it wasn't the case that it requires a lot of time and effort to make games then we'd all have a lot more of them finished. And it's certainly the case that people do import all their graphics manually. At least now there are a few enhancements to the importing, such as importing a number of sprites at once, or an animated gif.

If all you wanted was a paint program like graphics gale I could have suggested a few, but you seemed to want something to automate the process of getting things from the animation program and into AGS. There's no tool to do quite that, but in recentish versions of AGS if you can export your animation to an animated gif you can import that in AGS into seperate sprites automatically, and then if you select those sprites and right click you can "Assign to view".  That's the best there is right now, IN MY OPINION.

What you say isn't wrong. But have you considered that rapid freehand animation is a style onto itself? Same goes for sketching. After all isn't a sketch artist just an artist who isn't patient enough to stand there and draw one line for every sharp colour gradient.

Many people have various talents that only show when they are doing things in a hurry or under great stress. Impatience is just the urge to try new things, expand knowledge and skill and such shinning through. I don't think it hampers creativity at all. And in some circumstances it possibly improves it.

Anyway like I said you are entitled to your opinion and I am entitled to mine. I'm not interested in starting an argument so I probably won't reply to this thread again.

Once again thanks for the link.

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