Continuious 3D Walking

Started by Evil, Tue 04/05/2004 01:39:42

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Scorpiorus

Looks pretty nice for me too. I see it like there is room with circular hollows and a camera in its center. The camera is zoomed in and is being rotated around that center. :P I don't think it would work with the straight lines, though, as their projection needs to be constantly changed and we then have to draw all the frames - each with a different angle of view, as Ali suggested.

Quote from: Evil on Thu 06/05/2004 23:18:46
Didn't turn out as 3D as I wanted but I didnt want to spend an hour on it. Though I'm glad people caught on so I didnt look like a complete fool.
Hey, it's actually a very neat idea you have raised. ;)

Ali

Hopefully this (very ugly) paintover of part of Evil's image will show that the camera is outside the building, not inside.



I do think it might be possible to use this technique to greater effect on an interior.

Evil

A few ideas here. This was my idea on how the scaling might work and about how the walkables would go. this might help give it more of a 3D look.


Chicky

hey evil, i tried somthing like this for a flash move, for the room spinning thing from the matrix. i was using strrait lines and no characterscaling and it still worked, just about.

So i totally get what you mean with this idea. i can see it being used in a game like plurghburg.


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