Return of the Obra Dinn is a murder mystery detective game set on a ship called the Obra Dinn. It's by Lucas Pope who you might recognise from Papers, Please.
It's fantastic. Go and play it!
https://store.steampowered.com/app/653530/Return_of_the_Obra_Dinn/
https://www.gog.com/game/return_of_the_obra_dinn
(https://images.gog.com/6d725d2e3ffdab8043e078b6aaa9b0bfd9fc3316d82e4a257735e0bc5dc991f3_product_card_v2_mobile_slider_639.jpg)
https://youtu.be/ILolesm8kFY
I played a tech demo a couple of years back. It certainly looks interesting.
I purposely avoided it. I went in knowing nothing apart from the cool graphical style and who made it (and that's the reason I went in blind)
I hadn't heard of it until everyone on my Twitter feed suddenly went into mass orgasm about it a few days ago. I'll certainly give it a go.
"Papers, please" is one of the best games I have ever seen.
The minamilistic gameplay to tell such a complete story is amazing.
I want to see what the dev has done with a murder mystery setting. Gonna play the game in maybe a few months from now when I have time.
Sounds interesting. What is the average play time?
Quite a range, seen something like between 6 - 16. I completed it in just shy of 8 hours.
Loom pioneered dithering (in an era were most hardware could still only manage a palette of 8 or 16 colors in 1990)
, Obra Dinn perfected dithering (just because of a dare to constrain to monochrome >= 800x600 in 2018)
This game sure knows its hashing, noises and bayer matrices, as it mixes at least 3 different hash functions for monochrome dithering, often in the same view, to use the right "color of noise" in the right context: https://en.wikipedia.org/wiki/Colors_of_noise
You don't have to care for its story or gameplay, the style itself, and the applied dithering routines, are interesting enough on their own.
Lucas Pope did some really good development blog posts around dithering, the art style etc. (and the rest of the game)
https://forums.tigsource.com/index.php?topic=40832.msg1363742#msg1363742