Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Khris on Fri 17/12/2004 00:51:08

Title: room design - paint over wireframe?
Post by: Khris on Fri 17/12/2004 00:51:08
After not really much thinking, I came up with the following idea for designing backgrounds (especially indoor ones):

Why not create the room with a 3D prog like e.g. Maxon Cinema 4D, then export the wireframe and paint over it?
Sounds perfect for establishing a perfect viewpoint and correct perspective.
BUT, instead of (IMO ugly) rendered bgs, I'd end up with my own art.

What do you all think? Has anyone ever tried this?

-Chris

EDIT: One could even do some more preproduction by exporting different wireframed objects at a time and thus creating several layers as guides for the bg.
Title: Re: room design - paint over wireframe?
Post by: BOYD1981 on Fri 17/12/2004 02:24:46
i've been planning to do this for a game i've been brewing for about a year now, only i was going to use solid shading rather than wireframes.
i also once used this technique to help me draw a chair because i totally suck at drawing chairs, but then again i'm not exactly a great 3d modeller either.
it's a good idea for those of us that don't really like to stray too far away from primitive shapes...
Title: Re: room design - paint over wireframe?
Post by: sedriss on Fri 17/12/2004 03:45:24
This is actually how I do the BG's for my "game".
I'm not that much of an artist, so it helps alot with perspective and stuff.
Title: Re: room design - paint over wireframe?
Post by: Dux on Sun 19/12/2004 01:20:29
blender3d.org <-Nice opensource 3d-suite(with toonrendering capablities)

Hmm. Seems I only actually make a post here every 2 years :-\ Well, see ya in 2 8)
Title: Re: room design - paint over wireframe?
Post by: Totoro on Mon 20/12/2004 21:56:37
I tried this too but... the truth is, I never really managed to get the 3droom in size and perspective or the position of the camera that way, that it could really be used in an adventuregame... maybe someone can offer some basic-room template we would just have to put chairs, doors and beds inside ? ;)
Title: Re: room design - paint over wireframe?
Post by: InCreator on Mon 20/12/2004 23:02:25
Tried that awhile ago...
But I didn't like it much.
Perspective help is useful, but at least *I* love to draw things without pre-set lines and restrictions, it's just blocking creativity somehow.
But you actually don't need to render wireframes.
Just build 3d room with simple materials and add a light source too, with shadows enabled! Then you can even measure how light falls and how shadows go. Also, solid objects should be gouraud shaded, so you can see how much light is here or there. Flat-shaded objects just have darker and lighter edges :(

Render the whole scene and use it as a background layer (paint program with layer support needed), onto which you completely redraw your own picture.

Helpful, yes.
But time consuming too. And not that fun.
Title: Re: room design - paint over wireframe?
Post by: YOke on Tue 21/12/2004 12:51:13
What I would really like to see is a application where I can draw 2D graphics with vanishing points and then be able to tweak the vanishing points as I go along, making the lines follow. Do you understand what I'm thinking about? Is there a program out there that does this?
Title: Re: room design - paint over wireframe?
Post by: Haddas on Tue 21/12/2004 13:09:13
I get you, that seems like an awesome program, if it should excist. SO ANY NICE FREEWARE PROGRAMMERS MAKE A PROGRAM LIKE THe ONE DESCRIBED BY YOke KTHXBYE!
Title: Re: room design - paint over wireframe?
Post by: Hollister Man on Tue 21/12/2004 21:38:27
Darn good idea!  If I had the expertise, I would gladly do it.  What you'd need is a vector style engine, like Adobe Illustrator.
Title: Re: room design - paint over wireframe?
Post by: strazer on Tue 21/12/2004 23:40:35
Inkscape (http://www.inkscape.org/) is a free vector-based drawing program.