Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Fireball16 on Sun 26/07/2009 10:37:18

Title: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 10:37:18
im starting a new game called rune quest it needs to look cool with out being nerdy
any suggestions???

ps: any sprites o art work is very helpful if i use any ill put your name in the credits on a point based system.

2points = small name in credits
5points = large name in credits
10points = name a grave stone
15points name a building
;D
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 10:49:51
some one anser ???
Title: Re: Rune Quest
Post by: Gilbert on Sun 26/07/2009 11:04:11
First, this is not a chatroom, so don't expect people to answer you immediately. Often times you'll need to wait for hours or even days to have your thread answered. So, be patient.

Second, this is not the section for this. Please read the rules before posting. Thank you.
Title: Re: Rune Quest
Post by: Layabout on Sun 26/07/2009 14:20:18
You should have explosions... lots of explosions.

I don't even know what this thread is about!
Title: Re: Rune Quest
Post by: Scavenger on Sun 26/07/2009 15:33:40
It needs to have a percentile based task resolution system, point based magic, and instead of armor adding to your AC, it needs to reduce damage recieved. Of course, we could go the whole hog and have a resistance table too, and then there's the matter of Attack test followed by Parry by the target. All in all, I think you should use the BRP system as a base and work from there.

But to be honest, I have no idea what this game is about. We're not psychic, you know.
Title: Re: Rune Quest
Post by: on Sun 26/07/2009 15:51:53
I could've been Psychic but settled for the Ghost type. More effective against them pesky Dark/Steel combinations.

Fireball: Rune Quest sounds like some sort of fantasy setting, and you don't want it to look nerdy. That's almost a contradiction. And what is a "nerdy" look? Barbarians with glasses? But they're already called Librarians.
So tell us: Do you want to go high resolution, low res? Can you draw and animate at all, or do you need someone to do that for you? Do you have a story? If so, share it! Otherwise it's pretty hard for us to suggest anything... all we can guess is that someone will be on a quest that involves runes. And that it rocks, obviously.

Is that already enough for 15 points? In that case I rename the Eiffel Tower Arcee. Arcee rocks, too.
Title: Re: Rune Quest
Post by: Atelier on Sun 26/07/2009 16:01:33
Are you trying to think of genres or ideas?

If you wanted to create a new RPG (which I guess that's what you're after from the title (you might have some issues with Jagex and their product Runescape)), then I'd steer away from the MMORPGs.

(a) It's impossible (don't quote me) to make them with AGS.
(b) Successful MMORPGs take years to plan, and it's a long time before the creators even think about touching a keyboard or mouse.
(c) A huge team is needed for the development and upkeep.

Also, compared to the fantasy RPGs there aren't many contemporary ones about. It would be great if you could break the mould and create something modern, like GTA but without the violence. :) But that means changing the title of your game, so...

How many points do I get for that?

EDIT: The Ghost above beat me to it.
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:26:55
i made the background on paint so judge the res for your selves please :=
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:29:47
The game is where you start in a village and you have to get items and do quests
It's going to be a rpg but will be simple to control. 8)
Title: Re: Rune Quest
Post by: Scavenger on Sun 26/07/2009 16:31:15
Quote from: AtelierGames on Sun 26/07/2009 16:01:33
If you wanted to create a new RPG (which I guess that's what you're after from the title (you might have some issues with Jagex and their product Runescape)), then I'd steer away from the MMORPGs.

I think someone else might take more pressing issues to it. (http://en.wikipedia.org/wiki/RuneQuest)

It's what I first thought when I saw this thread, anyway. I like that system.
Title: Re: Rune Quest
Post by: on Sun 26/07/2009 16:34:34
Quote from: Fireball16 on Sun 26/07/2009 16:26:55
i made the background on paint so judge the res for your selves please :=

Are you going to SHOW it to us, or do we need to come over and gather around your PC?

edit:
Listen, you need to put some more effort into this. Naming your paint program isn't enough. Are you going to use a low resolution (320x240) or high-res (640x480 or above). You can have all of that with Paint, you know.
Title: Re: Rune Quest
Post by: Atelier on Sun 26/07/2009 16:37:05
Fireball, that's a really good background you've done. I especially like the transparency.
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:39:32
how do you put a pic on a reply???
Title: Re: Rune Quest
Post by: Akatosh on Sun 26/07/2009 16:41:27
You need to upload it first. I recommend imageshack.us.
Title: Re: Rune Quest
Post by: Atelier on Sun 26/07/2009 16:42:27
There's a useful thread here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=6297.0 that can give you all the details. You need to find a site to host your images, too.
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:46:28
then wat???
Title: Re: Rune Quest
Post by: on Sun 26/07/2009 16:48:02
This is going to be good...

First, upload your image to imageshack.com
Then, copy the LINK you will be given
Post a reply, using [i m g]http://L I N K[/ i m g ] (without spaces) to show the pic here.
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:50:50
wait a sec
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:52:08
http://img13.imageshack.us/img13/6472/runequestroom1.png
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:53:26
what do you think guys???
Title: Re: Rune Quest
Post by: Bensch on Sun 26/07/2009 16:53:39
I like this thread =)
anyway if you're going to make an RPG i would recommend you "RPG Maker" this is a far more powerfull editor for your concepts. Just google it, it should be easy to find (i know there is a huge german community and doubtless although english ones)

good luck

ps: i recommend you to plan your project more detailed
Title: Re: Rune Quest
Post by: Akatosh on Sun 26/07/2009 16:54:29
Well, that certainly was worth the wait and the triple-posts.

Or, y'know, not. Seriously, no offense, but don't you think you might be in a little over your head?
Title: Re: Rune Quest
Post by: on Sun 26/07/2009 16:54:29
Quote from: Fireball16 on Sun 26/07/2009 16:53:26
what do you think guys???

To be honest, I think you're either clueless, or trolling. I'm out. I have a dozen names for games and will make them all now.
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:55:17
sorry im using my bros pc cant download anything else
(just this) :(
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 16:56:03
What game do u suggest i make????????
Title: Re: Rune Quest
Post by: Atelier on Sun 26/07/2009 17:01:49
It's different, I wouldn't say it's abysmal. No... not abysmal...

First of all you need to think what you want before you start, and plan your game to the last detail, especially if it's a RPG. Think about the overall theme of the game first. Is it fantasy, historic, or modern?

If you don't plan then it won't turn out better than if you didn't plan. Like I said, it should be a long time before you even think about touching a computer.
Title: Re: Rune Quest
Post by: Ryan Timothy B on Sun 26/07/2009 17:05:07
QuoteLike I said, it should be a long time before you even think about touching a computer.

Like perhaps 6 or so years when you become a teenager.  ;D
Title: Re: Rune Quest
Post by: Gilbert on Sun 26/07/2009 17:11:32
Please don't triple post. You can just edit your own posts. :P
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 17:14:01
ive planned this other game called gigamon its about a boy who gos into the forest and a gigantic monster attacks him but the mysterious and legendary gigamon come to his rescue.

gigamon= small creatures with amazing abilities

been planning this for about 1-2 years
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 17:16:05
dose it sound good?
Title: Re: Rune Quest
Post by: Atelier on Sun 26/07/2009 17:20:43
Nice, that's a start. I might think about dropping the suffix though, otherwise you might be in the Royal Courts of Justice charged with two counts of blatant copyright infringement. That sounds good though, if you go off and plan out how you could turn it into a game then there's a good chance it could turn into a blockbuster.
Title: Re: Rune Quest
Post by: Ryan Timothy B on Sun 26/07/2009 17:20:59
Quotedose it sound good?

Are you pedaling on the internet?
Anyway it depends on what the dose is.  We could all use some good drugs.
Title: Re: Rune Quest
Post by: Layabout on Sun 26/07/2009 17:21:53
Quote from: Fireball16 on Sun 26/07/2009 17:14:01
ive planned this other game called gigamon its about a boy who gos into the forest and a gigantic monster attacks him but the mysterious and legendary gigamon come to his rescue.

gigamon= small creatures with amazing abilities

been planning this for about 1-2 years

Like Pokeman?

Young man. There are some things you should learn before posting here. The first thing would be to use some kind of punctuation and capital letters. That would be a great start.

Secondly, you should perhaps examine the adventure game genre to find out what would work and what wouldn't. This is the ADVENTURE game studio forum.

Finally, I'd suggest you try to at least come up with an original idea.

Maybe you should make a game first to impress us. We like that. I made a game once. It was epic.

At least you seem to be able to spell. That's a good start.

Oh one last thing. Spend more than 10 minutes drawing your art. All the awesome artists take time to develop their images into awesomeness. You should too.
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 17:29:18
Ok any ideas??

also gigamon is not anything like pokemon!!!

what is a suffix? :'(
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 17:43:25
how about;
the bounty hunter
you travel around the world looking for tresures for various people for money
collecting tresures for your self as well

tresures could be

rubys
dimonds
crystal
gold
silver
emarelds

original or what?
Title: Re: Rune Quest
Post by: Akatosh on Sun 26/07/2009 17:48:51
A suffix is something you stick to the end of a word. Like -ness, or -ed, or -ly... or -mon, as the case may be.

Also, "bounty hunting" isn't too new an idea either. But looking at how it's hard to come up with original stuff anyway, I don't think anybody would mind if your game was a little bit derivative, as long as it's not too blatant (like, say, calling the hero Ashe and having him fight Team Bocket with the help of the Gigamon Peakachoo, or making a game about world-renowed archaeologist Bindiana Bones, who fights the evil Gnazis for the Kraisteel Shull. Or something).
Title: Re: Rune Quest
Post by: Dualnames on Sun 26/07/2009 17:49:26
Boring I'd say. No motive. Bounty hunter at least gets the money..

I always wanted to make a game about a hostage situation. Where you can play the cop or the criminals, but real-time events and many situations. As a criminal, you first decide how you would take control of the bank. Break cameras and all. And if for example cameras get a look at you, and then you break them, when the police would come they would tell you, that they've captured you from the live feed..
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 17:54:39
i want to make a game a bit like runescape with out it being to easy to realise
how can i do that

(not mmorgp or whatever its called) :-\
Title: Re: Rune Quest
Post by: Akatosh on Sun 26/07/2009 17:59:03
Oh dear...

Well, that certainly would be possible to do with AGS; there is even a thread dedicated to making RPGs with AGS, although I believe none have ever been finished so far.

However, for your first game, I would recommend something really simple - you know, to get familiar with making games as such. "Escape The Room" is always good for a first attempt
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 18:02:00
i want to put it on a website im making so it needs to be good
Title: Re: Rune Quest
Post by: Dualnames on Sun 26/07/2009 18:08:17
Calm down first. You're acting like a 16 year old, secondly, I suggest you open a word document and start typing all those ideas. Make what's called a design document, when you;re done with it, post it here. And we'll comment more constintent on your ideas. As an engine AGS can make puzzle games (check Colourwise), can make platform games (Platformerius), it can make shitty games (check my profile).
Title: Re: Rune Quest
Post by: on Sun 26/07/2009 18:16:17
Quote from: Fireball16 on Sun 26/07/2009 18:02:00
i want to put it on a websiteI'm making so it needs to be good

Arrgh.

Then MAKE it good. AGS is a tool. You can use it to make good, even really great games. But it is a TOOL. You can't buy a box of pencils and instantly be a great artist, and you can'd buy a book and call yourself an author.

Usually, a game starts with an idea. If your idea is about a boy and fighting gigathingies, then that is a start. Could be good, could be bad, but it's a start.
Now that you have an idea about what your game is about, you will need to make it.

And that means: You will need to learn how to use AGS. You will need to draw and animate backgrounds and sprites. You will need some sound effects and maybe music.

A short AGS game can take anything from a day to a couple of weeks, and that is when you know what you are doing.

There's a saying: "Never publish your first game", and another one: "Start small". If you think AGS is to be your tool, then start small. Make a small, one-room game where a character needs to pick up a key and open a chest with it. That will already teach you a lot.
Spend some time refining your idea. Write a plot. Draw some characters/backgrounds and post them in the Critic's Lounge.

But realise that even AGS is no magic wand that you can rub against your screen and have an awesome game happen within two minutes.

That might sound harsh, but it isn't. There are people here who spend a lot of time making their games, crafting everything up, and I happen to be one of them. What you seem to think is that all you need is a name, and the rest is done by gremlins. It sounds naive and, honestly, a bit like you're doing it on purpose. If you don't, accept my apologies, and take my best wishes.

You clearly lack theoretical knowledge though, let's not get started on the actual game-making. Google some of these:
* game design / adventure game design / design documentation
* 2d art / video game sprites
* animation / walk cycle
* snowflake method / writing a novel

Spoiler
Also, Pokémon *are* awesome.
[close]
Title: Re: Rune Quest
Post by: Mr Flibble on Sun 26/07/2009 18:39:55
Warning! Wild trolls live in tall grass. It's dangerous to go in without a troll of your own for protection.
Title: Re: Rune Quest
Post by: Fireball16 on Sun 26/07/2009 19:07:42
whats this about trolls?
Title: Re: Rune Quest
Post by: DeviantGent on Sun 26/07/2009 19:14:28
TROLLS TROLLING TROLLS TROLLING TROLLS TRAINING TRAINS
Title: Re: Rune Quest
Post by: Retrobot on Sun 26/07/2009 19:20:48
I really hope you are not serious. As many have pointed out, making a game (especially a good one) is not something that just happens. You can't expect everyone to do everything for you. The best thing you need to do is to form a basic idea of what you would like to have and then research, research, research! There are a good many people here who have been around for years and have yet to make a game, myself included. Some people catch on to the whole 'game making' rather quickly while others need a little more time. There are plently of game engines/tools out there that allow you to throw a game together within minutes but AGS is not one of them. I mean, sure, you can wip together something quick but don't expect it to win any awards. Games need time and planning to be successful, especially adventure games, but from what I gather you are not interested in such a genre. You have to understand that if you plan to undertake creating an RPG in AGS you will have to spend a good amount of time learning to script in it. It does not matter if you are the best artist or writer in the world. If you can't script or know someone who could help, then your game is not going to be much of anything. You can not expect to come on here, bombard people with questions, and have them killing each other in order to help you. Details, correct spelling, and respect for others will do you good in the long run when asking others for help. Ask a question and wait to give people a chance to respond before firing off another question. I hope this does not sound harsh as that is not my purpose; just offering a little friendly advice as is (almost) everyone else. The best of luck to you.
Title: Re: Rune Quest
Post by: Atelier on Sun 26/07/2009 19:25:42
Quote from: Solstice on Sun 26/07/2009 19:20:48
Just offering a little friendly advice as is everyone else. The best of luck to you.

Quote from: DC on Sun 26/07/2009 19:14:28
TROLLS TROLLING TROLLS TROLLING TROLLS TRAINING TRAINS

:)

Title: Re: Rune Quest
Post by: Pumaman on Sun 26/07/2009 21:49:55
Ok, that's enough.

Fireball16, you must be over 16 to use these forums. Please refrain from posting until you can act that way.