If our classic Sierra/Lucasarts games were made today...

Started by TandyLion, Fri 06/02/2009 04:49:02

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Layabout

I like the idea that LSL: Box office Bust will be a sandbox game. They even have hired a writer. Like I mean a Proper writer... well sort of... So hopefully it will be funny.

I think adventure games would work as sandbox games, as there is a lot of potential for a more fluid and less linear puzzle system, although I guess a mission based structure could remove some of the exploratory adventureness.

As I haven't read the whole thread I'm not really sure how relevant my post is, but hey!
I am Jean-Pierre.

ManicMatt

Hasnt that new LSL game fell into production hell now?

And did you see what Larry's new image looked like? Argh!!

I did like the ps2 LSL game Im afraid. It was funny! But I did wish it had puzzles and not mini-games, thats for sure.

*look at plant*
Larry: "What? It's a plant."
*look at plant*
Larry: "it's still a plant!"
*look at plant*
Larry: "Stop making me look at the plant already!"
*look at plant*
Larry: "Make me look at that damn plant one more time..."
*look at plant*
Larry: "Argh!!"

Well it was something like that, made me chuckle. (reminds me of that Sam N Max joke)

Layabout

Due to the Activision/Blizzard merger, they had to find a new publisher (apparantly), and I think Codemasters are now publishing it. But yes, it was due to be released last year, and still yet to be seen.
I am Jean-Pierre.

TandyLion

I'm glad this got some response. And while I know AGS is also quite graphical, I'm wondering if there any people still interesting in Text based (like Wishbringer, not text-parser). There is a significant amount of creativity here on this board and in the community, and I wonder if the demand is still there and if people have tried to use AGS for this, and with any success.

Thoughts?

Trent R

I think the Elder Scrolls series is excellent for adventure gamers. They're extremely open ended, and you can roleplay any character type you want. But also, it's not the same type of puzzles over and over (although Oblivion was a bit too FPSy)

Also, I think Text adventures have potential on cell phones. Granted, cell phone graphics and memory are getting bigger and better, but it has a freakin' keyboard already attached to the device. Besides, youth of today (including myself) are fast enough at texting/typing on their cell phones, so you wouldn't have to bother with a full QWERTY keyboard. You'd just need to recognize txtSP34K in the parser...


~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

Nostradamus

In the new LSL game

- Al Lowe is not involved
- There is no nudity
- The player is Larry Lovage (from Magna Cum Laude) not Larry Laffer

Therefore it's hopeless



trylle

I'm probably derailing the thread a bit here ::), but I've been toying with the idea of making games with features that are common today (3d, physics) and placing them within the stylistic confines and hardware constraints (as in video, audio. not processing power) of the 90s; in particular, the old Sierra SCI games <3<3<3. Kind of the reverse of what this thread is about.

I've even uploaded a video of one such game, which I originally had much loftier goals for (including adding adventure game elements and using AdPlug for adlib emulation, rather than it just being a sidescroller with barely a whole screen of a level). It's more or less just a tech demo atm.

Here's a pic of it, if you can't be bothered watching the youtube :)

Holy shit, I'm kicking that zombie in the junk!

If anybody's feeling particularly adventurous (this is very alpha code and I'm not sure the installer managed to pick up on all the dependencies), here's a download link (~14mb) so you can try it out. And here's PhysX (~40mb), if you don't already have that.

Ironically, it has rather heavy system requirements; I'm running a pretty beefy quadcore here (yeah, it's "kinda" multithreaded) and only end up optimizing code when it runs awful on my system. ;)

Layabout

Quote from: Nostradamus on Fri 13/02/2009 06:49:01
- There is no nudity
Therefore it's hopeless

Yeah, 3D rendered breasts really excite me in the loins as well...

PERVERT

The nude women in LSL:MCL were awful. Somewhere in between the realism of a $2 blow up doll and a realdoll. And since realdolls have the face of death on them, it wasn't titillating, it was zombiefying.
I am Jean-Pierre.

LUniqueDan

#28
If my classic Lucasarts games were made today...

Maniac Mansion
It's now a first person perspective game with olny 1 player character (probably Jeff). All the puzzles get removed exept the one inolving keys. All cutscenes are 30 minutes long and feature FMV previously rips from the movie Saw III. Good news : The chainsaw now have gaz and the very dulled knifes can be taken.

Zak McKraken
After you use the Bob E. Pinz sign in order to backstab a terrorist in the plane, your flight drop you to Irak. Annie is still there, but she wears leather and do sidekicks with her 5 inches high-heels. She's playable after Elvis tried to rape her. Leslie and Melissa are not feature in the game anymore and all animals are removed in fear of a PETA online petition.

Monkey Island I and II
- Guybrush is now called 'Mike' and you can create your own ship with 100 different styles and 500 colours (you can buy 400 others on the Lucasarts Site). The spitting contest is removed under the pressure of some Arkansas parental board who find this unapropriate for kids - even if the insult fights are switched for real fights with 10 possible bloody endings.


The Dig
Any references to a scientific expedition are removed. The extra-terrestrial beings are not giving clue anymore and are clearly hostile. All the team came from the same country and - anyway - the action is set somewhere in Africa. You can now drive the 'balls' (trams?) yourself but olny after you find the plastic to explode the doors in the nexus.

Full Throttle
They added a lot of old ladies trying to cross the road everywhere. Ben can now kicks that dog statue made of aluminium.

Monkey Island 4
No apparent change at all.
"I've... seen things you people wouldn't believe. Destroyed pigeon nests on the roof of the toolshed. I watched dead mice glitter in the dark, near the rain gutter trap.
All those moments... will be lost... in time, like tears... in... rain."

Shane 'ProgZmax' Stevens


Nostradamus

Quote from: Layabout on Sun 15/02/2009 04:59:22
Quote from: Nostradamus on Fri 13/02/2009 06:49:01
- There is no nudity
Therefore it's hopeless

Yeah, 3D rendered breasts really excite me in the loins as well...

PERVERT

The nude women in LSL:MCL were awful. Somewhere in between the realism of a $2 blow up doll and a realdoll. And since realdolls have the face of death on them, it wasn't titillating, it was zombiefying.

I'm just saying, the nudity (which was mostly censored in LDL games until LSL7) was so bad that it was entertaining and besides that's one of the main features that LSL series is identified with so it should be in any new LSL Game, not for satisifiying the horny needs of anyone, but because it's LSL tradition.

Your bringing MCL is irrelevant to me since I don't count it as a LSL Game. since it also does not involve Al or Larry Laffer, it's not even an adventure game. I'm comparing the the real Larry games.



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