Which AGS games do you remember that were announced to great fanfare and then never actually went anywhere?
I'm looking for screens from and GiP announcements of games that were announced but never released. Just as an example, I haven't been able to find any screenshots from Jodo Kast's Colonel's Bequest remake, LBCBR. I was also looking for somewhere to download old issues of the e-zine The Inventory, which had screens from a number of promising games that haven't been released yet (Shadow Play, for instance), or were just plain abandoned.
I guess I'm looking mostly for games that got a lot of hype, or games that were ridiculously implausible or ill-conceived (or both). Games that are still (supposedly) being worked on but haven't shown much/any progress lately are eligible, especially if they've been under development since forever.
So Pleurghburg 2, FOY, loads of Sierra remakes, TLOTLL, ... err, Sphinx, the new AGS demo game, Ignac 2 and so on are the type of thing I'm looking for.
Monkey Island 1.5 would suit in this topic?
(http://crystalshard.net/img/laura.png)
Laura Bow and the Eye of the Beholder.
Freda vs. the Martians, almost three years since it's GiP thread. The premise was intriguing, and I was so excited I couldn't bear the wait. But we all know what usually happens in such instances :-.
(http://www.2dadventure.com/ags/freda1.gif)
(http://www.2dadventure.com/ags/freda2.gif)
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=12315.msg146856#msg146856
i remember seeing a GiP a few years ago which used graphics from government/public information leaflets (like you get on planes), but i think it's disappeared off the forums now.
You're probably thinking of READY (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=17116.0) (starring Ready Eddie). That was completed, but thanks for reminding me of it! It was a cool game.
Disco, that's a great example. Thanks! MI 1.5 would probably suit as well, Nacho. I have to admit I steer clear of threads about LEC sequels.
Radiant, not quite what I was thinking of, but it gave me a laugh. :)
Snake, FoY is not a "never where" it's a "never is"!!! Luckily we've been able to use just about all the screens. There's only about 4 out of 50 that haven't been used so far, but they're basically right fromÃ, the early days of development, before the game had Lorn as a writer on board, when the storyline was extremely rough and the intro was extremely short. We have a lot of screens but we're being extremely selective over what we're showing. Not because we're bastards, just because we want to up-hold the "wow" factor of Miez's work when the game is released. I'm sure between then and now you'll see some screenies of fantabulous wonderment. Play the demo though, and there you will find 10 or so screens not seen for the first 5 years of the games development :)
Nacho, I think MI 1.5 counts! I flopped as the programmer...it would be great if this game came back into development though, I just love the fact you meet CJ and other "crazy" characters! ;)
Snaked, there is one project that never properly saw the light of day. I don't think it was ever announced. This is years old. Like, 2001 time - but it definitely wasn't hyped up. It could resurface, I love the story and really want to make it still. I've got a few characters and a demo-amount of backgrounds, but it's unlikely it'll be seen in the next decade :P
Catching Sheldon's Money
(http://www.screen7.co.uk/junc/csm_screens.jpg)
:)
m0ds
I used to save lots of beautiful screenies from "games in production" threads, but I can't remember where I've put them.
A few I could find:
(http://www.2dadventure.com/ags/ditademo.png)
It's from "Daemons in the Attic", a game I was really looking forward to!
(http://www.2dadventure.com/ags/altheria1.png)
That one is from "Tablet of Altheria".
(http://www.2dadventure.com/ags/maya1.png)
This is from "Maya con Dios", by Steve McCrea.
BTW great thread Snarky!
I have lost the faith ye brothers:
Dan's dissapeared pretty much! (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=12950.0)
Ausie/Japanese mashroom is nowhere to be seen! (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=15608.0)
Esper is back, but this game is probably going nowhere ... (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23341.0)
That's the few I could think. I decided to go for games that may have a chance of completion and not completely lost ones... It seems logical...
Trust me, Dan is still around and working hard on tlotll
Then you must be the wonder member who's got aboard the team in tlotll! ;)
That's extra good news! What got me worried is that after many and many updates on his site, Dan, never got around (at least I guess) to add the mini site for the game.... :'(
No :P I'm not the wonder member, i just chat to Dan a lot on msn.
I believe he's still working on the mini site, along with a tonne of other stuff for more work related stuff.
And i also wish Maya Con Dios was finished :(
(http://navidson.experimedia.net/oswyn/byza.png)
How old is that now? I still lament that I've never actually finished Byzantine in any capacity whatsoever, I just got too busy with real life... and perhaps it was too difficult to create what I wanted with limited resources. I still plan to finish the game, but as an IF.
Oh, and if anyone remembers TJH Part 1, well... I was planning to do the second part and spent a long time writing it. It just became so huge that I realised that I could never, ever finish it, so I eventually gave up. Here's some unfinished art by Scotch though, which you'll all agree would have made the game very pleasing on the eyes!
(http://caverider.com/solstice-square.jpg)
(http://caverider.com/solstice-docks.jpg)
(open them in a new window to see them in their unresized glory)
But not to worry, the majority of the stuff I wrote has been syphoned off into another p (http://navidson.experimedia.net/oswyn/oswyn_alpha.png)roject that's a lot smaller and easier to manage, which is steadily lurching towards being finished.
that p there looks freaking amazing. Looking forward to that one!
Wow, Byzantine looks great. Really solid. That scotch guy can't draw for toffee though.
Maya con Dios is nominally still in development, but I really need to set some deadlines or I'll never work on it. And of course I don't want it to be associated with Apocalypto.
Jimmy Jam, anyone?
(http://www.2dadventure.com/ags/titlemoviepic.png)
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=10587.0
I can't remember the name of the game (or the author), but it had an American Western Theme - I think he signed his posts "Josh".
Bt
Rise of the Hidden Sun, Blackthorne. He did a column about it at AG, so I HOPE Snarky's already got that on his list. Funnily enough, someone nominated its characters for best player and best NPC in the awards this year...
SSH has (I think) penetrated my evil scheme to gather entries for the "Underground Scene of the Day" thread over on Adventure Gamers, and more specifically for the Friday "unreleased UG" posts.
It's not that we're lacking candidates. Abandoned adventure game projects are two-score a dozen. But I had some trouble finding good screens from some of the more notorious ones, and thought it might be fun to see what people remember.
It's truly a shame that so many great-looking games are never going to see the light of day. Fingers crossed that some of them get revived!
The Legend of Leitor's Edge
Snake Pit Entertainment & Wicked Ace Entertainment
One choice can change everything...
(http://www.2dadventure.com/ags/letitle-640x480.PNG)
(http://www.2dadventure.com/ags/Neigh-640x480.PNG)
I think this game might quailfy since it was announced like 4 years ago and paused for almost two.
It even had it's own artical on the DIY website: Leitor's Edge Canned?
--Snake
The Legend of Leitor's Edge!!!
Now, that's a blast from the past.
Quote from: Snake on Sun 11/02/2007 19:29:59
stuff
Jesus f*cking Christ. Your post just sent shivers down my spine. I bet you guessed I'd be replying to it tho!1
Also also, Daemons in the Attic, Tablet of Altheria, Maya Con Dios, Byzantine, JHpart2, Jimmy Jam... talk about a blast from the past.
Ok, I'll bite.
So a few of you, especially those that were around in the 2000-2003ish timeframe, may remember my character Rode Kill and his series of games, and how I was working on a sequel to the original, and how it was taking a long, long time.
Well what happened was this. I had a serious issue with planning the game ahead of time. I had the story done, and a general sense of a majority of the puzzles, but mostly I was just making it up as I went along. This led to a few problems, namely, motivation factors to get it finished, and as you can see below, serious problems with maintaining a sense of style throughout the game.
The sad part is, I had some really great stuff done, and some really great people help me along the way, including Mods and his amazing soundtrack, which I am greedily hording for myself for the future (yes, I do have some Rode Kill stuff planned and in the works).
(http://www.rodekill.com/junk/rk2-leak.jpg)
Quoterodekill's entire post
Wow!!!!! That was a thrilling post Rodey :D I've been looking forward to that game for yeeaars! The screens look great, the backgrounds have Rodey humour in them & so does the game so you know it's going to work!! it'd be great to see a "rodekill island" of some sorts - someday! But you keep hording that music :p just make sure you use it sometime! I should update it sometime :)
This thread is great!!! 2 Kudos for you Snarky. Laitors Edge looks really nice! As does Jimmy Jam - I'd not seen that before! The artwork is immense :O In a very good way. An extremely visual way of playing!
Adam, yay! Scotch's art! Superb stuff... would be cool to see them in game. What about that one you showed with the tower, was that from the same game? And I remember that old Byzantine screeny!! Which reminds me - one of the token two a year Byzantine questions 'via email' has arrived;
NN asked
QuoteWhat's the track that's playing in your office, in the Byzantine demo?
Also, any news on what form Byzantine will take now?
aussie, I like the look of those too! I wonder how many completed rooms in ags all those games actually have. CSM had about 3, never any more. I can't quite tell, it won't load in any version of AGS now :p
Some of you might remember my first attempt at making "Bestowers of Eternity" commercial. It was a collosal flop and never went anywhere, mainly due to the high resolution. After many months of production, only one room was completely finished:
(http://www.davelgil.com/boe/oldBoE.PNG)
This scene was a flashback that starred Rosa's Auntie Lauren.
Wow, that looks impressive! Who drew it?
The sprites, at least, are bigbrother's work. The palette gives it away.Ã, (Also, the sprites in this thread (http://forums.adventuregamers.com/showthread.php?t=8286) are stored on the herculeaneffort server.) ;D
And Dave, I hope you'll take all that cash you're making and plough it into producing a game that looks like this!
Ah, yes, Byzantine... Damn, how I love that demo... Incredibly atmospheric. Still my all-time most anticipated AGS game, DS...
Finish it, I know you can make it!
And I won't say anything about about TLoLE being back on track this time, as I know someone will make some remark about it. Hah. ;) But yeah, it's been a long while in the making, no doubt about it...
Nice to see all these old screens, anyways... Brings back alot of memories, to be sure.
I see Griff is still in there! Now, if only we could have the best of both worlds... a completed BOE/BL with the hi-res!
Quote from: Snarky on Tue 13/02/2007 16:50:39
And Dave, I hope you'll take all that cash you're making and plough it into producing a game that looks like this!
I'm making cash?
(http://personal.inet.fi/surf/presents/gl/04.png)
Err, 'nuf said!
QuoteRise of the Hidden Sun, Blackthorne. He did a column about it at AG, so I HOPE Snarky's already got that on his list. Funnily enough, someone nominated its characters for best player and best NPC in the awards this year...
I was actually working on this, doing both the character art (if you recall, the originals were painted scans) and animation. After doing quite a bit of the main character he sent me an email that he'd cancelled the project and was moving on to other things. I don't think it will resurface, but then again it might.
Here's a sample idle animation I did for him initially. You will note that it is anti-aliased and rather grainy. I was asked to use the original scanned image rather than redraw it.
(http://members.cox.net/progzmax/jaketwirl2.gif)
That is hot, ProgZ!
What about The Cloak (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=7492.0)?
(http://wizkid.adventuredevelopers.com/images/room1.jpg)
How has no-one mentioned this one...
(http://www.adventure-treff.de/images/screenshots/fanadv/runhot.jpg)
More at: http://web.archive.org/web/20021019161525/monkeygames.mixnmojo.com/runhot/art.htm
Because we need the man himself to come and talk about it!!!
Where aers Anthony Hahn!?/1
I could post screenshots for Glorious Quest but they wouldn't be very original!
The idea was to make a QFG game using existing Sierra graphics; that idea didn't last long, but I have a demo somewhere with the healer's room from QFG1 where you can use balancing skill to walk over that board near the roof, and which has a bit of fighting on the ground.
(http://personal.inet.fi/surf/presents/gl/04.png)
always loved that screen, suggest you use it for an OROW or something.
Quote from: m0ds on Tue 13/02/2007 14:27:45
aussie, I like the look of those too! I wonder how many completed rooms in ags all those games actually have. CSM had about 3, never any more. I can't quite tell, it won't load in any version of AGS now :p
I guess that's the really important point. If you have the talent, it's not that hard to make one great-looking bg. The hard thing is to maintain the effort and complete a game that lives up to that level.
As for those games I referred to:
Daemons in the attic: There is a very nice 3-4 room demo, which I still have in my hard drive. I'm not sure if the link from the games page is still active.
Tablet of Altheria and Maya con Dios: There were three or four screenies in the games in production thread. I think you can still find it if you do a search.
**************
Now, while I'm still at it, here are some more. These may still be in production but we haven't had news in awhile:
Hero Theorem, by Bernie:
(http://www.2dadventure.com/ags/bernie.png)
Inc's Henri 6:
(http://www.2dadventure.com/ags/henri6aaa.png)
Corby's Heroine Quest:
(http://www.2dadventure.com/ags/heraaa.png)
I post the screenies because I love good-looking screenies.
Tablet of Altheria was really fun. I worked with the Author (Berserker Tails) in the early days of IA, and he shared his early version of it with me. He's a talented dude, but I imagine he's just busy these days - as I recall, he was actually playing a lot of music and working as a musician. I bet life just caught up with him.
Bt
A game I'd love to play, besides some of those you all mentioned, is "Buccaneer II" (by Hobbes).
However, I haven't see any news about it. Is it still in production?
A screenshot of the game:
(http://www.unosar.com/img/curacaointro.gif)
(http://www.grundislavgames.com/images/carver3.jpg)
My first abandoned game, Return to Carver Island. It was a Monkey Island ripoff starring me and my adventures in school. This one would have been high school. It was high res and voice acted, and almost finished, except I couldn't come up with a decent final puzzle.
In hindsight, I really should never have released this series to the public, nor should I have spent such a ridiculous amount of time on this game, only to abandon it at the end. But then, making them all gave me the experience I needed to make less sucky games.
Rise of the Hidden Sun was canceled?! Aw, that's a shame! I was really looking forward to it, hope it makes a comeback!
Really? That's news to me, and a great shame! Josh seemed very keen. Though, I do get a little skeptical that games made for a magazine article or tutorial will ever be finished.
I'd like to state that I'm still working on Deamons In The Attic, and without me wanting to abuse this topic for advertisement, all you need to do is look at my signature to see that there's indeed some humble progress.
Let me tell you a small story. I found AGS by sheer accident, and saw it could do all the stuff I would need to make a really good adventure game. So I set out to make a small prototype to see if I was up to it- animation, backgrounds, coding. That went very well because I could use a vague idea from a game I did a year or so before, using Klik&Play. It way a Goblins-style affair with little story and little rhyme and reason, but it became the core of DITA. Within a few days I made my little demo and put it up here. The feedback really surprised me. People liked the graphics I had intended to be placeholders. They found little things I never thought they'd try- Aussie for example found a small special effect happening when you tried to take some light bulbs. The feedback was, all in all, so very positive that I wanted to give back something.
I think this has happened to many designers here: A small project suddenly starts to grow big. For far too long I made my little brain-child more and more complicated. I also made two or three little one-roomers to improve scripting. And suddenly two years have passed without DITA getting anywhere near completement.
If someone recognises him or herself in this story, it wasn't a wasted post. I'm still working on the game. It has become something now that can be finished: I made it smaller, more compact, but I still want it to be good, really good. Of course, there are some hindrances, one of them a life with a pretty demanding job, a friend and two kittens.
But I think quite some games mentioned here are not "never where". They are still being worked on. I like it better to work on a game and then release it than doing it (SORRY!) Rubacant-style and flood all forums as soon as yet another room has been whacked together. LOTTL is, in my eyes, a good example how it should be done: Announce the game, even hold the thread active for as long as you may need C&C- but then do the game, not posting every two days that you've changed the colour of the GUI.
Just wanted to say that.
This thread makes me realize how much I want to get to work on another, better ags game. It's been forever. I always get started, but I don't seem to have the time in my life like I used to, especially since I have been focusing on my art after work at night.....
Just figured I'd add to the thread. Here is a game me and Scid started to make just after Pizza Quest was finished. Sigh, good ol' days them were. Here's a screenshot:
(http://www.2dadventure.com/ags/cq.gif)
... and please download the unfinished demo it's good for a laugh or two. Scid wrote all the dialog and he's a funny dude.
http://www.2dadventure.com/ags/cqwin.zip
They cancelled Pleurghburg 2 and Ignac? I really gotta investigate this stuff more. Pleurghburg was awesome. A sequel would have been too. :( I don't think I have anything from old games that were cancelled... if any comes up, I'll post it. But it's neat to see the old stuff that died.
In a way it's almost as if Chrille himself was "cancelled" :(
But we musn't complain. His superb game making energy is being concentrated on far more important matters. Keeping ships clean.
:P
Castle Quest...ahh, I remember that, and the demo! It was very funny indeed :)
(http://koti.mbnet.fi/jdinky/dro1.png)
(http://koti.mbnet.fi/jdinky/dro2.png)
What game are those from?
I made a good start on it, then I got frustrated with my inability to draw backgrounds and get sprites looking good and now it's just sitting on my hard-drive...neglected and unloved:
(http://img.photobucket.com/albums/v318/EggHeadCheesyBird/screenshot.png)
Eggie, I love your style and from my ignorant poit of view, I find the screenie to be amazing!
Is there anything we can do to get you back in this (or any other?) game?
Eggie, let me tell you that this looks absolutely fabulous! Great loose style.. kicking backgrounds and sprites. Very fresh and fun!
Eggie, that does look great -it's very unique. I'd like to see you finish it as well :)
I'd like to know what happened to that game, I think it's called, "The Dead Walks". It was a very good looking zombie game. I hope that's still in production, but I haven't seen it around :(
I was looking forward to that one.
--Snake
Eggie, I egg (sic) you on to go back to making that!
Yes it's quite wildly drawn, but thats what makes it so appealing!
I'd like to add my name to the list of people who'd really like to see a game with your art, Eggie.
Actually, I was developing a game last year with the intent to eventually approach you to ask you to do all the characters. I was developing Dwight of the Living Dead as a card-based RPG entirely with placeholder graphics with you specifically in mind when I imagined what the final graphics might look like. If I hadn't decided to set the game aside, you would have heard from me soon.
And if you're interested:
Playable Tech Demo (http://www.thexiis.com/media/dwight.rar)
Screenshot:
(http://www.thexiis.com/media/dwight_ss.png)
Info:
QuoteDwight of the Livind Dead is possibly the first TBABCRPG (Turn-based Adventure Board Card Role-Playing Game). The game play is governed by your deck of cards as you navigate the board-game style levels.
The game has a few pre-set rooms populated with zombies of varying levels. Higher-level zombies will have a higher movement speed and are more likely to go straight for Dwight, rather than stumbling randomly about. The layout of the rooms should be randomized, so they should never look the same each time you play the game.
It should be noted that all of the graphics in this game should be considered placeholders.
-------------------------------------
Playing should be pretty easy to figure out. On Dwight's turn, choose a card from your hand. You will then be able to move a number of tiles equal to the rank of the card that you chose. The rank is displayed on the upper-left corner of the card.
The "Move" tab on the upper-right corner of the screen indicates that the player will choose a card to move about the screen. The "Use" tab will allow the player to utilize cards for combat/puzzling purposes. Currently, the useable cards include the punch card (hit any zombie within a 2 square radius) and the shotgun card (hit any zombie in a straight line).
Coming into contact with a zombie will cause a head-on battle (that hasn't been implemented yet). Once a room has been cleared of zombies, you will be in "Free Move" mode. You can then move freely about the room without choosing a card. Though you may still use a card for solving a puzzle.
When you are standing on a tile adjacent to a door, an "Open" button will appear. Clicking it will move Dwight to the next room and use up his turn.
-------------------------------------
The game is currently just a collection of rooms of zombies of various levels. Higher level zombies will have a larger roaming radius as well as higher stats in battle. You can play around with it for a while and get a feel for what the final game might be like.
Oh wowie. That sounds exactly like the kind of thing I'd like to draw.
Apologies for the size of this one, but then it was a huge room (at 320x240!)Ã, Basically my first attempt at painting over a scanned sketch.
This was the first screen of a game in the vein of Monkey Island, mixed with old-skool Jules Verne adventure stories.Ã, Too many puzzles, too many locations, too little timeÃ, :(
(http://www.iceboxgames.agsn.co.uk/Extras/town.png)
Looks great, Iceman! I would whinge about you bringing it back but we have DNG2 with it's fabulous art & animation to look forward too!! :)
Quote from: Balin on Sat 17/02/2007 04:37:02
Rise of the Hidden Sun was canceled?! Aw, that's a shame! I was really looking forward to it, hope it makes a comeback!
Canceled? Not precisely, no. The game was put on hiatus so that I could focus on getting my career as an adventure travel writer off the ground (http://www.theamericanadventurer.com). It requires me to travel all the time (obviously) and leaves me with a lot less spare time than when I began the project. I'm also married and have a baby now. ;)
But, to put the rumors to rest, no: Rise of the Hidden Sun has not been canceled!
In fact, I expect to have some details (and new artwork) sometime in the next few months about the game's future. I'm currently working on a slightly scaled-back version of the game. Hopefully I've learned from my overly ambitious mistakes of the first go-round.
Ooooh, I loved those Byzantine pictures, too bad its never going to see the daylight :(
Here are some of my backgrounds from a friends project "My Little Real Life Adventure" which concept was really good though. And yep, its sort of dumped.
(http://www.hot.ee/tindiplekk/room1darklsamp.PNG)
(http://www.hot.ee/tindiplekk/room1sample.PNG)
(http://www.hot.ee/tindiplekk/sample.PNG)
Character sprite by my friend.
Holy merde-bombers on toast frying over a scantily clad woman!! :O
Those graphics are professional!
Quote from: ProgZmax on Tue 13/02/2007 20:16:10
Here's a sample idle animation I did for him initially. You will note that it is anti-aliased and rather grainy. I was asked to use the original scanned image rather than redraw it.
(http://members.cox.net/progzmax/jaketwirl2.gif)
In the eyes of a Ranger,
The unsuspected stranger
Had better know the truth of wrong from right,
'Cause the eyes of a Ranger are upon you,
Any wrong you do he's gonna see,
When you're in Texas look behind you,
'Cause that's where the Ranger's gonna be
:P
Quote
My first abandoned game, Return to Carver Island. It was a Monkey Island ripoff starring me and my adventures in school. This one would have been high school. It was high res and voice acted, and almost finished, except I couldn't come up with a decent final puzzle.
In hindsight, I really should never have released this series to the public, nor should I have spent such a ridiculous amount of time on this game, only to abandon it at the end. But then, making them all gave me the experience I needed to make less sucky games.
Well, what kind of game it was? Did it have any MI references, plot lines?
Hello everyone. So I'm here to talk about a couple of games I tried to make, but they never came to be. And man, did I try so hard to get them made... let's start with some history:
Long ago (for the interwebs, that is), there were about 3-4 people who ever released medium-length complete freeware amateur graphic adventures; I just so happened to be one of them when I released this Monkey Island inspired game called The Treasure of Drunk Island; yeah... some of you may remember that one. It did not age too well after the release of Rob Blanc followed by the start of the AGS revolution, but then again what do you expect from a 14 year old with a basic grasp of the English language? :P
Anyway, My plan was to either make a sequel or to remake the game, and eventually the project that got started on this was called "The Treasure Never Found", a loose remake of the game, just like Blackwell is to Bestowers. Some of the things I was trying to do was to make a 640x480 game with pixel-like art. I did some of the backgrounds you see here, and Cornjob (I Spy, Run Hot) did the painting:
(http://i279.photobucket.com/albums/kk151/mundochis/AGS/street2.gif)
And here's a concept of what the main character, William, would look like:
(http://i279.photobucket.com/albums/kk151/mundochis/AGS/Image6.gif)
Some of the preliminary stand-in art I did for it is quite hilarious. I totally forgot I made these until I was looking for art for this game this evening:
(http://i279.photobucket.com/albums/kk151/mundochis/AGS/street-bike.gif)
There is another game as well. This had been planned for ages; It was called Beyond Fantasy, and is the game I started to make after the original Drunk Island; in fact, it was going to be made in SCRAMM! Eventually after abandoning the game I decided that perhaps I could make the first chapter on AGS, and so I took the backgrounds I made and started making new ones and stuff:
(http://i279.photobucket.com/albums/kk151/mundochis/AGS/outside-knick.gif)
This one is from the SCRAMM version, I believe. But eventually when I got back to it on AGS, I talked to Cornjob and he was giving a totally new look:
(http://i279.photobucket.com/albums/kk151/mundochis/AGS/outsideknick3.png)
(http://i279.photobucket.com/albums/kk151/mundochis/AGS/outsideguard61.png)
Beyond Fantasy was an interesting project. I tried to assemble a team, and there way too many people involved doing not much at all, and the scope of the game was HUGE, plus the story was kind of convoluted and not very polished. It was about this guy who gets lost in this imaginary world and tries to find who he is by traveling to different worlds. When I did the AGS version, I wasn't really satisfied how it was turning out, so I abandoned it.
Anyway, these are two games that will never get made, so there you have them. Enjoy.
Announcing a game I will never release that started production in 2002 (GASP!), the appropriately named:
HIDE QUEST
Featuring over 150 rooms (no kidding), a plot involving time travel, paradoxes, and cliches, Hide-Quest was nowhere near completion when I finally abandoned it. It was really my 'baby' game and let me exercise my bad design skills before (hopefully) moving on.
This was one of the first screens I made for it:
(http://img215.imageshack.us/img215/5176/hqscreenie1pp4.png)
And this was one of the last:
(http://img215.imageshack.us/img215/5738/hqscreenie2zr4.png)
More screenies (circa 2002-2006):
(animated)
(http://img20.imageshack.us/img20/3706/hidequestmontageel5.gif)
I'm sorry if digging this thread up again tickles anyone's tighties, but I've just re-discovered my old site (while searching for an old demo) with some screenshots of games I never finished:
The Life of Marty Shore
(http://www.2dadventure.com/ags/marty-titlescreen.jpg)
(http://www.2dadventure.com/ags/opening1.jpg)
(http://www.2dadventure.com/ags/room-day-small.jpg)
The End
(http://www.2dadventure.com/ags/TE-class.jpg)
(http://www.2dadventure.com/ags/TE-class2.jpg)
The Adventures of Josh Spacek
(http://www.2dadventure.com/ags/spacek2.jpg)
Evil Night
(http://www.2dadventure.com/ags/ENbanner.jpg)
(http://www.2dadventure.com/ags/bathscene1.jpg)
Nice screenies, btw, J!
The Life of Marty Shore has a cool title screen.
I have a lot of these...
One of my first projects ever, Apollo 27:
(http://koti.mbnet.fi/paapeli/apollo27.png)
This is actually a scrolling background and there is a huge lens flare on the right edge, but it's probably best for all if we keep that hidden.
The next one's also a bit old. I never came up with a name for it. I started making it for the Hotel-themed MAGS. It was supposed to be sort of a The Sims style hotel simulator game.
(http://www.pabsoft.net/images/screenshots/hotel_scrn_1.png)
Now then, some more recent projects...
Hail Pablesus, a game I considered my main project for quite a while. It would have been awesome to finish it but I doubt I can motivate myself to do that.
(http://koti.mbnet.fi/paapeli/toimiston_ovi.png)
(http://koti.mbnet.fi/paapeli/toimisto_v3.png)
(http://koti.mbnet.fi/paapeli/puistopenkki_v3.png)
(http://koti.mbnet.fi/paapeli/pyykkitupa_v2.png)
I started making the next one, Lunar Eclipse, for some MAGS I can't even remember anymore. Some of these are unfinished... And yes, those alphabetical characters are actually the two player characters.
(http://koti.mbnet.fi/paapeli/lunar/hill.png)
(http://koti.mbnet.fi/paapeli/lunar/forest.png)
(http://koti.mbnet.fi/paapeli/lunar/kuu_raketti.png)
(http://koti.mbnet.fi/paapeli/lunar/rakettijalusta.png)
I wanted to make a remake of Buna Wants Beer at some point. I haven't actually given up on this project yet, I'm just not gonna do it in this style after all.
(http://koti.mbnet.fi/paapeli/buna_mockup.png)
Prisoners of the Storm was a game based on a bigger story I've been planning for a long time. I decided not to make it a classic adventure game though. I might continue on it at some point as an interactive novel type of thing.
(http://koti.mbnet.fi/paapeli/prisoners_mockup.png)
(http://koti.mbnet.fi/paapeli/prisoners_mockup2.png)
I actually first got into AGS through QFG style fangames (which is why I'm making one myself finally) that 'never were' such as:
Heroine's Quest by Corby (although he announced at AGDI that he's starting to work on it again!)
(http://www.corbydesigns.com/hq/images/4.png)
Hero6 by [huge list of people... many of the original having moved on]
(http://upload.wikimedia.org/wikipedia/en/4/4e/Hero6_01.jpg)
Struggle For Life and Honor (aka SFLAH)
(http://www.sflah.com/vault/pictures/town3.jpg)
Also worth mentioning:
Quest For Infamy by Infamous Adventures
Project Katrina (though I always thought it was a poorly managed project)
Quote from: Trent R on Sat 25/10/2008 15:45:12
Heroine's Quest by Corby (although he announced at AGDI that he's starting to work on it again!)
He has? Oh, that's awesome. I can has link please?
Quote
Project Katrina (though I always thought it was a poorly managed project)
As I recall, it had ten writers and one artist :) Not so great a combo.
(http://www.2dadventure.com/ags/Screen1.PNG)
(http://www.2dadventure.com/ags/screen2.PNG)
(http://www.2dadventure.com/ags/Screen3.PNG)
My three person Halloween Game that I postponed because I wanted to do it in a higher resolution.
(As you can see, I still have horrible spelling.)
Heroine's Quest:
Quote from: Radiant on Mon 03/11/2008 21:26:22Quote from: Trent R on Sat 25/10/2008 15:45:12Heroine's Quest by Corby (although he announced at AGDI that he's starting to work on it again!)
He has? Oh, that's awesome. I can has link please?
http://www.corbydesigns.com/hq/main.htm
Same site as before, but it's pretty bare now. No forums yet either. But he's been working on backgrounds and plot a bunch for the new Norse setting.
QuoteQuoteProject Katrina (though I always thought it was a poorly managed project)
As I recall, it had ten writers and one artist :) Not so great a combo.
I don't even think they were writers, it was probably fans such as, "OMG! QFG4 is teh best!!1 Lets make game about kartina!!!"
~Trent
Great stuff, lots of superb art gone to waste! :P
I'm no artist but I thought I'd upload some music that "never was" and maybe some other musicians can follow suit! Hopefully I won't get into trouble for it ;)
I was asked to write original music for 5 Days A Stranger a few years back, I only ever tried the theme, and it was never used. It's funny how the style in this piece doesn't reflect that of the music I did LATER for Yahtzee.
http://www.2dadventure.com/ags/5dastheme.mid
I was on board to do Ben Jordan 7, but hadn't honed my digital skillz down so it wasn't possible for me to do it.
But here are a few tunes I sent to Grundislav just in case :)
Cardinal Sins theme
http://www.2dadventure.com/ags/bj7theme.mid
For his apartment
http://www.2dadventure.com/ags/bj7apartment.mid
Church background
http://www.2dadventure.com/ags/bj7church.mid
Lif & The Treasure of the Tanones was going to be in MIDI to begin with too, but I later changed that. So I guess, in theory, this MIDI is actually free to use!
http://www.2dadventure.com/ags/tanones.mid
I was asked to write the theme for Run Hot based on Bladerunner. Hehehe!
http://www.2dadventure.com/ags/runhot.mid
Dave asked me to do the Blackwell Legacy music in MIDI for dial up users, but I didn't get it done in time.
http://www.2dadventure.com/ags/blackwelllegacy.mid
There are some other things, for example Rodekill 2 and a few other games that "never made it" but I made some music for, you can hear them at http://www.screen7.co.uk/music/midi/
That's all. Just thought I'd share. These files weren't ever gonna do any good on my machine, all alone :P These ones though aren't even from my main MIDI computer, so who knows what other music there is for games that never were.
Quote from: Mods on Wed 12/11/2008 15:57:47
Great stuff, lots of superb art gone to waste! :P
After listening to some of that stuff, I think that with music, it's even more sad to dumb it. With graphics, you can often recycle and save a little. Music's so much more specific, and often lost forever.
Yet this community leans towards not using ripped graphics, but is fine with using public domain sounds and music.
Not that I don't agree... just commenting.
~Trent
Quote from: Ghost on Wed 12/11/2008 16:53:24
Quote from: Mods on Wed 12/11/2008 15:57:47
Great stuff, lots of superb art gone to waste! :P
After listening to some of that stuff, I think that with music, it's even more sad to dumb it. With graphics, you can often recycle and save a little. Music's so much more specific, and often lost forever.
In fact, I think music is pretty easily recycled, and I was always of the opinion that you couldn't recycle graphics all that easily! I have carried over lots of ideas from one project to the other, or used tunes in another context with only slight modifications. My soundtrack to The Vacuum, for example, was half recycled and half fresh composed stuff. And I doubt anybody noticed that. Well, I doubt anybody found the soundtrack very remarkable at all, since it was more of an experiment in scenic scoring than a soundtrack people might remember.
Anyhow, here are some tunes from the crypt:
"Ride the tristesse", a melancholy surf/western gunslinger introspective made for Fightmeyer's Payday, stalled due to lack of motivation and an adept animator.
www.sonores.de/reyze/music/kaputtnik/ride1.mid
"Strangers of glam", a stunningly sexy midi effort from my 2011 smash hit "Stop - in the name of L.O.V.E" (working title), maybe I'll finish this someday. Someday.
www.sonores.de/reyze/music/kaputtnik/glam1.mid
"Stacked", a piece of highly scientific biohazard for the game S.T.A.C.K.E.R, which was never used because of deadlines.
www.sonores.de/reyze/music/kaputtnik/stacked.mp3
"Appartement de la pomme", a stupefyingly relaxing midi reggae tune for a game by khrismuc about a worm living in an apple and visiting bars and such.
www.sonores.de/reyze/music/kaputtnik/appom.mid
Other than that, I have loads of Cyberpunk Midi up my sleeve due to two canceled or not even started projects, should anybody be making a Cyberpunk game, drop me a line.
"Maybe in gaol", a tune of romantic failure tune beneath a copper sky.
www.sonores.de/reyze/music/kaputtnik/gaol1.mid
But, on the other hand, I am really working very resource friendly, you should see the heaps of material Funkmast (maybe you've notcied him around the forums) has produced in his short life! That's quality gone to waste in outrageous amounts...
Here's some material from me.
The Vestibule (when it was called Exodus), sporting incredibly wrong drawn gallows
(http://blog.sonores.de/wp-content/uploads/2008/11/galgen.gif)
The first version of Stone:
(http://blog.sonores.de/wp-content/uploads/2008/11/stone_left.gif)
Relicts from the website
(http://blog.sonores.de/wp-content/uploads/2008/11/navframe.jpg)
The last room I drew for the vestibule, featuring an awful lensflare
(http://blog.sonores.de/wp-content/uploads/2008/11/room7.jpg)
And last but not least, the title for a silly project during this Andy Penish time
(http://blog.sonores.de/wp-content/uploads/2008/11/acc.jpg)
No material I could ever recycle :P
Ass Crab Adventures! Brilliant!!!
Cool, since this thread was bumped, I get to re-upload the images that didn't appear earlier:
The Life of Marty Shore:
(http://www.freewebs.com/spentertainment/opening1.jpg)
(http://www.freewebs.com/spentertainment/room-day-small.jpg)
Evil Night:
(http://www.freewebs.com/spentertainment/bathscene1.jpg)
The End:
(http://www.freewebs.com/spentertainment/TE-class2.jpg)
and the first Monkey Wrench in AGS:
(http://www.freewebs.com/spentertainment/monkey3.jpg)
(http://www.freewebs.com/spentertainment/monkey1.jpg)
(http://www.freewebs.com/spentertainment/monkey2.jpg)
And there are the special guests of the evening... Hirum and Allie.
I don't know why I thought that scattered blue and white background for the menu was good, heh.
Once I find the new Monkey Wrench I was working on with Squinky, I'll post that.
Wow, Marty Shore could easily pass for a Willy Beamish sequel set in England! It has the prickish-looking sister, the game-obsessed kid, the crotchety old teacher and even a tank wherein COULD BE a frog!