Sick and tired...

Started by MrColossal, Mon 30/08/2004 08:46:06

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MrColossal

Sick and tired of what you say?

I'm tired of people always saying that Larry Vales and Pleurburgh have bad graphics.

People always seem to recommend PB and then immediatly say "Look past the graphics" or that PB is proof that good graphics aren't needed for a good game.

What are these people talking about? PB has some of the best AGS graphics, especially taking into account that it is a full length game and huge.  How can people think PB has bad graphics and not realize that they are talking utter bunk! Is it the backgrounds?

PB has some of the most detailed and consistent backgrounds out of all AGS games, each room makes sense architectually and they're all beautiful. If there's a computer on a desk there's a power chord plugging into a wall socket powering that computer. Chrille over looked very little when it came to laying out that game, its details and its hotspots. I'd walk into a room and a hotspot would ring up for something and I'd be like "Oh looks like I'll have to use that thing at some point in the game..." But nope! It was just a detail in the room adding to the amazingness of the game.

Is it the characters? The characters are also consistent and again... Amazing. Obviously this is my opinion but how can you fault Chrille when the majority of AGS games use text boxes to explain away animations and PB actually had those animations. Chrille doesn't like to animate as far as I know and he did [and continued to do with Revenants] an amazing job, the animations are very smooth and wonderful. Each character is original, not based off of a previous sprite from another game and definetly stylish. Each character also has it's own unique look.

So what is it? What about PB's graphics are so horrible? Someone who thinks they're bad please respond.

Also Larry Vales... Let's take this comment by Vel in the games page:

Posted by Vel on 2003-12-18 at 09:39 (IP logged):
This game is simply un-playable. I dont know what the plot was. Nor the dialogue. It all ends for me when I see the graphics. Every 5 year-old can make around 50-60 backgrounds or characters like these. This may be an AGS award winning game, but it certainly isnt playable for the average gamer.

BUNK! Utter bunk! Let's break down Larry Vales now... Character animation. Not much but Larry's walk isn't that bad at all. He doesn't just get flipped horizontally, his legs actually move. Considering again that the majority of AGS games don't have stellar walk cycles [especially back then]. Also, all the characters are original sprites made by Phil, not rips or paint overs [which can't even be said about Who Wants to Live Forever, Vel]

Backgrounds. Also detailed. Lots of hotspots and not just the bare minimum details needed to convince someone that you're in a certain type of room. When I walk outside in LV1 there are bushes clouds and such, not just a green line drawn horizontally across the screen with a flood fill.

When talking to people you usually get a close up, a close up! Meaning that Phil went out of his way to draw yet another graphic just to make the dialogues different when it wasn't necessary at all [again for the bare minimum]. Towards the end of the game you get lots of different scenes, up a pole, inside an air duct, on the phone, on the phone with your head smashed... Just tons of art and new backgrounds that really added to the game.

So what is it about Larry Vales that makes it so ugly?

I'm so curious...

Eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Rui 'Trovatore' Pires

Actually, I haven't played either game for a long time, but I do remember I enjoyed them both throughly. I won't mention LV, cause I don't really remember it, but let's see Pleurghburg -

I think what most people see on the graphics isn't the dedication, which is obvious from the word go, as you pointed out yourself, but the style. That style doesn't have much of an audience anymore, especially not in a serious game. In a serious game, people want serious graphics. Police Quest 2 was only like that because of the technology of the time, I'm sure it waqs meant to look like Police Quest 4. Pleurghbugh's (sp wrong, but what the hell) style is unique, indeed, but it's the sort of unique people usually consider "badly drawn", "MSPaint-ish". Especially non-AGSers. When you tell a non-AGSer about an AGS game, you either show him KQVGA 1 or 2, Mourir en Mer, and such gems, and you also mention Pleurgburg (how could you not), but unlike the other games, if the player gets disappointed with the graphics (in this day and age, that's bound to happen), he might miss out an incredible experience.

Also, IMO, Pleurghburg's dialogs could use some SERIOUS rewriting. It was a bit generic and... well, too much like, "Boss, bad news. Someone killed Hugo." "Oh my god, that's horrible. We have to do something about this." "I know boss. I'll get to the bottom of this." "Thank you, Jack. You're a good man." Now, this isn't a transcript, this is what I remember the dialogues feel like. Too generic. The game deserved better.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Andail

This is gonna be one fierce GTD.

I think it's important to define "good" graphics. Is it graphics where each background is like a piece of art that you could hang on the living room wall, and visiting guests wiould stop and be in awe for half a minute?

One common misinterpretation is that a great game doesn't need great art; that's not really the case. You see, if the game is great, it usually has very functional graphics, otherwise it would be a bad game. Every background won't necessarily sweep you off your feet, but they will probably be consistently drawn, enriched with details, original in style, etc.
Chrille didn't just pull something out of his arse and then go "I don't care about graphics, graphics don't make the game!"

In the critics lounge, there are bad graphics on display daily. Graphics hastily drawn, without purpose, without dedication, graphics drawn rather for the sake of quickly making something that could pass as art, than actually creating and developing a style that would suit your game.

The relationship between graphics and playability is more intimate than most people think. You can't always pick them apart and say "yeah the gameplay was good, but the grahpics SUCKED!" Graphics can be a show horse, but it's more often a working horse.

jetxl

But people DO look at graphics when downloading a game. There are countless games with crap graphics AND crap story/puzzles. When the graphics are good you'll know that the maker took time and effort to create that game, thus worth playing. I'm not saying that people ONLY play the good looking gamesor that good looking games are only worth playing, but it is an important factor in their choise.
It's like choosing music you never heard. You judge it by looking at the title and the picture. You can't know if you'll like the music by this but it's the only clue you have.

As for people who played LV and PB: Dark Ages. They are just chitchatting. "I liked the game but the graphics were not that great" The general opinion of these games, thus proving that they indeed played it.

I don't think you should that that comment of the alwais contraversial ;) Vel too serious. Larry's walkcycle was better that that of WWTLF and he knows it.

BUT, to get to my point: Even when you're not very good at drawing, put time in your art so people can see that you care about the game. It is easy to see that Crille and Phil Reed cared.

auhsor

Well I totally agree with eric, especially with Larry Vales, or more specifically LV2/3-demo. The LV games were the first one that I did play when I discovered AGS. I spent so long playing LV and loved it. I loved the humour, the way it was all put together, and most importantly the graphics. That is the syle I tried to emulate when I made my own game, which I didn't fifnish, but you get the point. The style may be simplistic, but it is an awesome style that is consistent through the game. I can't agree with people who say the graphics are bad, but I can respect their opinion. It has been years since I played LV2, but I still remember quite alot of the game, and the graphics.

The same goes for Pleurburgh. Sure the graphics may seem simplistic, but there is detail in the backgrounds, and a nice style for the characters. I think the side view of the characters was the only thing that mildly annoyed me about the graphics. And I played this game before the awesome close ups were added.

James Kay

There is a general misconception in game graphics that good equals pretty. This is obviously not the case.

Most important is functionality, so as to aid the game playing experience. Take a game like X-Files, which had very well produced videos and photographic images, but had many points where you had to desperately pixel-hunt to progress. This is not very good for a game, as it takes away the enjoyment.
But then, with Pleurburgh you get very functional graphics. They are not pretty though, but they serve the game well and make the experience worthwhile. But consider this: if the graphics were as functional but much much prettier, wouldn't it enhance the experience as a whole? You cannot ignore that.

The important point is, of course, what your "market" is, who you are aiming for. It seems that the AGS community at large has no problem with un-pretty games as long as the story and puzzles are worthwhile, so I don't feel it is much of an issue. It's certainly nothing to get upset about.


Pet Terry

For me graphics of Pleurghburg have always created great atmosphere along with the excellent music. I wouldn't say that the graphics in Pleurghburg are bad. While not the greatest graphics, I love them. As earlier stated, the graphics are detailed and there's a lot of neat animation in there too. I couldn't imagine Pleurghburg with different kind of graphics. (Also, eric said that Chrille doesn't like animating. For 'Chainsaw Wedding' Chrille made most of the walking animation and oh boy do they look good? Look forward to it!)

About Larry Vales, it's easy to see how Phil's skills have got better when you get further in the game. And in later Larry Vales' the graphics are much better than in the first one. I think Phil wanted to make the graphics in his own style and make everything from scratch. In my opinion, that is really admirable. And I have always loved Phil's usage of close-ups.

Oh, one more thing. Richard Longhurst and box that ate time. Holy crap. You can only love that crazy graphics style.
<SSH> heavy pettering
Screen 7

Vel

PLeurghburg had good graphics; I especially liked the park screens and the images of the town at noon/sunset.
And about LV - it is my opinion. I have tried 3 or 4 times to play it saying 'graphics are not important' etc. However, on the fifth minute my eyes hurt - it was probably the huge contrast of colors - the same as when I read white text on black background. Haven't tried the second and the demo of the third, though.

n3tgraph

Hmmm :)

I never hear anybody complain about Leisure Suit Larry 1, or Peasant's Quest.... or hell kings quest 1.

those games are concidered great while their graphics don't really differ much from graphics in pleurghburgh. I always love the pixelly dudes which are small. When I look at the critic lounge I see loads of charactars that are huge and are very hard to animate. Cause when the graphics are more simple, the animation will look good when that is simple too i think. The most important thing is that the game graphics are all the same and match with eachother. I love retro pixels and music :) but that's me Ã, :=




* N3TGraph airguitars!

Vel

Maybe nobody complained about AGI games because that was the absolute graphical maximum at the time(mid-80s).

Privateer Puddin'

Or, despite the low amount of colours, they were absolutely packed with details?


Rui 'Trovatore' Pires

The technology available at the time couldn't produce better graphics. But now we can, so people tend to dismiss retro-looking as bad.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Mr Jake

Meh, when ever I read someone dissing PB graphics I often think to myself, 'Make a game that long, detailed and enjoyable, with better graphics, and THEN say that the graphics aren't good.' but I dont post anything.

Also on a side note: when I read the subject the first thing that came to my mind was Mr. C leaving AGS D:

Ozwalled

I think that some people might especially have a problem with the flat colours of Pleurghburg's graphics (i.e., the lack of shading within characters and general large spaces) and the "stiffness/ straightness/ squareness" of some of the sprites.

That's just a guess, though.

Moox

Damnit Eric, the title scared me for a second. I agree with you. They where some of the best games ever made with the ags engine. People could argue Qaulity over Quantity, but then again, these games are highquality. I wouldnt mind playing them if they where one room. Its the effort and plot that matters, not the graphics unless they are horrid.

Timosity

Obviously these are just opinions, but I also feel that these particular games are hard to judge for some people as they are some of the classics of AGS, and will always remain in certain peoples hearts.

For me I didn't really like Larry Vales and couldn't understand what all the fuss was about.
But that doesn't mean the graphics were bad, I'm no art cricket, but all I can say was there was a good improvement in most areas from LV1 to LV2.

I loved the graphics of PB and the game as a whole was fantastic, this one deserves the credit it has received.

I also like FenderQ's style and his short games, wonder where He's disappeared to?

DGMacphee

I think PB is a marvel of a game, expecially for a game that is mostly the work of one man. The graphics never bothered me, but then again I've never been a huge advocate of "a game must have brilliant graphics". I think PB has suitable gfx for the type of game. Chrille said he wanted to emulated games like Manhunter and Police Quest. I think he's done a brillo job in all areas.

As for LV, the graphics never bothered me. For all Phil's shortcomings with LV's graphics, he compensated with a fantastic sense of humour. And I must note that the graphics got better through each game in the series (LV2 and LV3 Demo). I think this shows that Phil's graphic abilities have developed immensely.
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Rui 'Trovatore' Pires

QuoteChrille said he wanted to emulated games like Manhunter and Police Quest.

Oh, well, if that extends to the graphics it changes things a bit. It means the game's look is intentional, and if it were any other sort of graphics it'd be a different experience than the one the author proposed.

Specifically speaking AGS now, we can never tell why the graphics are like they are - laziness, lack of talent, choice? So we assume. Some of us assume laziness, others assume choice. Only the whole game can really tell it with any assurance, but it still leaves much room for wondering.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

PaulSC

I haven't played Larry Vales, but I think the graphics in Pleurghburg are stylish and cool. I honestly wouldn't change them for anything.

Kinoko

I think you have to give people who say the graphics aren't great a little slack. I agree, I LOVE Pleughburg (haven't played LV) and the graphics are great for the style of game, and emulate that early style of game very well. They're GOOD in the sense that they do what they're supposed to do very well.

You can't just get angry at people who tell others to look past the graphics or say that the graphics aren't that great because I'm sure that when the majority of people say that, they don't mean, "The graphics don't suit the atmosphere of the game/don't show effort/aren't consistent/etc". I'm sure they mean, "The graphics aren't amazing works of art", and they aren't. The game is based on earlier games, and thus aren't as "good" as the graphics of a nowadays game's capabilities.

I'm not the kind of person that typically likes modern graphics (in fact, I'm usually the complete opposite) but I know what people generally mean when they down talk the graphics of games like this. "Good" means different things to different people.

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