Playing AGS games in DOSBox

Started by Laukku, Thu 18/11/2010 19:21:14

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Laukku

I made recently some experiments with the DOS engine. As a result, I managed to play some Windows-only AGS games in DOSBox. (It only works for games made with AGS 2.62 and earlier, though.) Not very useful, but there are some neat differences when playing in DOS mode. And it's a nice way of getting a better retro experience. :=

A video of Trilby's Notes: http://www.youtube.com/watch?v=VYFL1Q8aeSk


Copypasted from my video description:

-Find out which version of AGS the game was made with and get it here: http://americangirlscouts.org/agswiki/AGS_Version_history
-Copypaste ACDOS.EXE to the game directory
-If you don't have CWSDPMI.EXE already, google for it and put it too in the game directory.
-Launch DOSBox and run the game with "ACDOS [game executable]" (or rename the game exe to AC2GAME.DAT and just run ACDOS.EXE).
-If you want to setup the game, type "ACDOS --SETUP". (That's TWO lines before the "setup", if you didn't notice.)

Some interesting things:
-Firstly, all the music is in AdLib! Whoah! AGS must have its own MIDI player that converts MIDI to AdLib. The soundtrack feels more eerie this way, doesn't it?
-The game lags noticeably. Apparently it can't play too many sound effects at once.
-Skipping cutscenes makes the game hang for a while.
-Configuring the game is completely different: It's an ASCII screen, like in many old DOS games.
You are standing in an open field west of a white house, with a boarded front door.
>WIN GAME
Congratulations! You just won! You got 0 out of 500 points.

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