Appropriate Background Maker?

Started by DrKay, Sat 05/01/2008 11:24:30

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DrKay

Someone has kindly donated sprites and backgrounds to me, I will be sure to credit them when I make the game, and hopefully once I've finished it I will be more experienced.

My final issue with sprites now is making the 'View' of them. I know how to go about forming them, but when I try to make a new 'View'; I only get the blue cup, how do I replace the cup with the sprites I upload?

.M.M.

First, you must have your sprites in Sprite manager. If you don't have, click on right mouse button and select Import new sprite. If you have it here just click on blue cup and select your sprite!

ncw14

i use paint but i really need an animater i cant draw for my life

FSi++

Quote from: DrKay on Mon 07/01/2008 07:36:30
Yeah I think I accidently made the room using 640x400.
Is there a way to downsize the whole thing to 320x200.?
Actually there is. In AGS a room can have resolution different from that of the game (at least you can change between scaled and non-scaled resolutions safely).

To import 640x4xx bg into 320x2xx game:
1. Room->Add new room
2. Game->Change game resolution (to 640x4xx)
3. Room->Import background (import yours)
4. Room->Save
5. Game->Change game resolution (back to 320x2xx)
6. ???
7. PROFIT!

(same goes for importing 320x200 bg into 640x400 game)

Rui 'Trovatore' Pires

FSi, that trick may be at the heart of my bitter experiences of sometimes loading a saved game and getting a "You can't load this game, it was saved under a different resolution" error...

So, here's to all of you - DO NOT EVER change resolution like that nilly-willy, unless you want to rectify a mistake. Keep it all at the same res, or your player will curse you.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

FSi++

Still, for really short games (i.e. me) or for non-saving rooms (i.e. ones that have "save/load is disabled" checkbox, well, checked) or even for some pricks who would like to make their game without save/load facility that's ok.

p.s. I've tested that on my test game... Here's the results:

Code: ags

1. Engine runs on 640x480, game saved in 320x240 room, loaded from 320x240 room - OK
2. Engine runs on 640x480, game saved in 320x240 room, loaded from 640x480 room - OK
3. Engine runs on 640x480, game saved in 640x480 room, loaded from 320x240 room - OK
4. Engine runs on 640x480, game saved in 640x480 room, loaded from 640x480 room - OK
5. Engine runs on 320x240, game saved in 320x240 room, loaded from 320x240 room - OK
5. Engine runs on 320x240, game saved in 320x240 room, loaded from 640x480 room - OK
5. Engine runs on 320x240, game saved in 640x480 room, loaded from 320x240 room - OK
5. Engine runs on 320x240, game saved in 640x480 room, loaded from 640x480 room - OK


Error appears only when the game was saved from the different ENGINE resolution (i.e. the resolution under which you PLAY the game, not the current ROOM resolution).

p.p.s. If you need my test game, it's here. Don't be too scared.

Rui 'Trovatore' Pires

Oh, goodie. Then that means the issues I had with the games that had them, whatever they were, were even more obscure.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

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