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Started by ------, Sun 27/01/2008 12:57:21

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Gamer_V

I say, psp, olé!

Snake

I'd like to see them playable on the Wii, personally.


--Snake
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scotch

I'm pretty sure I could get at least the simpler games running on a DS (if I was authorised to do the port) but I don't see the point personally. SCUMMVM is awkward on DS, and even worse on mobiles/PSP/etc. AGS would be no different. AGS games were not designed for small screens, or two screens.

Wii could play ok, and it could be worth it if homebrew ever becomes very popular on there. Currently there is no publically known way of running Wii mode homebrew.

Radiant


Gamer_V

Quote from: scotch on Sun 27/01/2008 14:55:55
I'm pretty sure I could get at least the simpler games running on a DS (if I was authorised to do the port) but I don't see the point personally. SCUMMVM is awkward on DS, and even worse on mobiles/PSP/etc. AGS would be no different. AGS games were not designed for small screens, or two screens
I diagree. The psp has a screen resolution of 480x272, and classic adventures work and look just great. Low-res games would fit there perfectly. Only problem with the handhelds is their lack of a mouse/keyboard, but since most adventures don't have that many time-based puzzles it really isn't that much of a problem. (Okay, text parser games are a bit annoying, but it works.) DS .. well, the resolution is too low, though you can stretch it over two screens, but the touch interface would work just fine as a replacement mouse.

scotch

#7
When it comes to radically different hardware platforms I'm not a fan of direct porting, it almost never feels right. It's just my experience of it, but I've played some SCUMM games on both, and I think they are both poor at playing PC adventure games. One can't control them very well and one can't display them very well. However it's not technically impossible, and someone that would like to see it happen could volunteer.

I do think we need a rule though, considering all the porting threads. From now on, nobody can ask about new AGS ports unless they are willing and able to do the port themselves, and maintain it. Because yes, we've already discussed AGS on any platform that makes sense by now... including the C64!

Darth Mandarb

I've been looking into the "homebrewing" aspect of my DS for a few weeks now.

I would love to be able to make adventure games on the DS.

I don't know if any of you have played the Zelda game on the DS but it has some really cool shit in it.  Like you need to transfer a seal from the top screen to the bottom and you accomplish this by closing the ds (thus pushing the two screens together).  Or you have to blow out candles by actually blowing on to the DS's microphone.  Or the enemy that hates loud noises so if you talk loudly into the microphone he runs away.

Some REALLY cool stuff that could take adventure games to the next level.

CodeJunkie

DS looks very promising for adventure games, but the screens are 256x192 and I'm not sure how good scaling down will look.  Perhaps Nergal meant actually drawing and writing your games for DS?  I don't know how powerful the DS is, are AGS games capable of running?

The cheapness of making and running homebrew on DS is exciting though.  I might give it a try in the summer, when I've actually learnt C++ ::)

FSi++

Quote from: SimB on Sun 27/01/2008 18:46:55
the screens are 256x192

Wow, like on Speccy! ^_^

LimpingFish

I'm a PSP ScummVM user, and I have to say it handles most games with ease. Games like The Dig, Sam and Max, and Full Throttle look, sound, and play close to perfectly. As does Broken Sword 1 and 2, and BASS. Older LucasArts such as MI and FOA are slightly more awkward, though, and AGI text-input games are almost impossible to play without a keyboard (the PSP's keyboard input just doesn't cut it).

AGS on a portable is a different kettle of fish, though, as past threads have shown us.
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Darth Mandarb

Quote from: LimpingFish on Sun 27/01/2008 21:59:52AGS on a portable is a different kettle of fish, though, as past threads have shown us.

I would have no desire to use AGS on my DS ... I'd just like it if we could use AGS (or something like it) to make games in the resolutions needed for the DS.  That's all.  Then there'd be no need for resizing, etc.

Snake

QuoteWii could play ok, and it could be worth it if homebrew ever becomes very popular on there.
I'm sure it would if we made it.
I know that there are a NUMBER of flash games playable on the Wii. For instance, All Hallows Eve (a zombie game) is compatible. It'll be the first download I do when we get the adapter.

People would see these games that are made for use with a mouse and download them, especially if they think they look good. And games that are "point and click" adventures are perfect for Wii sence the Wii uses a point and click interface.

It'll never happen, I know, but I think it would be cool. My step-son I think would be more intersted in playing adventure games on the tv sence it would seem more commercial to him.

If there's anyone out there that has the brains to do it, why not? Let's do it.


--Snake
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

LimpingFish

Quote from: Darth Mandarb on Sun 27/01/2008 22:26:46
I would have no desire to use AGS on my DS ... I'd just like it if we could use AGS (or something like it) to make games in the resolutions needed for the DS.  That's all.  Then there'd be no need for resizing, etc.

Sorry, I meant running AGS-developed games on the DS, in some sort of emulator or shell.
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Shane 'ProgZmax' Stevens

The GP2x would be pretty ideal for most ags games since it has a native 320x240 screen (and can scale to 720x480 which is a weird resolution).  The new version also has a touch screen which would be ideal for point and click games (and it already has scummvm working nicely on it).  Nothing will really come of asking for ports though unless someone CJ trusts is prepared to do the work.

BOYD1981

Quote from: SimB on Sun 27/01/2008 18:46:55
DS looks very promising for adventure games, but the screens are 256x192 and I'm not sure how good scaling down will look.  Perhaps Nergal meant actually drawing and writing your games for DS?  I don't know how powerful the DS is, are AGS games capable of running?

The cheapness of making and running homebrew on DS is exciting though.  I might give it a try in the summer, when I've actually learnt C++ ::)

scaling wouldn't be an issue if instead of resizing you just make any room scroll when you move the stylus over to an edge or corner, or use the d-pad for scrolling the view.
it would be a much better alternative.

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scotch

That's what SCUMMVM on DS does (has the option to resize too), it works, but overall it still feels like a hack because one of the screens is sitting there mainly redundantly. The touchscreen GP2X F200 seems like it might play PC p&c  games well, but unfortunately nobody owns one.

Moresco

Quote from: Darth Mandarb on Sun 27/01/2008 22:26:46
Quote from: LimpingFish on Sun 27/01/2008 21:59:52AGS on a portable is a different kettle of fish, though, as past threads have shown us.

I would have no desire to use AGS on my DS ... I'd just like it if we could use AGS (or something like it) to make games in the resolutions needed for the DS.  That's all.  Then there'd be no need for resizing, etc.

Just make your backgrounds from the top left until you hit the specified resolution...it's smaller yeah?  Then make your game according to that size.  I think you can do that, can't you? I'm not sure but it would seem that might work - I have never played a DS actually, so I'm just kind of talking out of the air here, but maybe that would work for you.
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Darth Mandarb

You could "tweak" the way you create your game inside AGS easy enough.  However, this wouldn't take advantage of the DS part of the DS!  I'd want to use both screens.  There's so much opportunity of cool things to do with that.

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