After finishing "Who wants to live forever?", I decided to freeze "Curse of the Mushmuroc castle" and to start a completely new game. It will be of full length(maybe 20+hours), and mostly inspired by the Gabriel Knight series. The plot will concentrate on many aspects of both history and the main character's personal life. I plan starting the real work really soon - the beginning of december, but I realized that it would take much time to do it on my own. I want to do it in broken sword art style. I already have one sketch artist(the sketch is the hard part for those who cant draw very well by hand), and I can colour his sketches very well. I also have the plot outline(300 pages of research done so far), and some puzzles. So what I am looking for is:
- A character artist/animator - must do broken sword-like sprites.
- Background sketch artist/colour artist - either one who does both or two who do the same.
- Two musicians - must do Gabriel Knight 3-like both MIDI and digital music (I guess one would be enough, but it would be just too much work for him).
I will do the coding myself, with a little help from the techie's forum. I will also take care of the sound effects. As you can see, this is a very ambitious project(around 50 rooms planned) and the more of you join it, the faster it will be finished. Thanks for the support in advance.
Whoa ho ho!!! I've seen N00BS get more responses than this thread!!!
Whats wrong vel? You treat everyone like shit, so when it comes time when you want a little help, NO ONE WANTS TO!!!
In all honesty, you do actually finish games, and it wouldnt suprise me that you would finish this game, even though its a monster effort.
But being pretty much half the length of a sierra game when it comes to rooms, it would probably take a small team over a year to complete. And that would be one hell of a dedicated team. And wanting BS type graphics. They require a proper animator. Someone like Eric or Igor. But they are both busy with other projects arent they.
And I won't help you cause you would probably take the spotlight when the game is finished. Like the egomaniac you are.
Shizar!
Sounds interesting. Maybe you'd get more replies if you posted part of the story (no spoilers of course) and some character description. At least some basic facts about the location and the topic of the mystery.
Quote300 pages of research done so far
I assume this means that you've read a 300 page long book, not that you've actually compiled 300 pages worth of facts for the game?
I'd offer to help, but that would only delay Shadowplay. If you need some feedback on the story, structure and such, from somebody working within the same genre, I'd be happy to help though.
Good luck Vel!
Layabout: 50+ rooms is half the length of sierra games? Well I don't think so.
GG: about 300 pages of reading about things which will be featured in the game's plot(NOT a 300page-long book)
About the story and such, anyone who's interested send me a pm and Ill pm him/her the synopsis - it would be too much a spoiler if I posted it here. I mean, the game isnt even in GIP forum.
You only addressed one point of my statement, which means I WIN, Vel = LOSER!!!
When I read 300 pages of research, i see that as 300 pages of notes, not reading 300 pages... 300 pages is nothing if you dont write anything down. MAEK TEHINGS CLEER!!!!
Maybe you should COOL DOWN YOUR "teh silly" EGO before trying to get people to help you.
For yet some days, newbies will probably think twice before asking for help with their projects
As I told you in IRC I'll help colour your pencilled backgrounds, once the game has progressed a bit. Because although you are an egomaniac and annoying at times you'll probably finish this ;)
I didnt say he wouldnt finish it. He probably will IMO. It's just he acts as though he is the AGS lord, and we MUST help him.
Thanks scotch!
I know that I have read about 300 pages, becase I copy the text on the website, format it in word and then print it.
Research means nothing if you can't put a good story around it. I was chief editor for a TV show back in college. It was called "Shadows" and the two writers impressed the fact that months of research went into writing it. The plot was a hodge-podge of egyptian mythology, physics and astral projection that was kind of fascinating but altogether incomprehensible. I can't fault their ambition, but the scripts themselves were boring as hell. A chunk of the dialog was just the characters spouting out the writers' research.
Anyhoo, what I mean is don't let the research be the crux of the game. Best of luck.
Ditto!
Research does not mean good plot. But I have the plot outline ready, and I want to put in more accurate historical events, persons etc.
QuoteI want to put in more accurate historical events, persons etc.
Vel, just beware that it doesn't become another Young Indiana Jones Chronicles with its historical-celebrity-of-the-week. With Shadowplay, I've been very concerned about this, like: "Is it too cheesy to have Harry Houdini and Orson Welles in the same story?". If you add historical characters, keep to those who are actually related, don't throw in every single interesting person who was alive at the time (a non-fictional League of Extraordinary Gentlemen). I've seen this done in roleplaying games, and connecting too many factual - but unrelated - people and events actually detracts from the believability.
Yes, GG, I am concerned about this too, and I am trying to make everything match.
Well, I'd help with backgrounds except I have BR to finish, then a small project after BR, and then another large project after. So if you wanna wait about three years, knowing me....
But if you need research done (Or any more of it anyway) then I'd love to help! Or even if you just need concept art of characters or locations, again I would love to do this. But backgrounds would be way too big a thing for me to take on, and it's all I'm really any use at.
And I think you're being brilliant ignoring all the comments made about you. It must be hard to resist replying to such inane comments. I think it's about time these people got a new shtick.
EDIT: Hmmm, if you want, actually, I could sketch the backgrounds. I'd obviously research whatever art style you were taking on, and I could get them done on the train. Hmm, interesting thought. Well, if ya need anything like this, just give a shout :)
Thanks Yufster!
Ill pm you when I have anything concrete.
Quote from: GarageGothic on Wed 05/11/2003 09:30:39...just beware that it doesn't become another Young Indiana Jones
Heh, I loved that series ^_^
New position open:
Puzzle designer. Has to be one who can make realistic kind of puzzles, not McGyver type ones.
Quote
Has to be one who can make realistic kind of puzzles, not McGyver type ones
Oh, crud.
*walks away slowly and sadly*
Lol!
But really, too adventuresque and wacky puzzles will seem out of place here.
QuoteThey require a proper animator. Someone like Eric or Igor.
Not that I'm taking sides, but they aren't the only good animators here. I'm not known as a good artist nor a good animator (though I have nothing to show for it anyway) but I feel that I am. I think I'd do the job right if I wanted to do it.
Anyhoo, I'm sure someone will do it right for his game.
About the research bit. Quit the harping, guys. Wether it's 300 pages or not, I'm sure he's not qoing to throw every fact in the game, most likely he's going to use it as a reference and use things as he needs them. Sure he won't just throw a bunch of jumbled up notes in there in hopes of making it sound better.
Yes, he's got the rep of a smart-assed jack-ass, but that didn't stop me from wanting him to help with the character developement in my game. He's very focussed and a good writer. He just needs to learn how to shut his mouth when needed...
All the luck to ye, Vel.
--Snake
Thanks, Snake!
Always nice to hear a good word.
PS: Anyone interested in the realistic puzzle designer job?
You say you need two composers because it'd be too much work for one??
How much music is this game going to need?
Also,
You said that one composer will do MIDI and the other will do digital.
I don't think the game will sound that great if you use both MIDI and digital music in it. IMO it'd be better to have your composers do the same format of music insted of bouncing from one to the other throughout the game.
Yes, Vel, I agree (forgot to mention earlier). You should pick what you think would fit (most likely digital) and stick to it. You need the music to be consistant throughout the game and each scene whether you've got 1 composer or 30. But I say have 1 composer, since, like I said, the music must be consistant. If you have more than one it'll be all fucked up ;)
--Snake
I would have thought he meant that there would be both midi and digital music, the digital replacing the midi if you download it.
Although I think just digital would be fine personally, and I'm on dialup.
scotch: Even if that's the case, however, it would be difficult to do with two composers. Just because one would be skilled with MIDI and one with digital methods, there's no guarantee either one would know how to interpret the other's music into their own format. Also, if that's the case, which one would actually compose the music? It would be more accurate to say "one MIDI composer and one person to create high-quality recordings of those MIDIs" or vice-versa.
I second what Remixor said.
Well, if you decide to use digital music in the game I guess I'd be willing to compose and conduct the music for it, if the job is up for grabs. ;)
If you hire two or more composers/musicians I'd suggest you carefully outline their work for them and be descriptive so that they both know what to do etc...
Judging from the work I've done in the past, it would probably be easier if you only hire one. But then again I never worked alongside another composer. Just do whatever you think is best for your game! :)
Good luck!
Well, I'm meant to make a MIDI-soundtrack for this one, as I did for WWTLF, and Vel converted it into a digital format. Although I had to work hard, because every time I finished track, I started a new one so I didn't had much time to work with my own project(s). Because this is probably going to be such a long project I don't really want to do the whole soundtrack by myself.
As scotch said, the soundtrack will be similar to WWTLF - MIDi and digital if you download. And it'd be too much work for one composer - I guess 60+ minutes of music or so.
I'd like to help designing the puzzles, but I don't know if I'd do well. I haven't worked in an AGS game previously but I'd like to try.
I'm supposed to be developing a game at the moment, but I can't get the rest of the team to work or even brainstorm a little, so I think it's OK if I team for another game as mine seems to be dead. People who volunteer for projects they are not interested in...