Hi all,
I've lurked around these groups awhile - even made the odd post now and then - and by reading the posts of my fellow AGSers I've picked up some tips on adventure game design which I'd like to run by you.
1. Adventure game plots should generally be based on time travel, dystopian sci-fi futures, pirates, Atlantis, cops, toilet humour, or some combination of the above
2. Despite the plot or setting, adventure games should be littered with filmic references and obscure in-jokes
3. Graphics are important in adventure games
4. Graphics are not important in adventure games
5. Most Lucasarts adventures are great and funny, while most Sierra adventures are twee and cloying (or is that just KQ?)
6. Nobody likes pixel-hunting puzzles
7. Use item A+B+C puzzles are tired and unoriginal
8. Conversation-based puzzles are long-winded and boring
9. This doesn't leave a lot of puzzle-types to use
10. Adventure games need neither graphics, sound, text, adventure, nor game, to create an immersive experience.
Is this about right, or do I have more to learn?
Cheers,
t
I say!
I concur
Well said..
But I don't get it.. Are you insulting us? Pointing out ironic contradictions? or being sarcastically hilarious?
Does it matter?
Yes, I concur, doctor!
hahaha, this guy is funny
/me concurs to follow the crowd
Consider me concurred!!!1
/me bangs his gavel.
I second that motion!
Okay, I'm in...but..who's this cur that we're conning?
I concur with eric Johnson concurring with remixor johnson concurring with DG Johnson concurring with Las Naranjas Johnson concurring with tamper!
10 points if you get that movie reference.
-MillsJROSS
Quote from: MillsJROSS on Wed 15/10/2003 04:08:56
I concur with eric Johnson concurring with remixor johnson concurring with DG Johnson concurring with Las Naranjas Johnson concurring with tamper!
10 points if you get that movie reference.
-MillsJROSS
"Catch me if you can" ?
Close, in that Catch me if you Can is also a movie. First Clue:
Think of movies in the 70's
-MillsJROSS
It sounds eerily like a Mel Brooks line.
Quote from: tamper on Wed 15/10/2003 00:24:22
10. Adventure games need neither graphics, sound, text, adventure, nor game, to create an immersive experience.
That depends on what "immersive" means, but if it's somewhere along the lines of "good", than yes.
All it needs is a good concept and tons of hyping, the rest are just pretty accessories
Quote from: MillsJROSS on Wed 15/10/2003 05:15:00
Close, in that Catch me if you Can is also a movie. First Clue:
Think of movies in the 70's
-MillsJROSS
Er, you obviously have not seen "Catch Me If You Can". ANYway, I don't recall any 70's flix with that line in it. If I have, I've probably blocked it out. The 70's were no good for me.
#6 seems a bit out of line here, cause its actually true.
It's from Blazzing Saddles. There are easily more famous lines from it, so it's not the easiest of movie trivia, but I thought I'd throw it in there.
-MillsJROSS
i thought that was (blank) johnson is right about (blank) johnson being right :-\
so it was Jaws yeah?
That shark sure said a lot of crazy stuff.
Yessiree.