Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Bionic Bill on Wed 24/12/2003 16:52:30

Title: the future of blah blah blah
Post by: Bionic Bill on Wed 24/12/2003 16:52:30
interesting stuff (http://140.99.44.178/display.php?id=318) over at adventuregamers.com. i am now tired of people talking about it, but maybe it'll help somebody.
Title: Re:the future of blah blah blah
Post by: Ginny on Wed 24/12/2003 19:15:49
Yeah I've begun reading it, a very interesting read, I don't mind it cause it's to put a stop to endless repeated discussions, and it's also very interesting from a developer wpoint of view. Also makes me want Discworld Noir even more. ;)
Title: Re:the future of blah blah blah
Post by: Vel on Wed 24/12/2003 22:47:30
Discworld Noir aint non-linear, you can just interrogate whoever you want.
Title: Re:the future of blah blah blah
Post by: DGMacphee on Thu 25/12/2003 21:33:10
Vel, I think that the author talks of non-linear games with DW Noir in that you can explore whatever you want and you're not set to a linear narrative.

He clearly separates it from multi-linear games, like Indy FOA.

If I take his definition on non-linear as truth, then that also means Ultimerr is non-linear -- AND THAT RULES!!!

I like his definition of an adventure game -- If anyone remembers that long-winded thread where I talk of "adventures not needing graphics", you'll know how much I consider narrative to be important to the gameplay of an adventure.

And his analysis of dialogue in games is spot-on -- I've never heard more classic lines than I have with Grim Fandango.

All in all, a very good article.
Title: Re:the future of blah blah blah
Post by: Ginny on Thu 25/12/2003 23:40:10
Yes, I finished it and all the GF references and such made me proud it was my favorite game (if that makes any sense). I agree with practically everything and though many things I already knew, though maybe not quite clearly. Anyway, I love this article! :)