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Community => Adventure Related Talk & Chat => Topic started by: on Fri 16/09/2011 09:22:21

Title: The Grand List of Adventure Game Cliches
Post by: on Fri 16/09/2011 09:22:21
I thought that this would be a fun thread!

1. There are convoluted puzzles that you have to do in order to get information/get an object. Sticky taping a cellphone to a cat, anyone? (Secret Files Tunguska)

2. You must do favours for NPCs. No, they can't just give you important information or objects vital to saving the world out of the goodness of their own hearts.

3. Walk, don't run! I have played a lot of adventure games in my time and most PCs walk painfully slowly. It drives me nuts!
Title: Re: The Grand List of Adventure Game Cliches
Post by: Grim on Fri 16/09/2011 15:29:56
I got one word: CROWBAR.  8)
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Fri 16/09/2011 16:13:22
Newspaper under the door + key on the other side! :D
Title: Re: The Grand List of Adventure Game Cliches
Post by: pmartin on Fri 16/09/2011 16:33:09
>Bubble gum and a paper clip is worth more than gold.

> stealing.

> "A food item. I bet it tastes so good, but for no apparent reason I'll keep it for later."

> Piece of glass
Title: Re: The Grand List of Adventure Game Cliches
Post by: Monsieur OUXX on Fri 16/09/2011 16:36:26
> I know exactly how to solve this puzzle! Oh but wait I have to "look at" some obscure pixel-hunty thingie FIRST. Otherwise the in-game character doesn't understand yet what he has to do.

Oh, and the second part of it :
> I've done the action that has made the character understand what he has to do, but the game hasn't made it clear to me, the player. So I never retried doing "that thing" I knew exactly would solve the puzzle.
...Out of desperation, you randomly retry after 5 hours of game -- This time it works!!!  But you don't know why. You've tried that very same action one billion times before!


(the Runaway series is doing that for a living : cracking the lab's code with fingerprints --making the monkey drunk by swapping water with alcohol -- fishing under the ice with an improvised fishing rod)

Title: Re: The Grand List of Adventure Game Cliches
Post by: Babar on Fri 16/09/2011 16:54:00
You know, I can't think of a single mainstream adventure game that ever used the newspaper under the door thing...perhaps I haven't played enough :D

But yeah...what pmartin said: KLEPTOMANIACAL  STEALING :D.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Radiant on Fri 16/09/2011 16:59:36
You Can't Get Ye Flask.
Title: Re: The Grand List of Adventure Game Cliches
Post by: gameboy on Fri 16/09/2011 17:00:50
Things hidden under floorboards or carpets. Or behind paintings or posters.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Fri 16/09/2011 17:02:22
> the main hero gives sarcastic remarks about every single object around him

Quote from: Babar on Fri 16/09/2011 16:54:00
You know, I can't think of a single mainstream adventure game that ever used the newspaper under the door thing...perhaps I haven't played enough :D

off the top of my head:

Alone in the Dark 2
Back to the Future
The Whispered World
Title: Re: The Grand List of Adventure Game Cliches
Post by: Eggie on Fri 16/09/2011 17:24:32
Also Simon The Sorcerer and one of the Zorks. I've always wanted to make a game where you escape the dungeon by accidentally stabbing a nosy guard in the eye.

> I think I can gather these ingredients from the five rooms immediately around me, but I might have to make some substitutions.
> These cigarettes use a tobacco from Morocco. TO THE AIRPORT!
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Fri 16/09/2011 17:26:12
> "Adventure" or "Quest" (or "Conquest") in the title.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Monsieur OUXX on Fri 16/09/2011 17:38:22
Quote from: Ascovel on Fri 16/09/2011 17:26:12
> "Adventure" or "Quest" (or "Conquest") in the title.

DemoQuest  :=
Title: Re: The Grand List of Adventure Game Cliches
Post by: Babar on Fri 16/09/2011 18:58:44
Quote from: Eggie on Fri 16/09/2011 17:24:32
> I think I can gather these ingredients from the five rooms immediately around me, but I might have to make some substitutions.
Oooh, I had forgotten about that...I think Monkey Island 2 popularised that, with the voodoo substitutions, right? Or was it 1 and the map recipe?

Seems a fairly silly puzzle idea, and it's a bit sad that it got overused so much, especially in games it did not fit..."Oh, I need an apple for this puzzle? I shall take a pineapple, and dip it in red paint!"
Title: Re: The Grand List of Adventure Game Cliches
Post by: Turtiathan on Fri 16/09/2011 19:04:16
I am still new to adventure games but I like the following:
- Making a makeshift gun with a metal pipe, nails, and gunpowder.
- Using chewed bubble gum to fix a broken piece of pottery.

Let's not forget the most important one.
- Wasting time trying to figure out a puzzle/problem only to find out that you missed an important item/object.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Radiant on Fri 16/09/2011 19:15:41
Quote from: Babar on Fri 16/09/2011 18:58:44
Oooh, I had forgotten about that...I think Monkey Island 2 popularised that, with the voodoo substitutions, right? Or was it 1 and the map recipe?

The first (e.g. instead of using a pressed human skull, you use a flag with a skull motif).

However, the second lets you make a voodoo recipe normally early in the game, and then repeating it with substituted ingredients late in the game. That's rather clever.

To be honest I don't recall ever having a reaction like "omg, not this puzzle again", at least, not in an adventure game.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Babar on Fri 16/09/2011 19:32:03
I noticed it in very many AGS games especially...it just seemed odd to me, someone taking a very specific puzzle from a game, and then turning it into some sort of "puzzle type" that is repeatedly applied to several games.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Fri 16/09/2011 20:06:54
> pencil + notepad => revealing a secret message left by the villain

> people using their birthday dates as safe codes (and computer passwords) or leaving notes with the code/password lying around
Title: Re: The Grand List of Adventure Game Cliches
Post by: Big GC on Fri 16/09/2011 23:17:13
Your hero awakens in a strange location - begin game

Your hero has no memory - begin game
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Fri 16/09/2011 23:40:12
Quote from: Big GC on Fri 16/09/2011 23:17:13
Your hero awakens in a strange location - begin game

Your hero has no memory - begin game

That happens even more often in other genres. :)
Title: Re: The Grand List of Adventure Game Cliches
Post by: selmiak on Sat 17/09/2011 00:40:47
Quote from: Ascovel on Fri 16/09/2011 23:40:12
Quote from: Big GC on Fri 16/09/2011 23:17:13
Your hero awakens in a strange location - begin game

Your hero has no memory - begin game

That happens even more often in other genres. :)
this happenes after every good party...
Title: Re: The Grand List of Adventure Game Cliches
Post by: arj0n on Sat 17/09/2011 00:47:11
Quote from: Grim on Fri 16/09/2011 15:29:56
I got one word: CROWBAR.  8)
+1
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Sat 17/09/2011 01:44:25
Monkey Island like anachronisms in the majority of comedy adventures.
Title: Re: The Grand List of Adventure Game Cliches
Post by: blueskirt on Sat 17/09/2011 01:45:25
Severed body parts and fingerprint/DNA scanners
Title: Re: The Grand List of Adventure Game Cliches
Post by: Ponch on Sat 17/09/2011 02:08:21
Quote from: gameboy on Fri 16/09/2011 17:00:50
Things hidden under floorboards or carpets. Or behind paintings or posters.

But that's where I keep all my stuff! Where do you store your socks and pencils and spare change? In drawers? Closets? What if you're robbed? They'll clean you out in seconds, without having to solve any puzzles at all. If I could only find a way to make the lock to my house a sliding tile puzzle, I'd be set! 8)

Quote from: blueskirt on Sat 17/09/2011 01:45:25
Severed body parts and fingerprint/DNA scanners

So that doesn't work in real life? Wait, what am I saying? Of course you'd know. You're a doctor!  :D
Title: Re: The Grand List of Adventure Game Cliches
Post by: Grim on Sat 17/09/2011 03:44:34
Quote from: Ascovel on Fri 16/09/2011 17:02:22
Quote from: Babar on Fri 16/09/2011 16:54:00
You know, I can't think of a single mainstream adventure game that ever used the newspaper under the door thing...perhaps I haven't played enough :D

off the top of my head:

Alone in the Dark 2
Back to the Future
The Whispered World

How about... Downfall?... ;) I'll go and sit in the corner now, shall I?... ;)
Title: Re: The Grand List of Adventure Game Cliches
Post by: Dualnames on Sat 17/09/2011 07:25:38
Downfall is about a guy that mixed smoking with drugs and gave some to his wife. And then they got caught by some douche.  :D :D

Adventure game cliches - Escape THIS ROOM. Done SOOOOOOOOOOOOO many times, it's almost a wonder i loved Technobabylon !!
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Sat 17/09/2011 17:16:22
Quote from: Grim on Sat 17/09/2011 03:44:34
How about... Downfall?... ;) I'll go and sit in the corner now, shall I?... ;)

Downfall is excused because of not being mainstream.

Same goes for Scratches.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Shane 'ProgZmax' Stevens on Sun 18/09/2011 00:59:19
I'd be more curious to play the most cliched adventure game ever.  You know, the one that recycles puzzles everyone else has done before and better.  Someone should make such a game, called Cliche Quest.  We could even make a contest of it.


LET IT BEGIN.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Grim on Sun 18/09/2011 03:01:13
Quote from: ProgZmax on Sun 18/09/2011 00:59:19
I'd be more curious to play the most cliched adventure game ever.  You know, the one that recycles puzzles everyone else has done before and better.  Someone should make such a game, called Cliche Quest.  We could even make a contest of it.

OR- it could be SWARM's second project?... I know the Draculator II isn't even finished yet, and maybe the Swarm will never make more games... but it seems like something we should make using all our combined experience... Well it's just an idea, anyway. ;)

Wait, I just thought of another cliche! :) ----> finding crowbars on meteors in space... ;)
Title: Re: The Grand List of Adventure Game Cliches
Post by: Snarky on Sun 18/09/2011 09:05:20
Quote from: ProgZmax on Sun 18/09/2011 00:59:19
I'd be more curious to play the most cliched adventure game ever.  You know, the one that recycles puzzles everyone else has done before and better.  Someone should make such a game, called Cliche Quest.  We could even make a contest of it.


LET IT BEGIN.

You wake up on a pirate ship with no memory of who you are or how you got there...
Title: Re: The Grand List of Adventure Game Cliches
Post by: Babar on Sun 18/09/2011 10:08:54
...where the only thing on the table is an old newspaper and a quill pen. The door is locked...
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Sun 18/09/2011 10:29:03
When you open the newspaper, a crowbar falls out. You try to use it on the door, but it turns into a talking red herring and slips out of your hands...
Title: Re: The Grand List of Adventure Game Cliches
Post by: Radiant on Sun 18/09/2011 12:43:54
...the talking red herring informs you that you have to save the kidnapped princess...
Title: Re: The Grand List of Adventure Game Cliches
Post by: Dualnames on Sun 18/09/2011 13:36:17
But the princess is in another castle.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Turtiathan on Sun 18/09/2011 16:14:13
You loot people's homes without getting into trouble. I think this is more common in RPG games though. Then again, RPGs are pretty much adventure games that involve violence.
Title: Re: The Grand List of Adventure Game Cliches
Post by: PatientRock on Sun 18/09/2011 16:21:30
The player must pick up a stick at some point.  Great for poking things. Also can be turned into a fishing rod with a bit of string.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Tabata on Sun 18/09/2011 16:36:55
Quote from: PatientRock on Sun 18/09/2011 16:21:30
The player must pick up a stick at some point.  Great for poking things. Also can be turned into a fishing rod with a bit of string.

... and of course a magnet is needed  ;)
Title: Re: The Grand List of Adventure Game Cliches
Post by: pmartin on Sun 18/09/2011 19:45:20
I think one of the greatest cliches is the relationship between the main character and the NPCs. In adventure games it's always like this:

>The char is in a somewhat strange place, nobody knows him.

>Most of the people don't actually like him.

>He's somehow inferior to the people around him.
( Not a pirate yet, American in france, not a hero yet...)

> He needs to prove himself to the people around him.

Title: Re: The Grand List of Adventure Game Cliches
Post by: Radiant on Sun 18/09/2011 20:00:53
Quote from: pmartin on Sun 18/09/2011 19:45:20
> He needs to prove himself to the people around him.

And he never gets treated any better until the endgame movie, even if he's spent the previous two-three games saving those very people that don't like him.
Title: Re: The Grand List of Adventure Game Cliches
Post by: LimpingFish on Sun 18/09/2011 20:25:21
Puzzles.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Ponch on Sun 18/09/2011 20:48:18
Inventory.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Cogliostro on Sun 18/09/2011 21:08:52

Maze. 
Timed Maze.
Timed Maze with limited or blocked option for saving.
Unscramble the picture / letter / sliding block puzzle.

- Cogliostro
Title: Re: The Grand List of Adventure Game Cliches
Post by: Turtiathan on Mon 19/09/2011 02:04:14
It is impossible to die unless one of the following is true:
- The occasional enemy shows up.
- A bomb or whatever is about to destroy the place.
- Your character dies at the end of the game.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Knox on Mon 19/09/2011 03:39:02
It seems like the main character always has someone important in their life dying or dead in a tragic way...like a wife who died tragically a few years ago being shot by a mugger, or the main character's parents were killed in a car accident, or someone's dog expired after being hit over the head with a giant rubber anaconda stuffed with bacon bits and forced to drink industrial carpet cleaner while being hung around the neck by a custom-made rope made of human hair and bat dung, you know, old cliches like that.
Title: Re: The Grand List of Adventure Game Cliches
Post by: PatientRock on Mon 19/09/2011 12:18:53
Jokes for when the player clicks on their own character - joke about touching yourself a must.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Mon 19/09/2011 12:29:59
Wearing the same clothes for days, weeks or even months!
Title: Re: The Grand List of Adventure Game Cliches
Post by: Wonkyth on Mon 19/09/2011 13:46:12
Ablution? Bowel evacuation? Bah!
Title: Re: The Grand List of Adventure Game Cliches
Post by: Ali on Mon 19/09/2011 14:12:02
Quote from: Turtiathan on Mon 19/09/2011 02:04:14
It is impossible to die unless one of the following is true:
- The occasional enemy shows up.
- A bomb or whatever is about to destroy the place.
- Your character dies at the end of the game.

I think this holds true for life in general...
Title: Re: The Grand List of Adventure Game Cliches
Post by: Turtiathan on Mon 19/09/2011 16:20:40
Quote from: Ali on Mon 19/09/2011 14:12:02
I think this holds true for life in general...

Yes, adventure games are more realistic than say first-person shooters. In adventure games, it does seem characters are more helpless against enemies. You usually kill them in more creative ways like dropping a heavy box on them or releasing hot steam on them once they walk to a certain point.

The characters seem to not be good with hand-to-hand combat either. It is rarely that you have a gun. Yep, sounds like real-life unless you live in Texas where guns are popular.
Title: Re: The Grand List of Adventure Game Cliches
Post by: mkennedy on Mon 19/09/2011 21:42:46
You'd think the people who make retina/fingerprint scanners would fix it so that they only unlock the door if the eyes/fingers being scanned are still alive. Lose extra points if you have to kill the person to get their eyes/fingers.

Adventurer: What? You mean I sawed off some guy's hands and head and the door still won't unlock?!?
Title: Re: The Grand List of Adventure Game Cliches
Post by: Ponch on Mon 19/09/2011 22:13:34
Quote from: Turtiathan on Mon 19/09/2011 16:20:40
It is rarely that you have a gun. Yep, sounds like real-life unless you live in Texas where guns are popular.

I have a gun everyday. But I also live in Texas. ;)
Title: Re: The Grand List of Adventure Game Cliches
Post by: Buckethead on Mon 19/09/2011 22:20:24
Pick up something shiny.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Turtiathan on Tue 20/09/2011 05:52:25
Quote from: Ponch on Mon 19/09/2011 22:13:34
I have a gun everyday. But I also live in Texas. ;)

so do I
However, I don't have a gun.

Apparently .50 cal sniper rifles are legal here too.
http://www.youtube.com/watch?v=hioPReoo10A&feature=channel_video_title
Title: Re: The Grand List of Adventure Game Cliches
Post by: Eggie on Fri 23/09/2011 00:35:14
> This architect must have been very rich, very good at obtaining planning permission and been REALLY into his twiddle puzzles.
Title: Re: The Grand List of Adventure Game Cliches
Post by: TomatoesInTheHead on Fri 23/09/2011 08:25:48
Infinitely big pockets.

But I love to pocket everything I can, and love to steal everything from other people's rooms (only in the games, of course!), so please stick to the cliches, game developers! :=
Title: Re: The Grand List of Adventure Game Cliches
Post by: Wonkyth on Fri 23/09/2011 08:49:38
Hell yes, stick to them!
/me goes off to see how many of these are documented tropes...
Title: Re: The Grand List of Adventure Game Cliches
Post by: EdLoen on Fri 23/09/2011 21:14:06
Quote from: Wonkyth on Fri 23/09/2011 08:49:38
Hell yes, stick to them!
/me goes off to see how many of these are documented tropes...

Adventure Game Tropes will become the new TV Tropes.
Title: Re: The Grand List of Adventure Game Cliches
Post by: ManicMatt on Thu 29/09/2011 23:35:31
I highlighted some apples in "Gray Matter", and clicked on them, and the character informed me that they are apples. Well, I'll be!!
Title: Re: The Grand List of Adventure Game Cliches
Post by: Igor Hardy on Thu 29/09/2011 23:55:50
Quote from: ManicMatt on Thu 29/09/2011 23:35:31
I highlighted some apples in "Gray Matter", and clicked on them, and the character informed me that they are apples. Well, I'll be!!

Yes, GM has very lousy object descriptions. The most pathetic ones was the series known as "This *insert object name here* reminds me of Laura" and "Laura was radiant that day". Just how many times can you say the same thing!?
Title: Re: The Grand List of Adventure Game Cliches
Post by: on Fri 30/09/2011 08:01:19
When you're 1st person....a book of some kind will always zoom open into your face and defy the laws of physics by floating there whilst you have a good gander.

(http://www.adventuregamers.com/images/db/6632t.jpg)
Title: Re: The Grand List of Adventure Game Cliches
Post by: ManicMatt on Sat 01/10/2011 17:48:36
It's called telekenesis! Duh! Even Cole from LA Noire has that!
Title: Re: The Grand List of Adventure Game Cliches
Post by: stepsoversnails on Sat 01/10/2011 18:30:23
having to replace an object with another object of equal weight, in a classic reference to raiders of the lost ark. Though i only remember that happening in Monkey Island 2 and Sam and Max hit the road.
Title: Re: The Grand List of Adventure Game Cliches
Post by: KodiakBehr on Sat 01/10/2011 18:53:02
Uninhabited residences.  Hell, uninhabited everything.  Adventuring must be a lonely business.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Ali on Sun 02/10/2011 00:23:18
Quote from: stepsoversnails on Sat 01/10/2011 18:30:23
having to replace an object with another object of equal weight, in a classic reference to raiders of the lost ark. Though i only remember that happening in Monkey Island 2 and Sam and Max hit the road.

And Discworld!
Title: Re: The Grand List of Adventure Game Cliches
Post by: Wonkyth on Sun 02/10/2011 01:02:00
I also seem to remember something similar in Grim Fandango...
Title: Re: The Grand List of Adventure Game Cliches
Post by: mkennedy on Sun 02/10/2011 02:21:29
When a book pops up on the screen I just think of it as another type of interface like accessing inventory.

Another cliche is people leaving hints so you can figure out their passwords or combinations to locks.
Title: Re: The Grand List of Adventure Game Cliches
Post by: Turtiathan on Sun 02/10/2011 03:18:13
Quote from: mkennedy on Sun 02/10/2011 02:21:29
Another cliche is people leaving hints so you can figure out their passwords or combinations to locks.

The passwords also tend to be something meaningful to the person. If it was me, I would just use gibberish with a pattern that I can see.