Methods for keeping track of conversation trees?

Started by chapter11studios, Wed 30/06/2004 22:26:54

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chapter11studios

Hi there,

I was wondering if there is anyone out there who has devised an organized way to map out dialogue trees in your game design document who would be willing to share your method with me?

Basically I'm getting ready to start writing the dialogue for a huge chunk of the game I'm working on, and there's a lot of things like "If character A has acquired object X, say this; if character A has not, say that; If character A talks about such and such with character B, he can talk about this and that with character C as well." So I'm just looking to see if anyone else has devised a logic tree kind of thing for dialogue in general already, or if I should go find my own system. I just didn't want to duplicate effort if there's already something useful out there that other people are using. I'll probably tailor anything that's out there to my needs anyway, but I think it would be easier to start with something than invent a thing from scratch.

Anyway, thanks in advance.

-Josh

Moox


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