Help me ID this adventure...

Started by DoorKnobHandle, Tue 03/06/2008 20:07:36

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DoorKnobHandle

I've just recalled playing this adventure game years ago, I'd like to know what it's called, maybe some of you can help me.

Hints I can give:

- the name had something like "time", "watch" or "clock" in it and "tower" (no, it's not the "clock tower" series, by the way)...
- it might have been commercial or free-ware
- I think it was 3d characters in 2d drawn backgrounds, this means it can not be THAT old, maybe '99, maybe later
- you were playing a man in some kind of mansion/big house
- the atmosphere was spooky without any blood
- only story-event I recall was standing in a garden and there was a glass-house thingie there and all of the sudden one of the glass walls were broken, nobody knew why

I hope this is enough, maybe I get lucky. I'd love to play this one again, I remember liking it.

Keep in mind that some of my hints might not apply 100% as it's been some time, if you think you have a game that almost fits the description, please post anyways. A wrong guess is no deal. :)

GarageGothic

#1
Could it be "The Watchmaker"?

Edit: Yes, I believe so. This is from the walkthrough:

Spoiler
soon you will approach the Greenhouse. As you do, it begins to tremble. Victoria, Raul and Henry run out to see what is going on. The greenhouse explodes!
[close]

DoorKnobHandle

Ah, unbelievable, that was quick. Yep, that's it, thanks a lot!

m0ds


"Are you watching Zero Punctuation again?"


"Am I allowed to say 'midget'?"

GarageGothic

You just gotta love how the back cover of the game describes the graphics as "gorgeous" in quotation marks, as if the copywriter is being ironic:

Quote"Gorgeous" 3D graphics bring the castle and characters to life, transporting you to a mystical world of intrigue and adventure.

LimpingFish

No offense to anyone who enjoyed The Watchmaker, but it almost drove me to snap the CD in half.

Play the demo, and try to resist the urge to chew your own foot off.
Steam: LimpingFish
PSN: LFishRoller
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DoorKnobHandle

#6
Ha, yeah, I already deleted the demo again. It really has major flaws en masse. Like the walking-speed of the characters (newbie-mistake right there), the controls don't make much sense (really, who in the hell uses the keyboard to move around all edges manually and unintuitively, since controls don't work in camera-space, but in player eye-space, meaning the UP arrow doesn't not move the character up, but FORWARD no matter where he/she is facing - especially since mouse controls feature path-finding and thus really save time - necessary due to slow walking, again), awful and incomplete voice acting, awful graphics (textures are boring, level geometry is REALLY low-poly, seems like not much work went into these things, I think in 2001, they could've done better, or went 2D or partly 2D for backgrounds at least), WAY too many dialog-options (there's constantly like, 15-20 things to say - to everybody), bad GUI (using inventory items/switching characters is all really misleading) and bad camera-placing/-acting (you walk into a room and all of the sudden the camera switches to a different place and you're absolutely disoriented, not knowing where you came from or anything).

I remember the full-game to be a lot more enjoyable for some reason.

Dualnames

Maybe it was a dream or another game.Or more likely both.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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