Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Domino on Wed 31/03/2004 02:16:11

Title: The MYST series
Post by: Domino on Wed 31/03/2004 02:16:11
Well, i've been playing MYST 3: Exile on my PS2, and i'm wondering if anybody would consider this an adventure game, since you're pretty much pointing and clicking in a make believe world solving puzzles.

Also, how many people really liked this series despite its almost impossible puzzles.

I have to say it feels like an adventure game, and i'm enjoying every minute of it. But i'm always looking to a strategy guide because i am having the hardest time figuring out the obscure puzzles the game presents.

I'm hoping this is in the right forum, because i think it's adventure game related, otherwise, please move it to the gen forum.

I would like to hear any input on the MYST games.

Shawn
Title: Re:The MYST series
Post by: DGMacphee on Wed 31/03/2004 02:58:24
I only played the first one.

The puzzles were okay, though the game itself didn't feel very interactive.

And the ending was shit.
Title: Re:The MYST series
Post by: Anarcho on Wed 31/03/2004 05:44:38
I've tried to play the original a slew of times, but have never really gotten anywhere.  The graphics and sound were great, but i just couldn't get a rise out of pulling levers just to see if something happens.  Is it an adventure game?  Kinda depends on your definition, but i would say so.  It's just a certain kind of adventure game, one that i personally don't like.
Title: Re:The MYST series
Post by: Rui 'Trovatore' Pires on Wed 31/03/2004 06:40:37
I never played Myst, but I've played my share of puzzle-based adventures, like Shivers, Reah and Black Dahlia (which is not really puzzle-based, to be honest - only about 80% of it is a puzzle. This was sarcasm. Those puzzles spoil the game immensely.).

My belief is that they ARE adventure games in the sense that they allow you to be a character in a story. Furthermore, they ARE puzzles, which most people have for a long time associated with the genre. The fault lies in whenever the puzzles destroy the beauty of the game by being either too many, or, in the case of puzzle-only games, unfair. Shivers, for instance, was a gem - it had its tough puzzles and its simple puzzles, all of them fair, all of them interesting - the game actually made you WANT to finish them and go on! In other cases, however, lie Reah, bad acting and unfair puzzles make you just want to turn the other way.

Are these adventure games? In a sense, yes, and they are probably the ones that require the most work, since it's much harder to develop good original puzzles and keep the player. Like Shivers manages.

Personally, I hate them. Give me Syberia, Gabriel Knight or Phantasmagoria any time. ;D

PS -

QuoteAnd the ending was shit.
I know there was a special edition made of Myst I, it's called "Real Myst Interactive 3d Edition". I've heard it's kind of a "Director's cut", with a different ending. Never played either meself, just passing it along. You may find info about it on Google, or Altavista.

Or E-Mule.  ::)
Title: Re:The MYST series
Post by: Evil on Wed 31/03/2004 08:14:51
Damn that game. I spend $30 on the cheat book and still never finished it.
Title: Re:The MYST series
Post by: Las Naranjas on Wed 31/03/2004 09:15:04
Myst, wandering around pretty locations with little interaction and no character interaction.

Syberia - Wandering around pretty locations with no interactivity and little character interactions.

I guess there is a difference.
Title: Re:The MYST series
Post by: Ali on Wed 31/03/2004 14:39:42
Will no one stand up and be counted?

Who will defend MYST?


A figure moves in the shadows...

Ali will defend MYST!


And after all that silliness: The MYST games definitely are adventure games, and great adventure games at that. I played all three with my girlfriend, they're so thoughtful and atmospheric - it's like going on holiday. You just have to get into the world. Once you come to understand the history of the locations all the puzzles start to make sense, though this is more true for the first games.
Title: Re:The MYST series
Post by: SSH on Wed 31/03/2004 14:57:47
I enjoyed Myst, but Riven I didn't: it just took too long to wander around pulling levers, etc. Similarly to Ali, I play games with my wife and so Adventure games are about the only games you can do that with: anything real-time is out. We enjoyed Myst both but got stuck with Riven too quickly (although admittedly, we do get stuck quite easily, like with that sign in GF). We've got Exile, but not played it yet.

Myst has a great story concept, I thought. Kinda like Neverending story. And I loved the libraries of books: gave a great atmosphere.

The things that are wrong with Myst and more so with Riven are not down to its first-personness, as Naranjas illustrated by pointing out similar problems with Syberia. Syberia had some redeeming features, too, such as use of the mobile phone.
Title: Re:The MYST series
Post by: Evil on Wed 31/03/2004 19:54:11
Myst is a good game. It just gives other adventures a bad name. People that play Myst either love it or hate it. Those who hate Myst think that the other adventures are just like it and automaticly hate them too. The people that love it think that the other adventure games are just like it and get disapointed and hate them all. Its one big downfall! Nobody wins but the evil producers of Myst!
Title: Re:The MYST series
Post by: on Wed 31/03/2004 21:12:02
Games set in empty places void of much character or characters never really appeal/appealed to me. Makes you feel more of a loner than you already are  ::) I played some of Myst, didn't really enjoy it - but in the same way that fantasy storylines don't really tickle my fancy either. As a game, it seemed pretty good. Any game with an island is cool. But it was nothing more than "cool". Riven looked interesting, but I didn't buy Myst so there was no chance I'd wanted to buy Riven.

I always consider "Lost Eden" to be a more succesful "Myst" style game.
Title: Re:The MYST series
Post by: Sluggo on Wed 31/03/2004 22:22:10
Myst was ok, for an introductory game. The real story comes in Riven and Exile. I was totally clueless after I finished Myst, but playing the other games made the whole world more interesting and complete.

There really is a thin line between the Myst series being adventure or strategy. I would put it more in the strategy category myself, but it has elements from both, making it a sort of hybrid I guess.

Well anyway, I guess my point is that you shouldn't judge the series on the first one because the other two are far more expansive, with a whole history you could get into (if you bought the hint books. It's kind of strange that there are a lot of things you can't learn from playing the game itself. They developed all these back stories that you can only read in supplementary handbooks and stuff like that.)
Title: Re:The MYST series
Post by: Rui 'Trovatore' Pires on Thu 01/04/2004 06:30:22
QuoteWell anyway, I guess my point is that you shouldn't judge the series on the first one
You can and you should IF the game was made as a standalone, and not as part of a series. Gabriel Knight should be played as a standalone, and other GKs can't be taken into consideration when playing it. On the other hand, Zelenhgorm (the only example I can think of right now) is one that CAN'T, because it's explicirtelly the first of X episodes.
Title: Re: The MYST series
Post by: on Mon 23/08/2004 03:19:17
Myst was an interesting game.  Ti'ana (Atrus's mother) or his wife Catherine (i can't remember which) wrote the age of Myst.  It would seem inspired by earthy object for it's interesting items and archetecture.  Other ages in Myst are not like that.  Character interaction was minimal because Sirris and Achenar killed everyone who inhabited the age of (in English) Channelwood.  In Riven, the people see you coming and hide because Ghen has them scared shitless of him.  It's only natural they'd hide from you as an outsider thinking you might be Ghen.  Ja'nanin (in Myst 3) was a world for Atrus to teach his sons how to interact with the delicacy of ages in general, and after three lesson ages, they are rewarded with an age that is inhabited with people called Naryan.  "Uru: Ages Beyond Myst" was online for a time so character interaction was awesome.  You get to see the world of the D'ni (finally!!!) and you meet Atrus's daughter in the future (the game takes place in our time, where the Atrus stories take place probably hundreds of years ago).  His daughter, Yeesha, has found out how to write time travel, which no one has ever written...

As you can clearly see, the game's popularity is all story based, and everything about the story that remains in question has had it's tracks covered by Cyan's story department.  They actually had a huge story going, and wrote three books after the release of Myst or Riven (can't remember which).  In Myst 4 you actually see what happens to Sirris and Achenar (if you remember the red and blue books are destoryed at the end of Myst).  So before judging the game, learn what drives it:  story.

And uh...it's an adventure/puzzle game.
Title: Re:The MYST series
Post by: Mr_Frisby on Mon 23/08/2004 04:54:31
Quote from: midis on Wed 31/03/2004 21:12:02
Games set in empty places void of much character or characters never really appeal/appealed to me. Makes you feel more of a loner than you already are Ã, ::)

This is soo true but for me it works in the positive - I really enjoy that feeling (Hey, I'm wierd I know).

Anyway on the topic - If you are in a game and you feel like your having an adventure then I rekon it's an adventure game. Text style adventure games are all about random events and trial and errors so whats the difference ? (don't let the graphics fool you Myst is just an big empty text type game with some extra shiney do-dahs)
Title: Re: The MYST series
Post by: Rui 'Trovatore' Pires on Mon 23/08/2004 07:44:20
Correction, my dear Frisby - Myst is the logical next evolutionary step after text adventures, meaning "let's-use-graphics-to-add-new-puzzles-previously-impossible-while-using-the-same-structure".

But then, we're talking about Zork-ish game, right? Text adventures have progressed as much as graphical adventures, so it might be an unfair comparison.

At any rate, I've recently played Myst for the first time - oh, sorry, I played "realMYST Interactive 3D Edition". And THEN I played the original. I'd just like to tell you, those that don't know, that realMYST is how the game was meant to be played, I'm sure. Fullest game immersion I've ever seen, besides the beauty of the thing. I felt like I was really there. I don't think I ever felt like that. ANd it lasted for the whole game! I even stopped myself using hints (which I usually do, to my shame, therefore ruining my two "newest" acquisitions, I Have No Mouth And I Must Scream and Lands Of Lore - THrone of Chaos) by thinking, "If you WERE in this age, you'd have no hints and you'd be trapped forever until you solved the thing". As a result, it was actually an easy game - allowing me to think as though I were really there was really the secret.

Which, BTW; is what distinguishes Myst from all the other clones.
Title: Re: The MYST series
Post by: Hollister Man on Mon 23/08/2004 15:41:27
One FPA (First Person Adventure) that I never saw mentioned was The Journeyman Project.  I never got 1 to work correctly on any computer, though I still have it.  3 I loved, but never succeeded at winning.  What did anyone think of these (a bit off topic, I know)
Title: Re: The MYST series
Post by: Rui 'Trovatore' Pires on Mon 23/08/2004 15:49:27
I only have 3, but it don't run on XP, forshame.

Yes, it was a great game. I always wanted to get the 1st two, but was never able to find them. And it had one of my favourite sidekicks ever!
Title: Re: The MYST series
Post by: PyroMonkey on Tue 24/08/2004 01:03:44
I liked MYST a good bit. It was good, the origional had graphics pretty far ahead of its time. I would like to see a good AGS remake/fangame, myself.
Title: Re: The MYST series
Post by: Hollister Man on Tue 24/08/2004 03:45:34
Another game, similar in execution, was The 7th Guest.  This was the first to have pre-rendered room transitions, I believe.  That game still scares the snot out of me!
Title: Re: The MYST series
Post by: Rui 'Trovatore' Pires on Tue 24/08/2004 09:56:47
The difference between games like 7th guest/Shivers and Myst is that the former are almost exclusively built upon puzzles. Now, I only played Myst 1, but that one was built upon the story. The puzzles were almost matter-of-fact, while the other games similar to the style I mentioned were of the get-in-the-room-solve-that-puzzle-get-out-for-more.

At least, this is my opinion.

And yes, Shivers had a pretty good deal of story, but it was not story-oriented. And I maintain that Myst is, because the entire game consists of you making up your own story, more so than in other games. With no set background except for the one you go around discovering, the puzzles don't really feel like puzzles anymore, and you're creating your own version of Myst. I remember I couldn't figure out how to get in Channelwood, and just let the boiler run counter-clockwise, and just stood there, looking at the tree going down, thinking about it, when all of a sudden I thought - what if UP's not the way, but DOWN? And I stood there, and watched it go down, and smacked myself on the head and... well, you get the point. What I mean is, it felt as though I was there, not as though I'd solved a puzzle. Which is untrue in thoe other games.

PS - Unrelated - I never could play 7th guest because the actors' voices were too low, I couldn't hear them over the music. Go figure.
Title: Re: The MYST series
Post by: Hollister Man on Tue 24/08/2004 18:26:18
I know I have Myst somewhere, I'll have to play it with this mindset.  I remember cheating my way through a long time ago, and thinking that the ending was cheezy.  Riven, now, I liked.  I didn't get too far, but I liked it.  I think it was more for the beautiful graphics than the game, though.
Title: Re: The MYST series
Post by: on Tue 24/08/2004 23:42:40
You see, graphics is what makes Myst so amazing.  All the games in that series are focused on graphics and sound.  Both were way ahead of their time for every game they made.  Even Myst IV: Revelation is using stuff that no one has even though about using in a game.  I must say, the Myst series is focused on the people who want to be impressed without the game being a first person shooter.  Funny enough though, all the games have low system requirements (pre-rendering kicks arse).  Uru was the only one with high system demands really.  I think all should play it.

So far as story goes, Myst IV will reveal what happend to those guys in the Red and Blue books on Myst island (the two sons of Atrus).  Also you guys are right, you can make your own story, but the world is built on a story already made.  Rand Miller said about Uru, "it's got two meanings, one is a symarian word for 'city' and the other underlying meaning is 'you are you'...something we've always pushed for in the Myst series.  You can be yourself, we aren't forceing you to be someone your not."
Title: Re: The MYST series
Post by: on Thu 26/08/2004 20:48:04
I think the Lost Welshman had summed it up pretty nicely in Curse of The Monkey Island.

"It sure is pretty. But EGAD is it dull."
Title: Re: The MYST series
Post by: Rui 'Trovatore' Pires on Fri 27/08/2004 12:39:19
Like "Dark Fall", "Shivers" and similar 1st person games (and also Laura Bow 1), it gives back as much as you give into it. If you only want to win the game, it's dull. If you want to experience it, it's the best.

And we're lucky to still have games like that - games that give as much as YOU give.
Title: Re: The MYST series
Post by: Layabout on Fri 27/08/2004 17:25:18
Myst gave me herpes.
Title: Re: The MYST series
Post by: Rui 'Trovatore' Pires on Fri 27/08/2004 17:29:18
I shiver to think of what you gave it...
Title: Re: The MYST series
Post by: lo_res_man on Sat 28/08/2004 00:53:28
i love mys, what i loved was the possibilities and its non linierity, and yes most of all the u r U! the story was sometimes  ambig00us but thats us beacause u r you and that means nothing that marks the player as male or female can be used
personly im working on a game were u, (a different you) discvers the  now tatterd and stained book of myst and you go to myst island and then go to d'ni were you see 2 skelitons, one at a desk withr long beard and the anouthe with a book with very shakey Writing inside....
Title: Re: The MYST series
Post by: Domino on Sat 28/08/2004 01:39:20
I gave up on Myst 3 for now, because i couldn't figure out what to do next. I kept notes and actually wrote them down in a notebook that i keep.Ã,  I would go back and reference them, but i still had the hardest time with some of the puzzles.

But even though the puzzles in the game may be on the tough side.Ã,  I think it's just the atmosphere the games present.Ã,  I like the fact that i'm being taken to another world unlike our own.Ã,  It's a refreshing change.

I did play a demo for Myst3d about a month ago, and thought it was amazing.Ã,  I still like Myst and want to play more of them, so when i get stuck i can look for clues online and still be able to enjoy the experience while it lasts.

As far as the story goes in Myst 3, i'm totally lost.

Shawn
Title: Re: The MYST series
Post by: DGMacphee on Sat 28/08/2004 02:34:26
I recently finished The 7th Guest -- My Dad bought it ages ago (when CD-ROMs first came out) but our family never got around to finishing it. It's an okay puzzle game for its time, but it's not really an adventure.

Also, the ending was shit, just like Myst.

Title: Re: The MYST series
Post by: Hollister Man on Sat 28/08/2004 03:17:37
I dunno, I thought the ending was, although somewhat anti-climactic, very emotionally responsive.  I know for me, I was both wrapped up in the plight of Tad, and the persona of EGO. 
Spoiler
When I discovered they were really one and the same, my heart jumped in my chest.
[close]
Its like myst, you have to be 'in' the game, to really understand some of the decisions the creators made.
Title: Re: The MYST series
Post by: Moox on Sat 28/08/2004 04:15:41
off topic: Whats with all the guests? Cant pass the register test or to lazy to take it?

on topic:
Myst was amazing, the graphics and the sound were tremendous, The fact your alone even contributes to the expierence.
Title: Re: The MYST series
Post by: DGMacphee on Sat 28/08/2004 04:20:44
T7G's ending was so damn obvious. You can see it a mile off.

Spoiler
Hmmm, you're a mysterious entity called EGO and there's a mysterious guest called Tad. The whole game revolves around "the 7th guest" -- who could it possibly be? You or Tad? It doesn't take the powers of Professor Obvious and Captian Blatant to figure out the ending way before it happens.
[close]
Title: Re: The MYST series
Post by: Sylpher on Sat 28/08/2004 05:20:28
Myst is kind of like going on a date with someone who is extremely gorgeous but at the same time a complete idiot. Sure they may be easy on the eyes but holding a conversation is better saved for a wall or a random stranger.

Continued relationships with such kind just shows insecurities and disturbing cravings for dairy products.



And impotence..

(What? You knew it was coming..)
Title: Re: The MYST series
Post by: DGMacphee on Sat 28/08/2004 05:28:45
Myst and I divorced in '99. She got the kids and the house. Now I eat baked bean dinners with that cheap floozy Phantasmagoria.
Title: Re: The MYST series
Post by: Rui 'Trovatore' Pires on Sat 28/08/2004 09:54:22
<rolls on the floor laughing>
Title: Re: The MYST series
Post by: Redwall on Sat 28/08/2004 15:42:23
I enjoyed the Myst games. But I enjoy playing MindTrap, too...
Title: Re: The MYST series
Post by: jetxl on Sat 28/08/2004 20:03:30
I never understood myst.
Though I bought every game (even that URU expention pack) I never played it.
I did played myst 1 for a few hours. By bashing on the buttons I got trough a new age. Then I uninstalled it...
Title: Re: The MYST series
Post by: Layabout on Sun 29/08/2004 08:32:55
Quote from: DGMacphee on Sat 28/08/2004 05:28:45
Myst and I divorced in '99. She got the kids and the house. Now I eat baked bean dinners with that cheap floozy Phantasmagoria.

SO it is YOU who is responsable for my HERPES!!!!

I KILL YOU!!!!!
Title: Re: The MYST series
Post by: Ali on Sun 29/08/2004 14:51:46
Quote from: Redwall on Sat 28/08/2004 15:42:23
I enjoyed the Myst games. But I enjoy playing MindTrap, too...

I love Mindtrap and Myst! Once I went through the whole set of cards solving every one (except the maths-based ones).
Title: Re: The MYST series
Post by: evenwolf on Sun 29/08/2004 19:57:06
Myst.

I can't imagine a human being who had well enough ears to complete all the puzzles in the world where the rocket takes you.  Or atleast I can't imagine that person being me.


I enjoyed the puzzles in that game, but there is no replay value- especially with the strange navigation, click here to turn, click again to get closer, whoops you passed it, click here to back up, Oh no I need to turn again etc