The new Sam and Max thread

Started by Disco, Thu 11/05/2006 18:02:29

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Sythe

http://www.telltalegames.com/samandmax
Down for maintenance right now.
But the game is FINISHED!!!

ETA Release Date is only 3 days away! I can't wait. The new trailer looks most excellent!

Kweepa

Sam and Max... what is this Sam and Max?

Interesting that telltale are selling Al Emmo and Samorost 2. I'm not sure that's a sound move, given how inconsistent the former is and how eclectic the latter.
Still waiting for Purity of the Surf II

Rui 'Trovatore' Pires

...wha, another S&M thread? The older one, that's still fairly recent and still in the first page of this board, not good enough for you? You want a new thread? YOU CAN'T HANDLE A NEW THREAD!
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.


ManicMatt

There's a playable demo for it now, which is also the full content where you pay and unlock it. I saw it on Gamer's hell, so figured you lot would like to know. (If its been mentioned already ignore me)

Kweepa

Hey thanks!
I really enjoyed the demo - it was short (10 minutes or less of playtime) but sweet. The voices fit in just fine, I thought the dialog was good, and the two puzzles were at least original if not spectacularly difficult.
I think I'll buy the season pass.
Still waiting for Purity of the Surf II

modgeulator

I just bought the full season last night. At $35 that works out to less than $6 an episode, a huge improvement over Telltale's "Out From Boneville" which launched at $20 for just one episode.
Overall I thought the puzzles and dialogue were excellent. There is always plenty to look at and lots of dialogue options to try. The only complaint I really have would be a lack of locations. Other than your office and a few areas in the surrounding street there is only one other location you travel to. You spend 90% of the game being sent back and forth in the limited areas just outside your office. Hopefully future episodes will feature a few more interesting places to travel to in the DeSoto.
Anyway, it's Sam and Max, it's only $6 an episode, it's the best commercial adventure I've played in years. Everyone should just buy this already.

hedgefield

#67
For once I actually used the unlock-game-right-after-trail option, and I must say it works great. I played the demo, loved it, and immediately ordered it from the launcher. Game was activated right away and I could continue playing.

They really did a good job on keeping it true to the franchise. The responses just crack me up sometimes. Controls work well and it just plays excellent. Only missing feature is a dialog skip button. Hardly missed it here though, much more so in Broken Sword AoD.

Also, recognition for my homeland!:
-Sam: My buddy here would like a tattoo
-Max: I want one of the Netherlands on my Netherlands.

RyRayer

Finally It's here what you all have been waiting for.

modgeulator

Quote from: largopredator on Fri 03/11/2006 10:54:26
Only missing feature is a dialog skip button. Hardly missed it here though, much more so in Broken Sword AoD.

There is a "turbo mode" or something along those lines in the options that enables using the right mouse button to skip dialog.

Fade to White

Quote from: largopredator on Fri 03/11/2006 10:54:26
Only missing feature is a dialog skip button.
Did you try using the right mouse button? It seemed to work okay for me.

[edit] oops, too late.

Shane 'ProgZmax' Stevens

I must have played a different game because this was exceedingly easy and boring.  I finished it in 52 minutes, but I actually took a break to eat dinner because the game was just so unfunny.  If this is Telltale's idea of Sam and Max I can safely say I'm not really interested in more of it.  Bear in mind that I in no way used hints or tried to do a speed play through, I actually read all the dialog options and only skipped when they repeated.  Overhyped is my verdict, but feel free to fanboy me to death.

ManicMatt

Okay so I've only played the demo, but it seemed very faithful to Sam n Max to me, and I only played that game for the first time this year so my memory is pretty fresh.

I enjoyed it, and I am tempted to get the full version.

I think ProgZmax just had exceedingly high hopes. Like when the Morrowind fans hated Oblivion. (But as i said, only played demo)

Privateer Puddin'

Completed it today, thought it was fine. Time was 2 - 3 hours, it was fun, but not overly funny (Same as the original then for me)

For those who raced through it, maybe you should check what you didn't see:

http://www.telltalegames.com/forums/showthread.php315

I haven't seen a fair few.

Shane 'ProgZmax' Stevens

Actually I didn't have any expectations either way, I just found the humor falling flat more often than not and the puzzles easy to the point of me wondering why it wasn't just made into a free flash game.  I actually did not have to think about a single solution in this game for more than two seconds before knowing immediately what needed to be done.  In fact, the 'toughest' puzzle in the game, getting the certificate, has the solution literally spoon fed to you.  Bone had a similar effect on me, though I will admit that the great cow race was a decided improvement in all respects.  Knowing that Telltale is aware of the franchise they have with Sam and Max, and seeing such a weak first effort by them, I'm not interested in the rest of the episodes.

Kweepa

Wow, 52 minutes?
I just finished it, and it took over four hours.
Personally, I loved it.
Prog, did you like the first game? How about Sam and Max in general? I'm just curious.
Still waiting for Purity of the Surf II

Candle

I love the game and will buy the full set when it is release so I can have it on DVD.

LimpingFish

Having only played the demo,  I can only speculate on the quailty of the complete product. I won't be buying it, so most of the following will probably remain speculation.

It's weak.

The writing is appalling. The voices sound tired, and uninterested. The graphics are decent, but seem to suffer from the same rough edges as the Bone games.

I can't comment on the rest of the puzzles, but those in the demo were fairly average.

I've said it before, but it seems adventure gamers are just too damn easy to please.

This is a decidely average game (based on an extrapolation of the demo) in all respects, and some of the review scores it's been getting, among the genre's most vocal, have been so full of "Yeah, but apart from those problems, it's fantastic!" apologetic nonsense, as to render them moot.

After two Bone episodes, Telltale can no longer rely on any "first night jitters"-based sympathy from me. They seem to be staffed by journeyman talent in dire need of some visionary leadership from somebody who actually knows how to conceive/write/design a comedy adventure game. Where, in all this mess, is Steve Purcell's hand?

Grossman, Purcell, et al, have seemingly pissed away their collective game designing talent.

Or maybe Tim Schafer took it with him when they all left LucasArts.

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Privateer Puddin'

#78
Or maybe not since the only game he's done since leaving is Psychonauts..

* Privateer Puddin' flees from LF

LimpingFish

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