Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: simmo76 on Sun 17/04/2016 04:20:41

Title: Tools required for defining and testing game dialog and events
Post by: simmo76 on Sun 17/04/2016 04:20:41
Hi All,

I'm trying to find adventure game creation tools available that perform the following:

- Aid in visually creating and defining a story (linear or more complex, non-linear ) by stringing together dialog (maybe a graph-like structure?)
- Allow events to be represented somehow along with the dialog
- Help convey/define the story in a way that allows the game designer/story teller convey the story/game logic to the programmer
- And, most importantly, expose problems/bugs in the story.  eg. what if character A speaks to character B when she doesn't have a spoon - but this scenario is rare and hasn't been dealt with (has been missed) in the game.   

Any help/advice would be appreciated.

Cheers!
Title: Re: Tools required for defining and testing game dialog and events
Post by: David Ostman on Sun 17/04/2016 16:37:39
I think articy:draft probably does what you need, though it's a bit pricey. Haven't used it in a few years so I'm not up to date on the features today, but you can check it out here:

http://www.nevigo.com/en/articydraft/overview/

Chat Mapper might also be an alternative:

http://www.chatmapper.com/
Title: Re: Tools required for defining and testing game dialog and events
Post by: simmo76 on Sun 01/05/2016 04:25:18
Awesome!  Thanks David - articy:draft looks perfect!

Cheers.