Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Monsieur OUXX on Sat 19/12/2015 16:53:43

Title: Tutorials on perspective in 2D adventure games
Post by: Monsieur OUXX on Sat 19/12/2015 16:53:43
I'm making a series of tutorials for game makers.

It's not focused at all on the accuracy of technical terms, and it doesn't teach you how to draw with perspective.

What it does teach you is how to slowly start using the many tricks and cheats used in 2D adventure games that aim at keeping your scene realistic and fooling the eye while reducing the need of scaling the character up or down.

Here you go:

INTRODUCTION
Episode 1 - http://youtu.be/TTVdSCOQUq4
Episode 2 - http://youtu.be/cZiDE603xVU

REAL-LIFE EXAMPLES IN EXISTING GAMES
Episode 3 - http://www.youtube.com/watch?v=G82wW90u3sU
Episode 4 - http://youtu.be/uPkTdk7qrtI
Planned: more examples of cheating from gemini rue and from Fate of Atlantis. Planned: Some examples of "curved" perspective from Fate of Atlantis and from Seven Cities of Gold.
Episode 5, 6, 7...

ACTUAL SCENE CREATION FROM SCRATCH
Episodes 8, 9,10...
Title: Re: Tutorials on perspective in 2D adventure games
Post by: Babar on Sat 19/12/2015 21:07:47
What is this teasing with releasing episode 4 first, with references to 3 and some Maniac Mansion distortion screens? I WANT THAT! :D You're going to charge microtransaction money and release it as DLC, aren't you?! :shocked:

Interesting series otherwise, I'm still a bit confused about it being "at least" X vanishing points in X-point perspective. I realise that things that aren't place parallel in the scene wouldn't show up parallel, but I never realised that each "plane" of arrangements would have its own vanishing point. When I had such arrangements, I usually just ended up eyeballing it.

I'd be curious to see a BG or scene which illustrated this point fully (rather than just abstract and isolated cubes)!
Title: Re: Tutorials on perspective in 2D adventure games
Post by: Mandle on Sun 20/12/2015 15:01:27
Quote from: Babar on Sat 19/12/2015 21:07:47
What is this teasing with releasing episode 4 first,

Star Wars joke maybe?
Title: Re: Tutorials on perspective in 2D adventure games
Post by: cat on Sun 20/12/2015 16:51:57
Nice! The first two episodes just repeated some general perspective introduction found in many tutorials, but the other two were really interesting.
Title: Re: Tutorials on perspective in 2D adventure games
Post by: Babar on Sun 20/12/2015 18:37:31
Quote from: Mandle on Sun 20/12/2015 15:01:27
Quote from: Babar on Sat 19/12/2015 21:07:47
What is this teasing with releasing episode 4 first,

Star Wars joke maybe?
I think OUXX updated the links as they were uploaded to youtube, because the order in which they appeared in his first post (which he slowly edited) was 1,2,4,3. Hence my statement. Doesn't make much sense any more, though :D.
Title: Re: Tutorials on perspective in 2D adventure games
Post by: selmiak on Sun 20/12/2015 21:52:27
cool! And there will be even more episodes! :)
Will you do a special episode about the perspective in Day of the Tentacle?
Title: Re: Tutorials on perspective in 2D adventure games
Post by: Monsieur OUXX on Mon 21/12/2015 15:25:54
Selmiak told me that the lines are not called "vanishing lines" but "perspective lines". Sorry, in French we call both the points and the lines "vanishing". I'll try to remember that for the next episode.
Title: Re: Tutorials on perspective in 2D adventure games
Post by: Yitcomics on Fri 08/01/2016 15:23:25
I've been waiting for something like this for ages,cool series 8-) can't wait for the next episode.