Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: on Mon 19/05/2003 02:42:45

Title: using commercial music in games
Post by: on Mon 19/05/2003 02:42:45
beside the obvious being sued and then hung drawn and quatered by lawyers for using music by commercial artists in my games how does the ags community feel about it, is it frowned upon?

~edit~

its cause i'm basicaly lazy and im gonna use mp3s i have obtained which of course i have no legal right to do at all. i just wanted to know if i'd get shunned for it.
Title: Re:using commercial music in games
Post by: Trapezoid on Mon 19/05/2003 02:47:51
Not at all. A lot of classic amature adventures use midi files from popular songs and commercial adventures...
Title: Re:using commercial music in games
Post by: Evil on Mon 19/05/2003 03:34:49
I think if it was a midi there wouldnt be such a big charge either... Also think about how big they are... Like would you get in less trubble for using Duke Ellington or Britney Spears? Just think it through first...
Title: Re:using commercial music in games
Post by: Trapezoid on Mon 19/05/2003 03:51:25
Use midis, not mp3s. Midis are smaller, so you can use more of them. I don't like games with repetitive music.
Title: Re:using commercial music in games
Post by: on Mon 19/05/2003 03:56:20
i was gonna have a different track per room, probably a jukebox in the game somwhere aswell, like i said just wondering if any1 had a problem with it.

and besides if i ever finsih the game the music would be in a music pack anyway, so size isnt an issue (for once)
Title: Re:using commercial music in games
Post by: Trapezoid on Mon 19/05/2003 04:15:12
There is an issue if the sound pack is so big no one will want to download it. Keep that in mind and include MIDIs as well.
Title: Re:using commercial music in games
Post by: Trumgottist on Mon 19/05/2003 04:55:38
Quote from: kejoxen on Mon 19/05/2003 02:42:45...is it frowned upon?
I frown upon it.


Quoteits cause i'm basicaly lazy and im gonna use mp3s i have obtained which of course i have no legal right to do at all. i just wanted to know if i'd get shunned for it.
Being lazy is never a good excuse.
Title: Re:using commercial music in games
Post by: Raggit on Mon 19/05/2003 04:58:38
No offense but you can't really be lazy and make a good enjoyable adventure game.

As far as using somebody elses music goes...

I personally think it is wrong if you use it without permission. Just my opinion.
Title: Re:using commercial music in games
Post by: on Mon 19/05/2003 05:15:05
im lazy in the having no musical talent sense.

this is just something i was wondering about, something i may intend to do or not to do in my game

thanks to Raggit and Trumgottist for their opinions
Title: Re:using commercial music in games
Post by: n3tgraph on Mon 19/05/2003 08:06:34
there are enough guys around here who are willing to do some music for your game.... the only thing you need to do is show a demo or some screenshots to get in the sphere of your game and to see if the game is worth making music for
Title: Re:using commercial music in games
Post by: DGMacphee on Mon 19/05/2003 14:43:39
DG's tutorial to make your own adventure game music:

1. Find a copy of a MOD tracking program.

2. Lay down your drum beats for your first track.

3. Decide it's crap

4. Ask someone on the forum to do it for you.

5. Pretend it's yours.

There!

Now you can make your own music using my five step method.

Happy composing, Mozarts!
Title: Re:using commercial music in games
Post by: Spyros on Mon 19/05/2003 21:37:27
I have used 2 commercial songs in my games.
No one has ever bother me so no problem.
( I didn't expect a member of Amorphis playing my game and realise that I have used one of their songs)
Title: Re:using commercial music in games
Post by: Adamski on Mon 19/05/2003 21:58:42
I'm using other people's music for Byzantine. As long as they don't sue me, then no worries.
Title: Re:using commercial music in games
Post by: Evil on Tue 20/05/2003 00:00:40
/me starts DG's tutorial by downloading a huge MOD tracking program and then realizes that DG's tutorial is crap...
:p
Title: Re:using commercial music in games
Post by: DGMacphee on Tue 20/05/2003 13:35:40
Quote from: evil on Tue 20/05/2003 00:00:40
/me starts DG's tutorial by downloading a huge MOD tracking program and then realizes that DG's tutorial is crap...
:p

You gave up after step 1 and you call my tutorial crap?

It's like the pot calling the kettle black!
Title: Re:using commercial music in games
Post by: Synthetique on Tue 20/05/2003 15:10:12
is there "a huge MOD tracking program" ? gimme gimme!!
Title: Re:using commercial music in games
Post by: Shattered Sponge on Tue 20/05/2003 19:34:21
Quote from: DGMacphee on Tue 20/05/2003 13:35:40
It's like the pot calling the kettle black!
Am I the only person who keeps meaning to buy a white pot just so that if anyone uses that phrase I can wittily retort - 'well my pot is white, so that would be just fine'?
Title: Re:using commercial music in games
Post by: AGA on Tue 20/05/2003 23:14:02
http://www.sinfest.net/comics/sf20030316.gif