Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: magintz on Thu 13/10/2005 10:35:14

Title: Walk Animations SOLVED!
Post by: magintz on Thu 13/10/2005 10:35:14
I know whenever I am trying to create a walk animation I can't get it just right. Well have no fear, lookie what I stumbled across today.

http://www.biomotionlab.ca/Demos/BMLwalker.html

It's perfect for getting the walk animation you desire for all sorts of people.
Title: Re: Walk Animations SOLVED!
Post by: Ashen on Thu 13/10/2005 10:46:21
Just to be a pedantic git, this was posted  in the Tutorials thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=600.msg112228#msg112228) a while back. (Nearly two years, in fact.)

But yes, it is quite useful.
Title: Re: Walk Animations SOLVED!
Post by: magintz on Thu 13/10/2005 11:23:41
:/ i did spend sometime looking to see if this had been posted but couldn't find anything. oh well.
Title: Re: Walk Animations SOLVED!
Post by: SSH on Thu 13/10/2005 11:43:13
What would be good would be a program where you draw a torso, thigh, shin, foot, upper and lower arm, hand and head and then it creates a walkcycle for you with no anti-aliasing around the edges to give a nasty white outline in AGS...
Title: Re: Walk Animations SOLVED!
Post by: esper on Thu 13/10/2005 12:06:02
You can freak that dotty bastard out. Totally womanate it, totally skinnynate it, and then move the nervous/relaxed bar up and down to the extremes. Now, does anyone want to tell me why this makes the buttocks pucker? And why in God's name is there no "drunken stagger," but being excessively happy makes a close approximation?

I think whoever they had the motion sensor cells on was a drunk.
Title: Re: Walk Animations SOLVED!
Post by: IM NOT TEH SPAM on Thu 13/10/2005 14:18:59
I'll look to that website if I ever need to animate a penguin  ;)
Title: Re: Walk Animations SOLVED!
Post by: Andail on Thu 13/10/2005 14:44:35
Do normal people really constantly bend their arms like that? Wouldn't a normal arm stretch out a bit while in back position?
Title: Re: Walk Animations SOLVED!
Post by: Elliott Hird on Thu 13/10/2005 15:25:40
If it had a save frames option, I'd use it. :D
Title: Re: Walk Animations SOLVED!
Post by: Tuomas on Thu 13/10/2005 15:42:07
Hah, it walks exactly like the people on GTA when you adjust it to Female, Heavy, Relaxed, and leave the last bar in the middle... really, this thing doesn't look at all like human walking, like there was no gravity, all its movements are too easy... Yuo might want to try one with Nervous and Happy, even Thin and you'll see how people don't walk...
Title: Re: Walk Animations SOLVED!
Post by: Exorph on Thu 13/10/2005 16:34:46
Oh my god!
All female, all skinny all relaxed and all happy is the creepiest animation I've ever seen! o_o
Title: Re: Walk Animations SOLVED!
Post by: Haddas on Thu 13/10/2005 17:45:46
Try Male Light Nervous Happy... that's just twisted.
Title: Re: Walk Animations SOLVED!
Post by: Kal-El on Thu 13/10/2005 18:03:21
FULL female
FULL light
FULL nervous
FULL happy

What's that about?!!!
Title: Re: Walk Animations SOLVED!
Post by: Eggie on Thu 13/10/2005 22:30:05
It's Benny Hill!
Title: Re: Walk Animations SOLVED!
Post by: Gregjazz on Fri 14/10/2005 02:42:45
Put all the sliders to the very right.

Now there's a very sensuous walk. ;)
Title: Re: Walk Animations SOLVED!
Post by: TheYak on Fri 14/10/2005 05:21:11
It's not a horrible reference, but if you read the page, you'll see it's not mocap.  It's accumulated responses to surveys of what people think looks feminine or happy.  Some people seem to be a bit twisted. 
Title: Re: Walk Animations SOLVED!
Post by: Gregjazz on Fri 14/10/2005 06:13:31
Yeah I didn't think the sad/happy walking thing was very accurate... at all.
Title: Re: Walk Animations SOLVED!
Post by: strazer on Fri 14/10/2005 19:58:48
Quote from: YakSpit on Fri 14/10/2005 05:21:11
It's not a horrible reference, but if you read the page, you'll see it's not mocap.

Clicking on "Info" tells me:

Quote
It is based on walking data from 40 male and 40 female walkers. Using a motion capture system their movement were recorded while walking on a treadmill.

I like it, thanks for the link!
Title: Re: Walk Animations SOLVED!
Post by: IM NOT TEH SPAM on Fri 14/10/2005 20:01:50
light/female/nervous/sad almost looks like a dance  :D
Title: Re: Walk Animations SOLVED!
Post by: Gregjazz on Sat 15/10/2005 00:18:04
Quote from: King_Nipper on Fri 14/10/2005 20:01:50
light/female/nervous/sad almost looks like a dance  :D

White boy dance.
Title: Re: Walk Animations SOLVED!
Post by: TheYak on Sat 15/10/2005 03:25:48
Quote from: strazer on Fri 14/10/2005 19:58:48
Clicking on "Info" tells me:

True enough, I missed that bit.  But in the lengthier homepage, they explain that the attributes aside from the main walkcycle incorporate viewer opinion as to which is happier, heavier, more nervous, etc.  I'm debating using the points on a basic 3d model and seeing how good the walkcycles look.
Title: Re: Walk Animations SOLVED!
Post by: Eggie on Sat 15/10/2005 17:11:42
There, y'see. I think I'd fall over if I did this:
(http://img.photobucket.com/albums/v318/EggHeadCheesyBird/fallover.gif)