Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Quintaros on Sat 12/07/2003 09:37:37

Title: Walking perspective
Post by: Quintaros on Sat 12/07/2003 09:37:37
Before drawing out my walk cycles I wanted to take a poll of what is generally preferred for left and right walk cycles: a true profile of the character, or something a little more diagonal?


(http://www.2dadventure.com/ags/v1.gif)

(http://www.2dadventure.com/ags/v2.gif)
Title: Re:Walking perspective
Post by: misterx on Sat 12/07/2003 11:09:42
depends...

if its for a main character, I like the true profile but using the other for your diagonal moments Down right, down left etc...

If its for a NPC, to walk to a point, I like the diagonal view.

Also i supose it would also depend a lot on the background

Title: Re:Walking perspective
Post by: scotch on Tue 15/07/2003 01:47:05
I like to have a slightly diagonal facing standing still and talking view and side on walking.  Seems to look nicer.. it's used in many games.
Title: Re:Walking perspective
Post by: Minimi on Tue 15/07/2003 16:38:40
wow you made this really look good!! by this my 3d characters are nothing... :'(
Title: Re:Walking perspective
Post by: Ben on Tue 15/07/2003 16:52:56
Well, he used Poser, so it couldn't have been too difficult.
Title: Re:Walking perspective
Post by: Quintaros on Wed 16/07/2003 05:21:10
Well yeah I used poser to demonstrate quickly what I meant but I'm not putting poser characters directly into my game.
Title: Re:Walking perspective
Post by: GarageGothic on Wed 16/07/2003 11:09:29
Probably way off topic, but I didn't want to start a whole new thread:

Are Rezbor Studios using Poser for the characters in Legacy, or were the real models not ready when they made the website? The last three characters at http://legacythegame.com/char.php look incredibly Poserish (=bad! ;)), but as far as I know, the game uses in-game rendering of characters. I don't want to download a 150MB alpha just to find out.
Title: Re:Walking perspective
Post by: scotch on Wed 16/07/2003 11:14:15
No, they don't look particularly poserish.. that's just what fairly accurate 3d models of people look like with flat textures.
Title: Re:Walking perspective
Post by: GarageGothic on Wed 16/07/2003 11:23:53
Aw, come on! Jack Black and Juan de LaRosa are so obviously the stardard Poser 4 male with a few morphs. I even think Jack's hair is one of the standard Poser hair styles. I'm pretty sure Christine is Poser 4 as well, while Ren is either very well lit or retouched in Photoshop.
Title: Re:Walking perspective
Post by: scotch on Fri 18/07/2003 10:02:15
Hmm actually you may be right, the bottom ones look very poserish.. at least the in game characters aren't poser.
It looks pretty cheap on a professional games site :)
Title: Re:Walking perspective
Post by: TerranRich on Sat 19/07/2003 04:13:52
Or if a person is going to use Poser-made character, alter them extensively and make them your own, like I did... www.harbinger-software.com/bts :)
Title: Re:Walking perspective
Post by: Quintaros on Sat 19/07/2003 06:48:47
Quote from: Dryhump on Sat 19/07/2003 04:13:52
Or if a person is going to use Poser-made character, alter them extensively and make them your own, like I did... www.harbinger-software.com/bts :)

Nice plug.
Title: Re:Walking perspective
Post by: TerranRich on Sun 20/07/2003 04:54:38
Sorry. :P But it meant as advice, though. Make it your own. Too many games/etc. use the default Poser style and it looks amateurish. use facial morphs, different clothing, learn about polygon editing, and other advanced stuff. Use the pay models by DAZ3D (tho I downloaded mine) like Michael and Victoria that have realistic eyelashes and eyebrows, and get some hair objects that have transparency maps to look realistic.

That is, if you're going to use Poser. You said you weren't, so... :P