Modules and commercial games?

Started by Rd27, Sat 30/09/2006 21:34:59

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Rd27

I was just thinking, that if someone makes a commerical games with AGS and uses modules/plugins users have created(snow/rain for example), is it completely ok?

Are these modules/plugins there to use freely in commercial games too or what?

I can't remember seeing this in any of the modules/plugins I have tested when I have read the manuals or readme's (or I'm just dumb).

SSH

It depends on the module. If in doubt, contact the module's author and see if you can come to an arrangement with them. My early modules used LGPL, more recent MIT licence and most recently the CC Attribution-Sharealike.
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SilverWizard_OTF

Maybe a reference of this module to game's credits would solve this problem, i guess.
"All we have to decide is what to do, with the time that is given to us"

SSH

Quote from: SilverWizard_OTF on Sun 01/10/2006 17:43:21
Maybe a reference of this module to game's credits would solve this problem, i guess.

Only if that is all that the licence of the module requires.
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SilverWizard_OTF

yes, i think so. But on the other hand, how someone will proove that a part of a specific game has been made using his module? The creator of the game can say: "I thought this idea without to see your module"   ???

Anyway, there is nothing more annoying from stealing someone your copyright and work.
"All we have to decide is what to do, with the time that is given to us"

SSH

a) Each module may have a different licence, so you can't say "yes I think so" for all modules, as they differ.
b) Each module has a unique ID that can be searched for in the game EXE. Plus there are function names, strings, etc which can also be found in the EXE
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