Pretty sure this might have been discussed before but you can't really tell now due to the search being down.
everyone has things likes and dislikes about things. Here I doubt someone downloads every AGS game there is in the Data base. Sometimes it has to do with the type of Genre, Art style, , Puzzles, etc....
So when you go to download a game what are the types of things you expect from a game?
What is it you want to see in it, Or what is it you want to see more/less of?
First, I look at the reviews for the game. I like a game with good artwork, interesting story, and believable dialog. Good voice acting (or so terrible that it's hilarious) is a plus.
As for puzzles, I prefer it if important objects were not too difficult to spot. You end up wasting time if you didn't notice an important item from some previous area. Regardless, I see it as good training since the ability to pick out small details in any given picture or location can be useful.
I go by Good art + story. Not so much as music cause not everyone can make music so those to are best for me.
Reviews
art
story
dialog
voice acting
puzzles
these are good things all together. I'm sure there's more.
Hollywood has no idea what makes a movie a hit. (http://en.wikipedia.org/wiki/Adventures_in_the_Screen_Trade#.22Nobody_Knows_Anything.22) I think that we have only a slightly better idea of what makes a good adventure game.
I'm convinced that it begins with strong story-telling which demands interesting characters. These both need to work around a single theme. Music and sound are probably more important than any of us are willing to consider. Oddly enough, graphics, which get so much attention, are probably not that important. If the game is working for us, we adjust our level of expectations to adapt. So as long at the graphics are decent but consistent that's all that's required.
Beyond that, it helps if you're blazing into new territory for an adventure game.
- Cogliostro
Quote from: Cogliostro on Sun 18/09/2011 21:38:02
Hollywood has no idea what makes a movie a hit. (http://en.wikipedia.org/wiki/Adventures_in_the_Screen_Trade#.22Nobody_Knows_Anything.22) I think that we have only a slightly better idea of what makes a good adventure game.
"Commercial hit" doesn't equal "good product". Just thought I'll point that out.
Not only because I'm a jerk, but also because I think it's much better known how to make something good than how to make a thing successful. :)