Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Meowster on Sat 05/07/2003 22:48:28

Title: What GUI style do y'all prefer?
Post by: Meowster on Sat 05/07/2003 22:48:28
Before making the graphics on my game I'd like to know what style GUIs you people all prefer. The Lucasarts style monster that sits on the bottom of the screen (think MI) was my personal favourite. There was also the Sam and Max one that allowed for an entire screen devoted to the room instead of the GUI. And there was the CMI one, which would probably be my favourite if I wasn't completely biased and loyal to the older games  ;D

The problem being that if I make a load of full screen graphics without leaving room for the GUI should I decide on an MI1 style, I will have to redesign all the rooms I have designed :D
Title: Re:What GUI style do y'all prefer?
Post by: Andail on Sun 06/07/2003 01:09:04
You could probably dig up quite a few threads that have discussed this recently if you have the time.

I think that you basically should do whatever you prefer, and not try to please as many people as possible. The player will still get used to your GUI in no time anyway
Title: Re:What GUI style do y'all prefer?
Post by: undergroundling on Sun 06/07/2003 01:13:18
I prefer the Sierra, S&M, or CMI interfaces to the old big clunky Lucas-Arts interfaces.  Having to select all the interactions from the big buttons (like in AGS's very own Just Another Point And Click Adventure) is so frustrating and really puts me off from playing a game.   Although, I DID play both MI1 and MI2 start to finish and loved them.  But my personal taste is the Sierra/S&M GUI , but the verb coin a la CMI is my second favorite.

- Bryan

Title: Re:What GUI style do y'all prefer?
Post by: Sluggo on Sun 06/07/2003 06:14:30
Hehe, S&M...

Anyway, I like text parsers the best, although I don't like AGS games with them because they're harder (developers might not put as much time into them as professionals did).
Title: Re:What GUI style do y'all prefer?
Post by: Femme Stab Mode >:D on Sun 06/07/2003 06:42:22
Sierra style. The lucas chunky one is a bit uncomfortable for me with all their use this with that, pick up that...
Title: Re:What GUI style do y'all prefer?
Post by: evilspacefart on Sun 06/07/2003 07:03:43
Quotethe CMI one, which would probably be my favourite

yay! CMI baby!

And now for a little shameless self promotion
(http://www.tentimesnothing.com/smallcoin2.gif)

verb-coin!
Title: Re:What GUI style do y'all prefer?
Post by: Jimi on Sun 06/07/2003 10:15:59
I prefer the MI 1+2 GUI.
Title: Re:What GUI style do y'all prefer?
Post by: Vel on Sun 06/07/2003 10:22:30
I think Kyrandia's GUI is the most innovative
Title: Re:What GUI style do y'all prefer?
Post by: PeaceMan on Sun 06/07/2003 14:16:03
What about the Feeble Files GUI.  
Title: Re:What GUI style do y'all prefer?
Post by: Helm on Sun 06/07/2003 16:09:32
Lure of the Temptress with a few tweaks becomes a very handy and smart gee you eye.
Title: Re:What GUI style do y'all prefer?
Post by: on Sun 06/07/2003 18:12:36
LOL Helm ;)

See FoA or Flight of the Amazon Queen for my favourite GUI's ^_^

m0ds
Title: Re:What GUI style do y'all prefer?
Post by: Vel on Sun 06/07/2003 19:13:34
M0ds, it has TOO many verbs.

I also like GK3's gui for the many actions, of which only the possible ones appear.
Title: Re:What GUI style do y'all prefer?
Post by: Rincewind on Sun 06/07/2003 19:46:29
Well, as Andail says, you get used to most GUI's after a while, and while both the classic LEC verb-box and verb-coin are great, my absolute favourite has always been the Discworld/Broken Sword one:
Left-click: Interact
Right-click: Look

Simple, effective and easy to learn. I'll definately use it for my next game... ;D
Title: Re:What GUI style do y'all prefer?
Post by: Scavenger on Sun 06/07/2003 20:00:59
Well, I love the Sam n Max GUI, but I just love Sam 'n' Max anyway (but I was distraught when the sound didn't work). In terms of easability to draw, the DOTT style rocked. So did STS2, for that matter. Verb Coins == ick for me, cause I needed something solid to work from, not a popping up GUI type thing.

m0ds: Woo! Another person has played FOTAQ! I made several guis like the one in that game, you know :P

Rincewind: Yup. I loved the BS / DW style interface too. It's a shame you can't do the inventory things they had though... but... *doesn't want to be pernickety* it's double click for interaction in Discworld. Single click makes him walk. Hehe.

And thats my thirty three sense. ~MDragon
Title: Re:What GUI style do y'all prefer?
Post by: Svetac on Thu 17/07/2003 04:08:46
Hehe, I played FOTAQ too and loved it very much :)

As for the GUI, I don't know. I find the games with FoA GUI more challenging, because there are more actions that I can try and perform. The drawback with this GUI for me is too much clicking.

The S&M type GUI or Broken Sword are really enjoyable to be used but offer less satisfaction when playing, because many actions are automatically solved by the GUI.

Hmmm, maybe someone can come up with new & original GUI that will be compromise between the two.
Title: Re:What GUI style do y'all prefer?
Post by: Mats Berglinn on Thu 17/07/2003 15:37:11
If you ask me then it's the SCUMM GUI or the Verb coin, because the sierra GUI is used too often and it's quite stupid GUI. I mean, why do you need to go up to the screen to change action when you can click it with the mouse? It's very unnecessary indeed! Also, the term "Interact" is pretty stupid compaired with "Use" and you don't have to go through the GUI buttons for the iventory when you can do it directly in the SCUMM GUi and the Verb coin (click, click). And I think it's more exciting with the verbs than the few things in the Sierra games (Open, Push, Pull, you know what I mean). But actually, isn't the GUI for Sam & Max a copy of the Sierra system but changed it so you can both "pick up" and "use" and you only need to click through the stuff you do?
Title: Re:What GUI style do y'all prefer?
Post by: Necro on Thu 17/07/2003 16:52:51
I didnt mind the Talk/Look/Speech Coin of MI3/Full Throttle , but for simple usabilty , and quickness i'd have to go for Beneath a steel sky..

I created a similar one in my mags game ages ago (click link in sig to see game)

Eventually i'm gonna put a few free Gui's and scripts on my site so people can grieve less over GUI's
Title: Re:What GUI style do y'all prefer?
Post by: BOYD1981 on Thu 17/07/2003 17:25:05
i like Beneath A Steel Sky's GUI, i like GUIs that are out the way, verb coins can be annoying and i'm not too keen on the old LucasArts one, selecting actions takes too long...
Title: Re:What GUI style do y'all prefer?
Post by: on Thu 17/07/2003 18:45:45
Vel, yeah FoA had too many verbs I guess. We've simplified them for FoY, which is why FoY has my favourite GUI atm ^_^

m0ds
Title: Re:What GUI style do y'all prefer?
Post by: Snake on Fri 18/07/2003 09:51:45
Anything that's easy to understand and not too clicky. I like both sierra and Lucasarts for good examples and a bad example would be The Curse of Enchantia.

The GUI used for The Legend of Leitor's Edge (until further changes) is only two clicks. Like a an inventory icon on the screen, you click it and it opens a menu consisting of Interact/Take, Open/Close, Search, Climb Up/Down, Speak to, Inventory, Pause Game, Options, About, Cancel.

I think more verbs than just look, talk, interact and speak make the game more involving.


--Snake
Title: Re:What GUI style do y'all prefer?
Post by: aussie on Fri 18/07/2003 09:57:05
The good ol' MI 1 & 2.
Title: Re:What GUI style do y'all prefer?
Post by: on Fri 18/07/2003 11:18:22
Although I don't really like it as a GUI itself, I do like the fact you could cycle the cursor in Sierra (and AGS!) games with the right mouse button.

m0ds
Title: Re:What GUI style do y'all prefer?
Post by: Mats Berglinn on Fri 18/07/2003 18:21:24
You could cycle the cursor in Sam and Max too.