How many save slots?

Started by Anteater, Sun 19/10/2008 18:50:36

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kaputtnik

Hello,

my post really wasn't meant as the childish stab you saw in it - mayhaps I have misinterpreted the infamous upper case speech you used to describe the feelings of save game players. And, also, I might have reacted to the post previous to the one previous to your latter one without reading through the one which is now respectively the middle one carefully enough, I am sorry.

There was no offense in it, I just felt that your creative vision had left some parts of your analytical skills stuck within a creative tunnel view. Thinking outside the box (as much as I detest this phrase) and looking at your project from more than one angle can do no harm, in my opinion.

Also,  I did not want to take this thread off the topic, which is a small but nonetheless very important one. I like save games.
I, object.

Shane 'ProgZmax' Stevens


Dualnames

I have to say it should SEEM limitless. Players get frustrated when they are limited. But if you set a limit, that only a 1% will reach, no one will bother saying anything. I love save games.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Trent R

I've always thought that if I create a horror genre game (which I plan in my multi game series--as if I'll ever get there!) I might design it to have a limited number of saves. As kaputtnik said before, they create a sense of security, and so by limiting it can create a sense of panic.

As for multiple players per system, I thought that with the external File capabilities of AGS you could create multiple profiles available to choose from at a main menu, similar to NES and SNES RPG or Zelda games.


Did that make sense?
~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

ManicMatt

#24
Limited number of saves? Ah like in the Resident Evil games. I always hated that, the game rewards you for being skillful enough to not rely too much on saving. But then is it also expecting you to quit your job, divorce your wife and put your kids to sleep with drugs so you can play on in longer periods of time without needing to stop playing, too?  :P

I've hated this about many RPG games too, I've played some RPGs that didn't let me save the game for periods of 1 or 2 hours. This is just annoying. I once left a game paused and came back home a few hours later so I didn't have to replay 45 minutes of the game if I turned it off.

Trent R

I get what you're saying, but that could be avoided by changing where you're allowed to save. In the RE games, I believe it's a typewriter (with the limited ink too!) and in classic RPGs it's usually an inn.

The game I plan on is an adventure/RPG hybrid like QFG. Therfore, you can pull up the save dialog (saving from frustration) at any time, but the actually number is limited. This is what Zelda did, and it was perfectly fine.


~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

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