What's the ideal adventure game you'd like to make?

Started by Dan_N, Thu 26/04/2007 06:54:21

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Igor

I have an idea for a short game (around 30 minutes of gameplay time) that i want to realize one day.. but so far didn't have the time to flesh it out, aside from a few concepts.
The story is on the serious side with graphics in "realistic" black&white comic style- lots of light&shadow play.

Uku

PS!sorry for my english.

Shane 'ProgZmax' Stevens

I enjoy making adventure games that don't task me heavily on the graphics side so I can focus on design.  I really, really dislike making backgrounds so the smaller scale the better.

The game I'm working on every so often is going to be a hybrid action adventure, which imo is a great marriage of two concepts.  Standard graphic adventures tend to bore me anymore.

Erenan

Me too. More and more, the ideas I come up with have more to them than traditional point-and-click content. But I do tend to lean on the large scale side of things, but that's because I'm stubbornly ambitious in an often (usually?) impractical way.

My ideal adventure game changes all the time. There are a great many ideas I have for games, and at any given moment, a different one is the one I'd really like to create.
The Bunker

blueskirt

My ideal game would probably be a mix of what everyone mentionned: A mix of RPG and adventure (Kinda like Indy and the Last Crusade with increasable skills) that I would be able to finish. That or a game that would impress the ladies. Or both.

QuoteThe game I'm working on every so often is going to be a hybrid action adventure, which imo is a great marriage of two concepts.  Standard graphic adventures tend to bore me anymore.

If the games you plan to sell one of these day aren't standard graphic adventures, I can garantee you I will never buy one of your games just for the sole reason of "supporting the starving artist". :)

vict0r

I were working on an adventure game. I were getting places with the story and graphics and stuff. But when I were taking backup one day, the computer crashed and both my backup files and my HDD were screwed... Since then, I haven't bothered starting over.

Somewhat because of the fact that all my software went to hell with my HDD..

lo_res_man

I have three ideal adventure games I want desperately want to make.
First "Deputy E.I. and the spirit of theatro" the comic western tale of a loveable but bumbling deputy after the sheriffs daughter, must rescue the sheriff after he is possessed by the spirit of theatro before he converts the whole town into Shakespearean freaks.
2nd game: "Sleeping Witness"  Security Officer Jim Warden must find the assailant after an attack on the noctine Head Security Officer K'tral, enables her possum reflex, sending her into a deep coma. Abroad the FPS Persiphone, a starship for paroled criminals till to dangerous to be released into society, you must solve the crime, before the assailant strikes again. But who is the real criminal? I was going to make it open sorse so others can add episodes, in a star trek/ RON kind of way. btw its not based in the star trek universe
3rd "Villainy Inc: Zombie Labour Stinks" A hero stalks your castle, attempting to free the princess in your basement. But how are you supposed to deal with that, when your zombie hoard goes on strike?
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Dan_N

Hmm... I've had this ideea rowing around my head for some time... about an AGS non-adventure game in the style of Evil Genius, but with more... er... evil... CybEvil, coming sometime in the future... maybe... probably not... slim chances... who knows?

Shane 'ProgZmax' Stevens

QuoteIf the games you plan to sell one of these day aren't standard graphic adventures, I can garantee you I will never buy one of your games just for the sole reason of "supporting the starving artist"

Good.  Buy it because you like the demo. 

Ciro Durán

#29
I've been thinking of an adventure game that allows replayability, which is (I think) one of the greatest weaknesses of this genre. It is also a great design challenge, given all the conventions you would expect in an adventure game.

Of course, I'm talking here at a very abstract level, but I'm thinking of a character whose reactions would be modelled after what happens to him, and what happens to him is affected by his actions. It would be a constant loop between character and environment.

You could almost spell RPG while I say this, but the thing with RPGs is: a) I don't like numbers told to players, as you don't deal with numbers in the real life (at least, not numbers which represent your life (i.e. strenght, dexterity), b) I'm talking more of emotions, which RPGs seem to only represent by static cutscenes.

While I'm saying this, one of the most appropiate examples of what I'm talking about is the first part of ChronoTrigger. I'm going to say why:

Spoiler
Almost all things you do in the Fair return to you when you are in the Trial. In the end is just a bunch of guys which stand in one side or another and it's quite a binary decision, but you get the idea.
[close]

So that's one of the aspects I've been thinking for a good adventure game. I'm not buying much into the "ideal" stuff as you are supposed to not to fall in love with your creations, because the "ideal" adventure game is constantly changing in your mind. I think it's more an issue of experimenting and see what works and what not.

My 2 cents to you.

police brutality

My ideal game is the first AGS snuff game.

Silent Hill (Facing own demons) + resident evil (Zombies, infection) + 3D backgrounds + American McGee's Alice soundtrack + 100's of color photos depicting beheading, rape, cannibalism, murdered children, shrunken heads, trench foot, torture, hanging, dead and desecrated nuns, mountains of naked corpses + every conspiracy theory you ever heard of + machine guns + Klansmen, all this added up making sure the plot doesn't make any sense at all, it just keeps getting weirder and weirder until you climax.

I'm working on it.

Hammerite

i used to be indeceisive but now im not so sure!

alkis21

This may sound like a cheap marketing trick, but I'm already working on my ideal adventure game. I've always wanted to see a real 'adult' adventure game, and by 'adult' I don't mean sexual scenes, I mean a serious game story dares to raise issues that haven't been discussed before in AGs. I never came across one, so I decided to make it myself and I'm very satisfied with the way it's developing.

Ginny

In one word: TNTB.

Enough said.

P.s. I think I'm back. :)
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Ali

Quote from: Ginny on Sat 12/05/2007 16:40:07
In one word: TNTB.

Enough said.

P.s. I think I'm back. :)

Hooray! But what does TNTB mean?

"The Night They Bowled"
"Thurston Never Tamed Badgers"
"The Noodles Taste Bland"

Heck, I'd play any of those games!

EDIT: Having re-read your signature, I retract that question...

Ginny

Hey awesome, I forgot I had that signature.

... The Noodles Taste Bland? So the puzzle is to spice them up? Cool:) I make a mean pasta sauce.
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

m0ds

FoY is the one I'd call my ideal adventure game. After that, it'd have to be a Back to the Future p&c. Hopefully that's what I'll do after this one.. :p

Dan_N


m0ds

Hehe! I'll still be happy if we don't, simply because it IS the game I'd most like to make, and at least tried :D

Shane 'ProgZmax' Stevens

Mods, in the words of the immortal puppet Yoda:

"No! Try not. Do. Or do not. There is no try."

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