What to do when your game is finished

Started by JpGames, Tue 27/03/2007 21:25:52

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JpGames

Im proud to say that we finished the game in the spanish version. I know there are another thread for this, but we don know the steps we must do now and we really dont want make a mistake now.

How we compile the game? i mind, i dont see any .vox files in the compiled folder
Which files EXACTLY are needed for the final version? Must we wait until traslation is finished?
Its necessary to uncheck the debug mode before compile?

Then, when you have the zip archive, where you upload it? How we can add the game into the ags web page? Orientation is needed.

Thanks

JpGames

Ashen

Check the Distributing your game section of the manual. Basically, everything in the Compiled folder. If you don't have any VOX files, you possibly don't need them - try the 'Rebuild vox files' option, just to be sure.
If you want to offer your game with translation right away, then yes you'll have to wait for it to be finished. However, AFAIK translations can be downloaded seperately to games and will still work, so you can release the Spanish version as soon as it's ready (now), and just release the Translation file when it's done.

Questions about upload space and the Games page don't belong in BTQ. Try a forum search for webspace suggestions - it's a question that comes up quite often, understandably enough, and there're plenty of good, free options out there. I've no idea how the Games database works, but the Add your game page seems like an obvious place to start...
I know what you're thinking ... Don't think that.

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