Where to begin...chimney

Started by Jay Dee, Thu 30/01/2025 13:21:24

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Jay Dee

I'm feeling like an old person in a toilet system gone bad lol.

Ater watching many films gone bad, ive started to invest my time watching alot of video games and im wondering what makes it suc a good medium for making a living, a story to say, people to see and understand and areas of life to explore.

Im wondering why everything seems so hard to do when the games i have are so very magical in nature with deep interlocking stories that pass through time and space, becoming a topic on facebook seems to be reserved for fb lovers.

I guess im really trying to figure out, and asking for input onto my thoughts about the game industry, is how to make the genre a full time thing and for it to be more acceptable, be you poor, wealthy, unable to program a game or just not sure, it could be very much like a puzzle.

So as im curious and interested,

what makes a game these days really funny, interesting, exciting, the best art you will ever see of any description, old, wasted regarded and forgotton, and what are your thoughts?

Im also, planning on learning how to do this, any one with insight would be helpful.

Thanks
An - 5

Danvzare

Quote from: Jay Dee on Thu 30/01/2025 13:21:24Ater watching many films gone bad
They've not gone bad. It's just that you've seen it all. Spread your wings and start looking for the weirder and poorly-made stuff. Look at stuff made in other countries, the indie stuff, the art house stuff, the old stuff. You've just gotten bored of the mainstream stuff is all. It's not changed, you have.
It's what I've had to do with games. There comes a point where you graduate from a movie-goer to a film-buff, a reader to a bookworm, a gamer to a gaming-enthusiast. Where everything looks like copy-pasted trash. Except for actual trash, which for some reason ends up holding a strange appeal for you.
Either that, or I've just become a cynical asshole... yeah... it's probably that.

Quote from: Jay Dee on Thu 30/01/2025 13:21:24I guess im really trying to figure out, and asking for input onto my thoughts about the game industry, is how to make the genre a full time thing and for it to be more acceptable, be you poor, wealthy, unable to program a game or just not sure, it could be very much like a puzzle.
What do you mean exactly?
How to make money from making games? I have no idea.
How to make games more mainstream? They already are, that's why niche titles have been slowly dying out and getting replaced by indie titles.
What the game industry is about? It's a cesspit.

Quote from: Jay Dee on Thu 30/01/2025 13:21:24what makes a game these days really funny, interesting, exciting, the best art you will ever see of any description, old, wasted regarded and forgotton, and what are your thoughts?
That all depends on the person.
Although it seems that philosophical games that make you question everything from your own personal beliefs to reality itself, tend to be rated higher than your average game. But they're also very difficult to do right (they require a lot of skill to depict the nuance), which is why you don't see a lot of them.
People also seem to like games that are basically just movies pretending to be games. Usually giving you a bunch of choices and then making the plot about how choice is meaningless.
Oh and of course people absolutely love those simplistic platformers with an ambient soundtrack and a big black blob somewhere in it that represents anxiety. Those indie darlings always get a lot of praise.

Personally though, I like games that try to simulate everything or go into way to much detail simulating one tiny inconsequential aspect, especially when they really shouldn't be simulating something like that for the type of game it is. The Hobbit for the ZX Spectrum comes to mind for the simulation of the world, but so does the Creatures franchise with it's simulation of genetics.

Quote from: Jay Dee on Thu 30/01/2025 13:21:24Im also, planning on learning how to do this, any one with insight would be helpful.
Download AGS and go through the tutorial in the manual.

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