Space Quest Sprite Templates For You To Use

Started by Rebdomine, Thu 23/10/2008 00:19:19

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Rebdomine

Hello, I'm new here. Quick introduction: I'm 22, and since the year after I was born, I was sitting on my father's lap while he played "Space Quest", and all the old Sierra On-line games. They are one of my fondest memories in life.

I found AGS a few days ago, and I am so deeply excited to finally be able to turn back time, and create my own Sierra style games. I had been looking for some sprite templates, as they are very difficult get "just right", and upon finding none and also wanting to make a contribution to this community, I decided I would make genuine sierra character templates and give them to anyone who wants them. It should make things a lot easier, and more fun for you.

I did this by slowing Roger's speed down all the way in SQ2, and taking frame by frame screen shots of him walking , from front, back, and side, loaded them into paint, and did all the trimming and inserting the "blue screen".

You can use these for a pixel perfect replication of Roger, or go in and edit the hair, clothes, color, etc. for your own unique characters as I have for the game I'm working on.

So here are the templates! My contribution to you: http://www.flickr.com/photos/31662357@N05/?saved=1

Edit: It's been brought to my attention that the hosting site converted the bmp into jpg, and also since I'm new, I didn't know about exporting the .cha files.

I have the .cha file exported, you can still go to that link to see what the frames look like. Until I can find a way to host the file for you to download, just PM me if you want it, and I can send it to you over aim, or email.

Khris

While sharing that is nice, the sprites are all double sized and have jpg artifacts in them.
Why don't you fix the sprites, put together the character in AGS, then export it and share the .cha file?

Rebdomine

Quote from: KhrisMUC on Thu 23/10/2008 00:25:15
While sharing that is nice, the sprites are all double sized and have jpg artifacts in them.
Why don't you fix the sprites, put together the character in AGS, then export it and share the .cha file?

Damn it, that is what I was afraid of. They were .bmp but the hosting site must have altered them. Fixing them right now...

Rebdomine

Quote from: KhrisMUC on Thu 23/10/2008 00:25:15
While sharing that is nice, the sprites are all double sized and have jpg artifacts in them.
Why don't you fix the sprites, put together the character in AGS, then export it and share the .cha file?

Is there anywhere I can share the .cha file? I have it exported, but where can I host it?

Khris

#4
Don't double-post, you can modify your posts (check the post's top right corner).

I think by now every image hosting service will convert BMPs because they waste too much space. Use PNG or GIF.
You can upload the file here: http://www.2dadventure.com/ags/upload/upload.html
Rename it to have one of the mentioned extensions first though, otherwise it'll get rejected.
Then tell people to rename it back to .cha when posting the link.

auriond

This will be a good resource. Thanks, Rebdomine!

There's also a Contributions thread in the Critics Lounge where you can share your resources.

Ryan Timothy B

Ouch you went through a lot of work just to obtain those characters.
I believe I'm right, but you never know, I think AGI (Adventure Game Interpreter) can open the old Text-style Sierra games (you'd have to download the games, of course), and you can extract the resources including backgrounds, midi, characters, etc.

It's been years since I've used it though.

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