Multiple endings are great. where a plot allows. They're a straightforward way to increase replayability, and give the players a greater feeling of control over the outcome of their actions. However, a lot of games (I've noticed) have the choices leading up to the ending determined within the last few moments of the game, whether it's Deus Ex's "who do you want to win?" or Mass Effect 3's "Red/Blue/Green Explosion" endings.
I can understand arguments for both sides - people may not wan to have to play the entire game through in order to see the other way for it to turn out. On the other hand, it may feel a little contrived if everything a player has done is undermined by a choice they make right at the end.
But what do you as a player prefer? What are you favourite examples of multiple outcomes? Personally, I'd say Heavy Rain had a good selection of outcomes, that mixed as a result of different characters' actions.
The Vacuum. (http://www.adventuregamestudio.co.uk/site/games/game/1066)
The end depends on constant ingame decisions with probably hundreds of different possible outcomes.
Possible exact duplicate. (http://www.adventuregamestudio.co.uk/forums/index.php?topic=47214.0)
Quote from: monkey_05_06 on Tue 08/01/2013 23:58:11
Possible exact duplicate. (http://www.adventuregamestudio.co.uk/forums/index.php?topic=47214.0)
Ah. Looks like I need to get my glasses cleaned!