Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: Corvega on Sat 12/07/2014 11:22:11

Title: Would it be possible to achieve something like this with AGS?
Post by: Corvega on Sat 12/07/2014 11:22:11
To see what I'm talking about, check out this link: http://timsoret.itch.io/the-last-night
As you can see, it's just a small project made in a couple of days for an indiejam, but I find the visuals pretty impressive and I'm wondering whether AGS would be suited to make something similar (especially from a technical point of view, since gameplay is pretty basic).
Thanks!
Title: Re: Would it be possible to achieve something like this with AGS?
Post by: DoorKnobHandle on Sat 12/07/2014 11:32:26
Yes.
Title: Re: Would it be possible to achieve something like this with AGS?
Post by: Khris on Sat 12/07/2014 11:45:24
Easily.
http://www.wadjeteyegames.com/games/gemini-rue/
Title: Re: Would it be possible to achieve something like this with AGS?
Post by: Corvega on Sat 12/07/2014 12:24:05
Quote from: Khris on Sat 12/07/2014 11:45:24
Easily.
http://www.wadjeteyegames.com/games/gemini-rue/
Yeah I played Gemini Rue, awesome game, but the demo I linked earlier feels more "dynamic" from a visual standpoint, know what I mean? It has tons of animated stuff going on in the background (flying cars, animated passers-by, flickering neon signs etc...), some degree of dynamic lighting, parallax layers...
Would it be feasible to do these kind of things in AGS?
Title: Re: Would it be possible to achieve something like this with AGS?
Post by: DoorKnobHandle on Sat 12/07/2014 12:28:23
YES!
Title: Re: Would it be possible to achieve something like this with AGS?
Post by: Ghost on Sat 12/07/2014 12:38:32
Quote from: Corvega on Sat 12/07/2014 12:24:05
some degree of dynamic lighting

This is the only thing you won't easily get (it possible to animate lighting so that it looks dynamic, but there's no true shadowcasting or stuff in AGS).

The rest, as has been said, is no problem. AGS can do lots of stuff- pouring that much effort into a single scene is going to require a lot of work on your part though ;)